The moment I hit the first dungeon in the first town when they forced me upon puzzles that could not be completed bacause of a lack of resources. Yes, that's right, if you ran out of mana (which happens extremely easily by the way) when you hit the first puzzle you are SOL. Apparently you can go back to town, waste all your hard-earned coins on a few new potions, or sleep, or grind more monsters for mana drops. Fun.
I also played on easy and let me tell you something; there's nothing easy about it. The monsters in the first dungeon hit hard...really hard. Died at least two times.
It's safe for me to say Ni No Kuni is one of the absolutely worst JRPGS ever made. Horrible gameplay is dragging this down and apparently it gets worse. Once you get allies; they tend to run out of mana too and are useless in comebat.
But that's not what pisses me off; it's the fact that I couldn't progress in the main story because I ran out of mana. WHAT? I have NEVER seen a worse design choice in any JRPG. I can't even recall any game in the genre that has puzzles tied to your resource system where you can actually run out and fail to progress. And no, I'm not going to grind more monsters for mana just so I can proceed with the main story; that's incredibly stupid.
All this could be remedied if they let you restore full mana and full health after each fight. There, problem solved. At least on easy difficulty. That is some bullshit design.
I think it's safe to say I've lost faith in JRPGs. The last good ones were Lost Odyssey and Eternal Sonata.
Ni No Kuni is an unbalanced mess. Wiped from harddrive.








