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VanceIX said:
FinalFantasyXIII said:

I think modern Action RPGs/JRPGS should have voice acting. FFXIII trilogy did this pretty well. I've seen many games miss this target. LoZ is one of the most notorious offenders. Lunar TSS started it imho on Sega CD and had awesome characters for its time like (FFIV which had ZERO voice acting) which was all the way back in 1993. I don't see how I can be transported into another world when I'm talking to myself through all the dialogue or are we supposed to make up 10's of different voices ourselves when we read all the dialogue? It's ridiculous imho. NES Zelda with the least amount of dialogue, (and tightest controls) is the best way to tell the story until they get voice actors, and quality one's at that but this is how Nintendo rolls...very slow to change. It's a majora problamo for me as a gamer to have no voice acting in 20XX.


We saw what happened when Nintendo tried to implement voice acting with Metroid Other M.


Characters in Zelda should speak Hylian. Heck, if they just word-swapped about 1,000 commonly used words consistently and replaced the rest with gibberish it would sound like a real language being translated.

The thing with voice acting is that it really requires an adept line writer as much as voice actors. You can read poorly written lines and not notice how cheesy they are, but hearing them spoken makes it obvious.

Thing is, I want to hear the characters emote with more than a grunt. A good voice actor can do things with gibberish that you just can't do with text alone.