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Forums - Nintendo - [Aonuma wants to take fan reaction into account while developing Zelda U] Official Zelda Wii U Fact Thread

irstupid said:
dharh said:

"Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay [in-game assets] on Wii U." - Aonuma

This is what I was afraid of. I looks likes some kind of crappy quick time event. Zelda does not need QTEs, let alone dum ass mechanical laser shooting beasts.

It was not a quick time event.  It was just a little movie put together using the real game.  Be like watching a Mario kart highlight reel.  Pretty sure they are using angles in that, that are not possible when driving a race.

Have you played a Zelda game before?  Enemies have been shooting lasers for many many years.  Have you forgotten about the totem pole eye that when it sees you it shoots out a LASER beam at you?  


I have played every single Zelda game, including the CD-i version, and yes im well aware 'lasers' have been in the game. This monster seems beyond what ive seen before.

I am still worried that this is showing a QTE addition to the game. Zelda is the _last_ game I still could like from Nintendo. I have been so disappointed with Zelda, especially the 2 from last gen, that I actually SOLD my Wii, TP, and SS I was so disgusted.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



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spemanig said:

What exactly do mods add gameplay wise that make Skyrim not boring.

All most anything you want, since it is your preferance. Textures, Environment, Quests, Weapons, Clothes, in game characters, Music, physics, menus, almost everything. Even vanilla is quite versatile; I for one deplore the hand to hand combat so I typically go the mage/archer/assassin route. You can poison people by pickpocketting them, or control them by enraging them and making them attack their allies.

Its very versatile if you immerse your self and allow the game to take you places instead of the main branch quest.

One mod I really like is alternate start: http://www.nexusmods.com/skyrim/mods/9557/? allows you to start the game in a variety of different situations.

My 5th character was a merchant who lost everything shipwrecked in the sea above winterhold. In combination with my other mod, Frostfall, which has the ability of making frigid water lethal, I had to get out of the shipwrek through the sea and onto land without sucumbing to frostbite, something extremely hard shipwrecked in a sea in winter. Her aspiration was to become the emperor of Skyrim, (another mod), which required 50,000 gold and an assassination of the leaders of the warring sides of Skyrim.

My 6th character was a new recruit for the Dark Brotherhood (assassin's guild), due to another mod Installed earlier I was able to become a custom race called mindreaver which has the ablity to either calm, control enemies, and make them run away, but only some enemies of certain kinds, so this new character is built around sneaking and backstabbing people, but if I'm not careful I could attack the wrong person and end up getting killed cause I can't fight head on. To make things even more intresting, to fast travel in the game you have to visit a place at least once. Since I started the game as the dark brotherhood, I had nothing on my map so I had to trek across Skyrim to reach remote destinations and assassinate people, even going so far as to plan routes so that I end up back at HQ. While treking I assassinated random people, both good and bad, cause I'm basically RPing as my character who became an assassin because of her insatiable drive to kill.

Not to mention there are many full voiced custom follower mods, with alot of personality like Vijla, Sofia, Nadina, Sara, Inigo and endless other ones such as those included in Intresting NPCs mod.

In fact imo, the main branch quest is the worst and the most boring. 

Hell there is even a resident evil mod: http://www.nexusmods.com/skyrim/mods/47795/?

Currently, I have 181 mods

35: armor/clothing (uptextured/redesigned vanilla armors, fancy clothes [my current assassin character wheres a kimono], any accessorie you can think of [I had a DBZ scouter once]

13: body mods (custom hair, custom bodies, tattoos, remaster textures)

18: Combat (changes to combat including various new monsters and mob AIs, I have one that controls the civil war and bandit spawns)

38: NPCs (additional intresting NPCs, custom followers etc)

17: quests

4: Race mods

25: system mods (one changes my load screens to feature watercoller paintings of skyrim, my main menu and menu theme are completely different, Sky UI completely overhauls the inventory and magic menus, mod manager manages mods.)

51: Unassigned (it takes time to put them in categories)

18: World mods(like modifiying the moon the environment, like tropical skyrim (I prefer my skyrim cold thoguh), changes to weather lighting etc.

Skyrim with Mods is a whole nother game entirley, a much better one IMO.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

I am really looking foward to the open-world aspect of Zelda U! It kinda reminds me of the original Zelda!



                
       ---Member of the official Squeezol Fanclub---

dharh said:


I have played every single Zelda game, including the CD-i version, and yes im well aware 'lasers' have been in the game. This monster seems beyond what ive seen before.

I am still worried that this is showing a QTE addition to the game. Zelda is the _last_ game I still could like from Nintendo. I have been so disappointed with Zelda, especially the 2 from last gen, that I actually SOLD my Wii, TP, and SS I was so disgusted.


It wasn't a QTE. It was just a cutscene using ingame character models. All Aonuma was saying was "yes, the game will actually look this game when you play it." The trailer was not indicative of gameplay at all.



RolStoppable said:
spemanig said:

Aonuma is Being More Cautious in Choosing the Art Style for Zelda U

Source: (Nintendo Everything)

http://nintendoeverything.com/aonuma-nintendo-will-be-a-bit-more-careful-choosing-zelda-art-styles-in-the-future/

-

“We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we find a new approach that not just the developers, but also the users would enjoy then I think we will want to break new ground again. But we haven’t found such an approach yet.”

A blatant admission that they don't want to do their job, but rather try to make the market like what they like.


Admission that they don't want to do their job!? LMAO, yeah. Okay.

You're implying that the 4m people who loved SS and the 4m people who loved WW and the 1m people who loved WWHD don't already "like what they like." What he's saying is that he's trying to please everyone, because there are just as many people who would be pissed if Zelda U looked like the tech demo.

I'm seriously glad that this is their idea of "being cautious." 



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So, I think this is a direct "sequel" to Wind Wwaker but placed in the same timeline as Majora's Mask/Twilight Princess.
What I mean, is that both games (Zelda U and Wind Waker) occurs at the same time, but Zelda U before/after Twilight Princess and Wind Waker after Ocarina of Time.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:
So, I think this is a direct "sequel" to Wind Wwaker but placed in the same timeline as Majora's Mask/Twilight Princess.
What I mean, is that both games (Zelda U and Wind Waker) occurs at the same time, but Zelda U before/after Twilight Princess and Wind Waker after Ocarina of Time.


I always assumed that Twilight Princess ran parellel to Wind Waker. Honestly, I'd be happy if they just wiped the slate clean. No timeline. It's all become so conveluted, and honestly, all the timeline really is is OoT fanservice and I'm tired of people acting like that game is the be all and end all of Zelda.

Just a boy, a sword, and a new adventure. 



spemanig said:
Pavolink said:
So, I think this is a direct "sequel" to Wind Wwaker but placed in the same timeline as Majora's Mask/Twilight Princess.
What I mean, is that both games (Zelda U and Wind Waker) occurs at the same time, but Zelda U before/after Twilight Princess and Wind Waker after Ocarina of Time.


I always assumed that Twilight Princess ran parellel to Wind Waker. Honestly, I'd be happy if they just wiped the slate clean. No timeline. It's all become so conveluted, and honestly, all the timeline really is is OoT fanservice and I'm tired of people acting like that game is the be all and end all of Zelda.

Just a boy, a sword, and a new adventure. 

Nope, the game that run parallel to Twilight Princess is Phantom Hourglass.

There's a space between Majora's Mask and Twilight Princess:



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Pavolink said:

Nope, the game that run parallel to Twilight Princess is Phantom Hourglass.

There's a space between Majora's Mask and Twilight Princess:


Dude, that timeline isn't drawn to scale at all. The space between OoT and MM is larger than the space between MM and TP. I'm not saying that your theory, is wrong, but the way the timeline is drawn out proves nothing.

But I don't care. Get rid of the timeline is what I say. Start a new one.



Updated with information on changing story progression.