Zod95 said:
That give us a good insight about what might have happened with the Wii and is happening with the Wii U. And that's one of the things sundin13 fails to understand. He thinks about the short-term and how a specific company has benefited from the easy-way of making money out of games and he doesn't get how the whole ecosystem (industry and market) got harmed because of that.
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Slander I say! But seriously, you fail to see how the company has changed. Yeah, maybe what they did 20 years had a negative effect on the industry. Who knows? The industry was truly a mess back then (see the Video Game Crash of 1983) and Nintendo had an undeniably large part in shaping it into something amazing. I think its just as arguable that everything Nintendo did was beneficial to the industry as the inverse.
On top of that, they don't employ those practices any more. In fact, from what I've seen, Sony and MS are much worse at that now than Nintendo is. Additionally, the ecosystem that MS/Sony have bred is a large part of what is pushing the industry to another crash.
You just see the company as evil for old and outdated reasons, I see the fact that they have changed (despite you claiming that they make no effort to change) and not only play a large role in making the industry as it is now into a great place but also they played a huge part in making the gaming industry wonderful all those years ago. Would the video game industry be in a better place now if Nintendo was never around? I highly doubt it and you have no way of proving otherwise.
Once again, you claim baseless supposition as fact.
@ Your Response to MDMAlliance (page 17):
1. Nintendo has around 7-8B$ in the bank...I don't really know where you are getting that 32B$ figure from but you seem to be fairly misguided. I would like a source that is more trustworthy than an imgur pic...
2. You need to admit that your whole "debt" (I used quotations!) argument is bollocks and has no hand in truth whatsoever...
3. "First, they didn't evolve as fast as competition (that's why I said "Nintendo wasn’t able to follow the market trends and the industry turns"). Second, they were the same IPs with the same characters and in many times with the same formulas. Look at the examples the OP gives (cartoonish graphics and balloon-based games are some of them). That's not evolving."
Why should Nintendo follow the market? I've asked this before but you haven't told me. What good does everybody doing the same thing to for the market? Why should we encourage market homogenization? How is Nintendo doing something different that everybody else in any way a bad thing?
Also, you say Nintendo wasn't able to keep up with the market yet through the entirety of last gen, the market was chasing Nintendo with things like Move and Kinect and a multitude of clone-esque games (eg. kinect sports). Nintendo doesn't follow the market, that much is true. It leads.
You want to insult Nintendo for making cartoonish games? Why? How would changing that be good for the industry? Evolution generally occurs because there is some external force selecting for change but there is no force doing that. The market isn't trying to change Nintendo as shown by the massive sales of games like mario kart and New Super Mario Bros. If Nintendo did "evolve" into photorealism, they would just be joining a crowed market fighting for the same resources everybody else is consuming, arguably hurting themselves and hurting the market.
4. If you want to insult the fact that Nintendo relies too heavily on Platformers and RPGs, how about looking at other companies instead of the "market".
Square Enix: Leans too heavily on RPGs
EA: Leans too heavily on shooters and sports games
Microsoft: Leans too heavily on Shooters and racing games
I could go on. Additionally, I wouldn't even say that your point is true. Nintendo releases games in all sorts of genres from sports games, shooters, puzzle, racing, fighting, platformer, turn based RPG, real time RPG, hack and slash and much more...
5. Why is complexity the direction the industry should go? Why is it inherently better? I for one hate racing sims...they are just boring. I don't find it fun to drive a car around a circle for twenty minutes, that just isn't interesting to me. Basketball games are just boring, running up and down the court with mechanics that just aren't fun...However, I can really enjoy Mario Kart or Mario Sports games. They focus on fun and they deliver in spades. Your implication that this is inferior is baseless.
6. "Nintendo has only made linear games":
Have you forgotten that Nintendo are the ones who made games like Metroid (are you really calling metroid linear? really?) and Xenoblade? What exactly would you consider non-linear because to be honest, I don't see many non-linear games in the industry from anyone...
7. "Games began with balloons and have gradually evolved into voice acting. Please go see the videogaming history."
He was saying that voice acting does not imply that a game is more advanced. yes, its something that was impossible with old technology but there are plenty of "advanced" games without voice acting and for that matter, plenty of Nintendo games with voice acting (xenoblade, bayonetta 2, fire emblem, kid icarus, wonderful 101, Fatal Frame, etc)...
8. "Real-time anymations exist in games such as Gran Turismo, FIFA or Skate. Each collision is a collision. Each goal kick is a goal kick. Each skate trick is a skate trick. But, among the balloon-based games Nintendo has, such as Pokémon, you don't control the character to perform your unique attacks (that would be character full-control). You just order the attack and the attack "X" has always the same animation (it's not real-time)."
While Pokemon isn't real time (not sure why you are attacking turn based, its a viable genre that can provide a lot of fun and entertainment and a lot of people greatly enjoy turn based games) Nintendo has a multitude of other games that aren't turn based from Zelda to Xenoblade to Pikmin etc...
9. "It depends on what you consider to be evolution. If it is about your personal tastes"
I thought you were presenting us with the truth, not personal tastes...hmmmmm
10. "Of course it is. To buy cameras, to hire professionals to travel and shoot real places, to hire designers to recreate those environments, to spend the time to make sure that the result in the game is similar to the real thing. And realistic HD graphics demand eagle-eye and a thorough work. Cartoonish SD graphics don't require any of that."
That doesn't mean that cartoonish graphics aren't a lot of work...also, I've made this point before but how is the fact that somebody works harder in any way indicitave of quality? Why should I (the gamer) care how much work was put into a product as long as it is a good product? Also, I would like to point out the fact that dev times for Nintendo games are generally longer than dev times for your heralded photorealistic games...
11. "Yes, Sony and Microsoft, unlike Nintendo, develop top-notch game engines."
Funny stuff...Nintendo uses great custom made game engines for their games that lead them to be the best looking on the hardware. Implying Nintendo doesn't put a lot of effort into their engines is ridiculous (its the whole reason Pikmin 3 took so long to make).
12. "How do you define "great music"? It's again your personal tastes? Please understand this (read it 3 times before any reply to me)"
Listen to the soundtrack from most Nintendo games and its easy to see how much work went into it. From the fully orchestral soundtracks of Galaxy 2 to the brilliant compositions in Metroid to the amazing soundwork in Xenoblade...You may say quality is subjective but you would be hardpressed to deny that Nintendo puts a lot of work into game music.