Too great a risk for Sony right now, in my opinion. They are not in a position where they can afford for this to fail.
Too great a risk for Sony right now, in my opinion. They are not in a position where they can afford for this to fail.
| Figgycal said: This is how PS2 Vr looked like. Definitely looks more attractive than the rift. It looks like something that I wouldn't mind having in the house.
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Why do so many people have a problem with how it would look on your head? Who should complain about that when you use it and even if someone would, why would it bother you? It's not as if anyone would see when you use it except maybe your partner or room mate (who would probably love it and not complain) and I don't think your partner would have bad dreams when you would use that for gaming from time to time.
Seriously, It could be pink and have flowers on it and I wouldn't care too much.
For now, VR is not a thing that the general public is interested.
Tech companies have been trying to introduce this feature for more than 20 years. I don´t think people are interested in a "sensorial overload" when playing or whatching TV.
I for exemple, play to relax and enjoy a free time.
Sony is right in not pushing that to hard into its devepers teams, but that´s the same risk of a Kinect 360 effect, when part of the user base was segregrated from the feature/device.
| adriane23 said: I think VR will be the new tablet. Slow start, then a ridiculous explosion in popularity. |
hm.. I do think word of mouth could be extremely positive, if they put out a good quality unit and games manage to use it adequately even with the limited hardware of the PS4, but the first few years might see pretty slow adoption
I don't know if there will be an "explosion" afterwards, but I do imagine quite a few people will stay with VR, as it has enourmos potential to enhance the experience and slowly the base of convinced people will increase making it a viable platform a few years down the line
| Dark_Feanor said: Sony is right in not pushing that to hard into its devepers teams, but that´s the same risk of a Kinect 360 effect, when part of the user base was segregrated from the feature/device. |
VR works very well with traditional games, almos any 3D and even some 2D titles could support it's use, but to have a good experience the devs need to make some adjustments - that shouldn't influence the regular gaming experience though
so, the main risk of this is that it needs extra dev time, which many won't put in
I think atleast at first it could be mainly used by indies as a tool to seperate themselves from the crowd and address the small, but enthusiastic VR fanbase, but in some years it might actually have grown enough for 3rd party "AAA" titles to consider providing this option
VR only ware will be almost nonexistant for PS4 though.
No matter how they promote or support they provide if its beyond the reach of common customer then it wont succeed.
| vivster said: I still don't know how Sony's VR will work. Is it stereoscopic like the OR or is it something else? |
Nobody knows. This is a leak about a future announcment lol.
Hoping for neuronal tough,, it won't be there for years.

| Mummelmann said: Too great a risk for Sony right now, in my opinion. They are not in a position where they can afford for this to fail. |
I doubt they will try to push this into mainstream, just putting out a (fairly expensive) Rift competitor with some PS4 support especially in 1st/2nd party games shouldn't be a big commitment money wise. Having a foot in the VR market might prove very vital once there is mainstream hardware that can actually provide high fidelity graphics at the needed resolution/fps for VR.
man i hope this is true, imagine playing a game like Destiny with VR, would be AMAZING!
