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Forums - Nintendo Discussion - So, Skyward Sword is the best Zelda since Ocarina of TIme

 

Skyward Sword is the best since Ocarina of Time

Yes 103 71.03%
 
Si 39 26.90%
 
Total:142
Pavolink said:
Samus Aran said:
Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. Nope. TP Bosses are easy as fuck even in your first try. Ocarina of Time has better even for today Zelda standars, like Phantom Ganon, Bongo Bongo and Twinrova. And we should not forget Ganondorf/Ganon final battle which dance above TP final battle.

The overworld is bigger and better. Bigger but not better. It's barren, linear. Unlike Hyrule Field from Ocarina of Time which actually looks like a real world and you are free to explore it once you step in it.

The design art is better. OoT is quite bland sometimes. TP is dark but more cartoony. Ocarina of Time reminds more the traditional Zelda artstyle from the 2D era.

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple.  TP dungeons are basically a mix from OoT and MM. Dungeons on OoT are better designed and more epic. TP dungeons are bigger but easy, linear and with zero surprises. A walk in the park.

The combat system is bigger and better. Maybe.

More sidequests. More useless sidequests.

TP has the better story. Hahaha no. Ocarina of Time is one of the centrals pieces of the storyline in the Zelda Universe. Origins of Ganandorf, pieces of triforced separated. Timeline split. TP, just another time Ganondorf was behind the Triforce. The Wind Waker has a better story. Zelda, well, way behind Tetra, SS Zelda, ST Zelda and Sheik.

TP has by far the better sidekick. Only the inicial Midna. The latter one is boring.

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. The first half of TP is perfect. The second half is boring and tried to mimic Ocarina of Time, but failed. OoT is perfect from start to end.

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. Nope. Many played OoT 3D later than TP and prefers OoT.

Nope.


All bosses in OoT are also easy. The only one I find hard is the final boss and that's just the most annoying boss fight I've encountered in any Zelda game. It's my least favorite boss from any Zelda game I played. 

OoT's Hyrule field is just an ugly, barren waste of space. There's really nothing to do in the overworld. 

And OoT's storyline might be very central to the timeline of Zelda, but that doesn't make it a great story. TP has a much better story. 

OoT's dungeons are also easy in my opinion. I actually found Wind Waker the hardest Zelda I played so far, just had so many elements that were very annoying(like using water on those dried up bomb flowers, I'm sorry but how am I supposed to know that?)

Just because a boss or dungeon is easy doesn't mean it isn't fun by the way. 



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I think it was flawed but excellent nontheless.

Superb dungeons, great art direction, best combat system in the series

....but the filler stuff, relatively weak score and pretty bad overworld dragged it down.

Still a very strong and enjoyable entry.



Samus Aran said:
I actually found the dark atmosphere very emotional, especially when you had to collect those tears in every area to purify it. And yes, I know many people hated that part of the game, but I loved it. Hearing the thoughts of the souls of the people was just very atmospheric.

But hey, I also think Metroid Prime 2: Echoes is the best Metroid. Perhaps I just like dark atmospheric games. :) 

Haven't played ALttP, but I will some day. Is it on the VC of the Wii U? I'm from Europe by the way. A Link between Worlds is one of my favorite Zelda games by the way, maybe even my favorite(together with TP). 


I'm not sure I would describe TP as "dark" so much as alien. The dark elements can be summarized in one cutscene, which is a flashback and has no lasting reprocussions on the plot. First time becoming a wolf certainly made me uncomfortable, and that was clearly the intent.

The problem is that TP was very self-conscious about being dark. When Ocarina wanted to be dark, it dropped adult Link into a ruined Castle Town and implied the redeads were the people who used to live there.  When Majora wanted to be dark, Romani gets abducted by aliens, disappears for a whole day, and comes back LOBOTOMIZED just in time to be obliterated by the falling moon.

Yikes.

When TP wants to be dark, we get a cutscene on how power corrupts. Not only is this not particularly dark compared to the other two, but it wasn't even plot relevant as Midna never got corrupted by the power.

I confess I haven't played ALTTP either. I've seen Let's Plays, but I have a doozy of a time playing old 2D games. My brain just doesn't work that way.



Egann said:
Samus Aran said:
I actually found the dark atmosphere very emotional, especially when you had to collect those tears in every area to purify it. And yes, I know many people hated that part of the game, but I loved it. Hearing the thoughts of the souls of the people was just very atmospheric.

But hey, I also think Metroid Prime 2: Echoes is the best Metroid. Perhaps I just like dark atmospheric games. :) 

Haven't played ALttP, but I will some day. Is it on the VC of the Wii U? I'm from Europe by the way. A Link between Worlds is one of my favorite Zelda games by the way, maybe even my favorite(together with TP). 


I'm not sure I would describe TP as "dark" so much as alien. The dark elements can be summarized in one cutscene, which is a flashback and has no lasting reprocussions on the plot. First time becoming a wolf certainly made me uncomfortable, and that was clearly the intent.

The problem is that TP was very self-conscious about being dark. When Ocarina wanted to be dark, it dropped adult Link into a ruined Castle Town and implied the redeads were the people who used to live there.  When Majora wanted to be dark, Romani gets abducted by aliens, disappears for a whole day, and comes back LOBOTOMIZED just in time to be obliterated by the falling moon.

Yikes.

When TP wants to be dark, we get a cutscene on how power corrupts. Not only is this not particularly dark compared to the other two, but it wasn't even plot relevant as Midna never got corrupted by the power.

I confess I haven't played ALTTP either. I've seen Let's Plays, but I have a doozy of a time playing old 2D games. My brain just doesn't work that way.

Still waiting for a remake of MM, never owned an N64... Hope it comes soon, I knew about the alien abduction thing and I agree it's brilliant. 

http://www.youtube.com/watch?v=5_voBgF4DOU

But come'on, this is an incredible cutscene! And the music is just great. 



mii-gamer said:
Why all the hate for skyward sword? It was fucking awesome

Best boss battles
Best Dungeons (Pirate Ship, Lanaryu minds)
Awesome villain
Creative puzzles
Awesome music
Best set pieces in any zelda

Waaah!! The motion controls are broken because I don't know how to use them! Waaaaaaaaah!!!!!  Seriously now. SS is a great game, but it has some minor issues like the linearity.



                
       ---Member of the official Squeezol Fanclub---

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Samus Aran said:
Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. 

The overworld is bigger and better. 

The design art is better. OoT is quite bland sometimes. 

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple. 

The combat system is bigger and better. 

More sidequests. 

TP has the better story. 

TP has by far the better sidekick. 

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. 

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. 


The bosses are great in Twilight Princess, however, it's best boss battle never really captured the feeling of the final boss in Ocarina of Time. Theatmosphere, music, events and the fight were just amazing with Ganon.

The overworld is bigger, but I feel it is very lacking in the sense of exploration. To me it feels as though there is a whole lot of nothing there. If it weren't for the mini-map provided, I would have gotten lost several times, because there are many areas that look the same. 

I loved the design art in Twilight Princess. The character designs however...let's just say that the ordon children could have done better. 

I actually liked the tight combat system in Ocarina of Time far better. How swiftly a backflip is performed, how easy it is to sidestep, and who can forget sidestepping while shooting an arrow at a moblin around the corner? I did find the Twilight Princess system of skills quite enjoyable though.

The story is bigger, but I wouldn't say better. Sure, it was way more cinematic, but Ocarina of Time kept what made Link to the Past's story amazing. Most of the story was subtle, but it was what made Zelda what it is today. It put into place the Lore of Hyrule, not the Lore of some far off realm we have never heard of before. It gave the future installments something to tie back to. I highly doubt much will refer back to Twilight Princess. 

Midna would be my fifth favorite sidekick in the series, Navi being fourth. 

Like you said, the game is slow at first. It takes until after the third dungeon to actually pick up. Sure Ocarina of Time did the same thing, but hear me out. In Twilight Princess's story, it takes 30 minutes of playtime to get the sword due to you doing needless things i.e. fishing for a cat, retrieving a cradle etc. Once you get the sword you have to travel all the way over to the temple just to do a simple task, taking a good 10 or so minutes out of your time. The Castle segment as a wolf was okay at best, but the Twilight Realm was downright annoying when you missed a simple bug, and had to go all the way around the bog to get back to it. By the time you get to the first dungeon, you are already a good hour and a half into the game, and it still hasn't really done much yet. Even when you do go into Hyrule field, you are limitedto only Kakariko Village to travel to(without a horse, I might add) Then having to backtrack to ordon just to get a simple item. I would go further, but I've already said enough, and you get the point. In OoT, the dungeons are short and simple, not much is really needed to get to them other than a few trifes here and there. And after the third dungeon, the game takes the biggest turn in all of gaming history.

 



Samus Aran said:
Egann said:
Samus Aran said:
Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. 

The overworld is bigger and better. 

The design art is better. OoT is quite bland sometimes. 

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple. 

The combat system is bigger and better. 

More sidequests. 

TP has the better story. 

TP has by far the better sidekick. 

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. 

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. 


If I were an emotionless computer I would agree, but I don't think TP is as creative as Ocarina. And that's saying something, because Ocarina is actually pretty weak compared to ALTTP.

The problem is that TP feels more like an encore of Ocarina than it's own game, especially when compared with Wind Waker and Majora's Mask. Of course it's bigger and better, but there's really not that many new ideas to it.


I actually found the dark atmosphere very emotional, especially when you had to collect those tears in every area to purify it. And yes, I know many people hated that part of the game, but I loved it. Hearing the thoughts of the souls of the people was just very atmospheric.

But hey, I also think Metroid Prime 2: Echoes is the best Metroid. Perhaps I just like dark atmospheric games. :) 

Haven't played ALttP, but I will some day. Is it on the VC of the Wii U? I'm from Europe by the way. A Link between Worlds is one of my favorite Zelda games by the way, maybe even my favorite(together with TP). 


If we are going for atmospheric, Majora's Mask is where it is. Twilight Princess tried way too hard to be dark, and only succeeded in having low lighting. 

I love Metroid Prime 2, third favorite Metroid game. 

Oh, and should I point out some of the flaws with Link Between Worlds? If I do, it will be it's own thread. 



Clyde32 said:
Samus Aran said:
Egann said:
Samus Aran said:
Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. 

The overworld is bigger and better. 

The design art is better. OoT is quite bland sometimes. 

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple. 

The combat system is bigger and better. 

More sidequests. 

TP has the better story. 

TP has by far the better sidekick. 

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. 

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. 


If I were an emotionless computer I would agree, but I don't think TP is as creative as Ocarina. And that's saying something, because Ocarina is actually pretty weak compared to ALTTP.

The problem is that TP feels more like an encore of Ocarina than it's own game, especially when compared with Wind Waker and Majora's Mask. Of course it's bigger and better, but there's really not that many new ideas to it.


I actually found the dark atmosphere very emotional, especially when you had to collect those tears in every area to purify it. And yes, I know many people hated that part of the game, but I loved it. Hearing the thoughts of the souls of the people was just very atmospheric.

But hey, I also think Metroid Prime 2: Echoes is the best Metroid. Perhaps I just like dark atmospheric games. :) 

Haven't played ALttP, but I will some day. Is it on the VC of the Wii U? I'm from Europe by the way. A Link between Worlds is one of my favorite Zelda games by the way, maybe even my favorite(together with TP). 


If we are going for atmospheric, Majora's Mask is where it is. Twilight Princess tried way too hard to be dark, and only succeeded in having low lighting. 

I love Metroid Prime 2, third favorite Metroid game. 

Oh, and should I point out some of the flaws with Link Between Worlds? If I do, it will be it's own thread. 


You're free to do so, I'll definitely give it a read. Although I'm sure I won't agree with you considering I loved that game! :D

And yeah, really want to give MM a try. I really hope Nintendo announces a MM remake for Wii U or 3DS at E3. I heard there aren't a lot of dungeons in the game though, which is the main reason why I love Zelda games. 



Samus Aran said:
Clyde32 said:
Samus Aran said:
Egann said:
Samus Aran said:
Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. 

The overworld is bigger and better. 

The design art is better. OoT is quite bland sometimes. 

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple. 

The combat system is bigger and better. 

More sidequests. 

TP has the better story. 

TP has by far the better sidekick. 

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. 

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. 


If I were an emotionless computer I would agree, but I don't think TP is as creative as Ocarina. And that's saying something, because Ocarina is actually pretty weak compared to ALTTP.

The problem is that TP feels more like an encore of Ocarina than it's own game, especially when compared with Wind Waker and Majora's Mask. Of course it's bigger and better, but there's really not that many new ideas to it.


I actually found the dark atmosphere very emotional, especially when you had to collect those tears in every area to purify it. And yes, I know many people hated that part of the game, but I loved it. Hearing the thoughts of the souls of the people was just very atmospheric.

But hey, I also think Metroid Prime 2: Echoes is the best Metroid. Perhaps I just like dark atmospheric games. :) 

Haven't played ALttP, but I will some day. Is it on the VC of the Wii U? I'm from Europe by the way. A Link between Worlds is one of my favorite Zelda games by the way, maybe even my favorite(together with TP). 


If we are going for atmospheric, Majora's Mask is where it is. Twilight Princess tried way too hard to be dark, and only succeeded in having low lighting. 

I love Metroid Prime 2, third favorite Metroid game. 

Oh, and should I point out some of the flaws with Link Between Worlds? If I do, it will be it's own thread. 


You're free to do so, I'll definitely give it a read. Although I'm sure I won't agree with you considering I loved that game! :D

And yeah, really want to give MM a try. I really hope Nintendo announces a MM remake for Wii U or 3DS at E3. I heard there aren't a lot of dungeons in the game though, which is the main reason why I love Zelda games. 

I didn't have many problems with the gameplay, just the story of Link Between Worlds. 

The lack of dungeons is made up for with the Stone Tower Temple, this place defines what a dungeon is. There are various puzzles, sometimes 10 in one room(I kid you not) and the music fits it well. They left a lot of that place open to interpretation when it came to symbolism. If you want dark, just think that there is a war going on that has been raging for hundreds of years. Just try not to rage quit on the Great Bay Temple. 



Samus Aran said:
curl-6 said:
VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.

This.

I don't want distracting voices breaking the mood.

To be honest, Metroid Prime 3 pulled it off well. 

That's cos Samus herself didn't speak. ;)