Soundwave said:
Honestly MS I think made a mistake too not investing more into their chip. The shadow of the PS3/360 looms large over this generation, you have to give consumers a large upgrade to get them off the fence. When the Wii U was conceptualized in 2009/2010, Nintendo probably not think that the iOS marketplace (remember iPad wasn't even released until spring 2010) would damage their standing with casual gamers so much either. |
Are you blind or did you not notice Nintendo sell the 3DS as a core gamer device for the first few years or so? Not to mention theres been no Touch Generations releases. Btw, understanding when the Wii U was conceived originally has nothing to do with the 5 years gap when designs are re-engineered constantly.
In addition, it is clealy evident that Nintendo KNEW exactly what the iOS market was doing, and that's why they launched the Wii U with a minigame compilation (with rather admittedly, some very boring motion/swipe controlled games with Nintendo branding on them). As much as the home console market commands byline coverage in western game media, i think ignoring Nintendo and its relationships with indys (both on the 3DS and Wii U), in this generation & next will be detrimental to the old dogs (EA, Ubisoft) of gaming.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.









