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Forums - Nintendo Discussion - So, Skyward Sword is the best Zelda since Ocarina of TIme

 

Skyward Sword is the best since Ocarina of Time

Yes 103 71.03%
 
Si 39 26.90%
 
Total:142
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


You would still have to read the dialogue either way. So why go through the trouble. 



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FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.



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Xbox One - PS4 - Wii U - PC

VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.

This.

I don't want distracting voices breaking the mood.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

I consider them both to be the low point of 3D Zelda.



TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.



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VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.

But we also saw what happened when Nintendo did impliment voice acting with Metroid Prime 3. Your argument is invalid. 



DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 



curl-6 said:
VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.

This.

I don't want distracting voices breaking the mood.

To be honest, Metroid Prime 3 pulled it off well. 



Clyde32 said:
DevilRising said:
TP took everything OoT did, and did it bigger and better. So by default it the best 3D Zelda since OoT.

SS was a nice attempt at something different, almost ruined by a horribly stupid design decision to use tilting controls for things that SHOULD have obviously used the IR pointer instead.

Case closed.


They did everything bigger, no one ever said better. 


The bosses are much better in TP in my opinion. 

The overworld is bigger and better. 

The design art is better. OoT is quite bland sometimes. 

The dungeons are about the same in terms of quality. Although one of my favorite dungeons in any Zelda game is the Shadow Temple. 

The combat system is bigger and better. 

More sidequests. 

TP has the better story. 

TP has by far the better sidekick. 

TP is longer. Although some could see this as needless filler sometimes. Especially the beginning of TP is too slow and a bit boring compared to OoT. 

etc.

Besides nostalgia, I can't see why anyone would prefer OoT over TP. It really depends on what game you played first to be honest. 



VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.


Characters in Zelda should speak Hylian. Heck, if they just word-swapped about 1,000 commonly used words consistently and replaced the rest with gibberish it would sound like a real language being translated.

The thing with voice acting is that it really requires an adept line writer as much as voice actors. You can read poorly written lines and not notice how cheesy they are, but hearing them spoken makes it obvious.

Thing is, I want to hear the characters emote with more than a grunt. A good voice actor can do things with gibberish that you just can't do with text alone.