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Forums - Nintendo - 3rd Parties to blame for lack of Wii U support?

Cobretti2 said:
oniyide said:
Faust said:
mysteryman said:
oniyide said:
but the games that were ported over sold like crap

You mean the ports that were missing features, released months later and/ore more expensive? I can't imagine why.

Have there been any multiplat games released on the Wii U with equivalent features, release date and price? I know of Rayman Legends and that did just as well on the Wii U as it did the PS360 despite an install base 75 million lower than each.

Surely if it was worth porting Rayman Legends for only 230k and 300k sales on the 360 and PS3 respectively, then the same could be said for Wii U ports.


rayman legened isnt even a AAA title. Besides, the ps3 version sold more copies even with GTAV eating all the cake the same month. 


This, there was also Tekken Tag Tournament 2 that sold less than 20,000 copies which is damn sad cause that is actually a better version than the PS360 one. Both CODs run about as well as the other console versions and no DLC is NOT a feature. Better version of Ninja Gaiden, but that was going to suck. Injustice, i think it actually did WORST than the PS4 version, madness. Hell lets throw Just Dance I think it has the worst selling version of them all sans PS4 x1. Im gonna throw Sonic LW since that has a 3ds version which did much better.  W101 that damn game is already in the bargain bin

At the end of the day its just excuses. DAMN near every 3rd party game has sold not well, period. It cant be just the quality cause not all of them were gimped or late or whatever they want to come up with. The only one that seems to be doing good is Sonic all stars.

Agreed about COD Ghosts, it had no more or less faults then all of them. Even the all mighty PS4 version with its 1.8TFLOPS had some bugs that a patch fixed around frame rate and resolution. 

ACIV ws a solid effort too. 

The only game that didn't deserve to sell in the post launch release is Batman, that was outsourced to some C grade dev who made the game even worst then the launch batman.

I agree with AC4, it was a decent port and atleast had the Wii U logo on commercials unlike CoD Ghosts.



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snowdog said:
Mystro-Sama said:
If the cost to port game to the wii u is higher than possible returns then can you really blame them?


Yes when it only cost Ubisoft 1m Euros to port Assassin's Creed III. The games he's listed above would have made a profit on the Wii U, no doubt in my mind about that.


Two things:

1: AC 3 is a 7th gen only game and can be more or less directly ported to the PowerPC and similar generation shader models etc on the Wii U's hardware, this is not the case with the other two 8th gen consoles; they have an entirely different CPU die.

2: There is a difference between a semi-late or late direct port and actual simultaneous multiplatform development, the cost is much higher.

It basically boils down to this; as the gen progresses and the developer focus shifts more and more over to the PS4/One/PC combo, the coding will be less and less likely to be fitted to the Wii U's hardware, this transitional period we're seeing between generations is as good as it gets. It will basically become a choice of either releasing a game at full cost in development and retail pricing for an unproven audience and a likely loss or releasing a later port with the added risk of selling a lot less and the inevitable mark down in retail price, making each unit bring less revenue, ultimately very likely offsetting most of the savings along with the decreased sales.

This is not a good position to be in for developers, most bigger budget multiplatform titles simply won't find their way to the Wii U simply because the vast majority of developers won't see any kind of value in it. Nintendo choose, yet again, to be the odd man out and release hardware tailor made to their own software and not much else; they are basically trying to dictate to a great extent how 3rd parties should work, this is a horrible, horrible tactic if they ever want proper support and this is 100% poor strategy from the venerable Japanese giant. This is getting old; people need to stop it with the ridiculous excuses on Nintendo's behalf and recognize the fact that they make mistakes like everyone else, and what's worse; they make the same one over and over in this case.

Nintendo does not need overzealous fans that condone their every action and defend their every misstep; they need their core fans to tell them they're screwing up and need to come out of their shell. Or; their fans should just accept that there won't be any support so long as Nintendo insists on presenting divisive and/or unreasonable and selfish developer environments. They are still paying the price for how they've treated and viewed 3rd parties for three decades. Of course, people will go on refusing to realize this, or at the very least; refuse to admit it.



Thanks Obama.



No.

http://gamrconnect.vgchartz.com/post.php?id=6006409

http://gamrconnect.vgchartz.com/post.php?id=6006423

Case closed. Third parties are making the right decision.



There's no reason to expect every third party game to come to a new console a few months after launch. They have been in production for years.
There are still quite a few last gen exclusive games that won't release (at least not in the near future) on PS4/X1 either:
Dark Souls 2, South Park Stick of Truth, Lightning Returns FFXIII, Castlevania Lords of Shadow 2, Yaiba: Ninja Gaiden Z, Persona 5 etc.



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People bought the Wii U for the exclusives and not the 3rd party games. For that reason the 3rd party games can't be just ports but they have to be significantly different than all the other versions of a particular game and the game has to be good enough and advertised enough that people will want to buy it for Wii U. That's how it should be too because the Wii U is a different beast just like the 3DS compared to the PSVITA. I know it's a risky move but someone needs to take that risk. When I say significantly different I mean like how the 3DS version of Sonic Generations is different from all the other versions. The game can stand on its own and people who already have one version might get the other from curiosity. Perhaps the developers should even give the game a different subtitle.



FlamingWeazel said:
marley said:
jlmurph2 said:
Its the Wii U owner's fault that 3rd parties don't go there. Its no point trying to optimize a game for the Wii U and it's gamepad if the core demographic only wants to play Mario.


It's not that they don't WANT to play games other than Mario, it's that they've been trained to think other games will be garbage.  Guess who taught them that?  Decades of crap third party support will do that to a userbase.

That garbage support is nintendos, you sont think devs would love to be able to put their game on another platform and make money? Of course they would.

Then they should? 



mysteryman said:
Faust said:
mysteryman said:
Faust said:
mysteryman said:
oniyide said:
but the games that were ported over sold like crap

You mean the ports that were missing features, released months later and/ore more expensive? I can't imagine why.

Have there been any multiplat games released on the Wii U with equivalent features, release date and price? I know of Rayman Legends and that did just as well on the Wii U as it did the PS360 despite an install base 75 million lower than each.

Surely if it was worth porting Rayman Legends for only 230k and 300k sales on the 360 and PS3 respectively, then the same could be said for Wii U ports.


rayman legened isnt even a AAA title. Besides, the ps3 version sold more copies even with GTAV eating all the cake the same month. 

You mean a user base of 75 million more users bought a whole 30k more copies of Legends? Wow.


like i said, Rayman legends was released alongside with GTAV. Besides if the user base isn't the only thing that matters for a succesful launch, well, wii says hi...

This isn't a launch though, I'm not sure what you're igetting at.

The user base isn't all that matter of course, but it does have to be taken into account, particularly when comparing sales on  a system with 5 million users to one with 80 million...


I gave you examples you are ignoring them. COD and AC4 just to name two.



Cobretti2 said:
oniyide said:
Faust said:
mysteryman said:
oniyide said:
but the games that were ported over sold like crap

You mean the ports that were missing features, released months later and/ore more expensive? I can't imagine why.

Have there been any multiplat games released on the Wii U with equivalent features, release date and price? I know of Rayman Legends and that did just as well on the Wii U as it did the PS360 despite an install base 75 million lower than each.

Surely if it was worth porting Rayman Legends for only 230k and 300k sales on the 360 and PS3 respectively, then the same could be said for Wii U ports.


rayman legened isnt even a AAA title. Besides, the ps3 version sold more copies even with GTAV eating all the cake the same month. 


This, there was also Tekken Tag Tournament 2 that sold less than 20,000 copies which is damn sad cause that is actually a better version than the PS360 one. Both CODs run about as well as the other console versions and no DLC is NOT a feature. Better version of Ninja Gaiden, but that was going to suck. Injustice, i think it actually did WORST than the PS4 version, madness. Hell lets throw Just Dance I think it has the worst selling version of them all sans PS4 x1. Im gonna throw Sonic LW since that has a 3ds version which did much better.  W101 that damn game is already in the bargain bin

At the end of the day its just excuses. DAMN near every 3rd party game has sold not well, period. It cant be just the quality cause not all of them were gimped or late or whatever they want to come up with. The only one that seems to be doing good is Sonic all stars.

Agreed about COD Ghosts, it had no more or less faults then all of them. Even the all mighty PS4 version with its 1.8TFLOPS had some bugs that a patch fixed around frame rate and resolution. 

ACIV ws a solid effort too. 

The only game that didn't deserve to sell in the post launch release is Batman, that was outsourced to some C grade dev who made the game even worst then the launch batman.

to be fair it is cheaper than the other versions. But is it really that much worst performance wise? I havent played the game at all.



oniyide said:
mysteryman said:
Faust said:
mysteryman said:
Faust said:
mysteryman said:
oniyide said:
but the games that were ported over sold like crap

You mean the ports that were missing features, released months later and/ore more expensive? I can't imagine why.

Have there been any multiplat games released on the Wii U with equivalent features, release date and price? I know of Rayman Legends and that did just as well on the Wii U as it did the PS360 despite an install base 75 million lower than each.

Surely if it was worth porting Rayman Legends for only 230k and 300k sales on the 360 and PS3 respectively, then the same could be said for Wii U ports.


rayman legened isnt even a AAA title. Besides, the ps3 version sold more copies even with GTAV eating all the cake the same month. 

You mean a user base of 75 million more users bought a whole 30k more copies of Legends? Wow.


like i said, Rayman legends was released alongside with GTAV. Besides if the user base isn't the only thing that matters for a succesful launch, well, wii says hi...

This isn't a launch though, I'm not sure what you're igetting at.

The user base isn't all that matter of course, but it does have to be taken into account, particularly when comparing sales on  a system with 5 million users to one with 80 million...


I gave you examples you are ignoring them. COD and AC4 just to name two.

You gave examples that were either missing features, released later and/or cheaper elsewhere.

AFAIK Ghosts and AC4 are missing features as well. Both launched near Mario 3D World as well.

Any other multiplat games released on the Wii U with equivalent features, release date and price?