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Forums - Nintendo - Bayonetta versus Bayonetta 2 comparison video

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vivster said:

Comic Zelda doesn't need graphics. Though it still looks awful on the 3DS with all those fist-sized pixels. Still playable but could be better(on Vita for example).

I've played most of the second part of last generation on PC with a high end rig. When I came back to PS3 everything was hurting my eyes. TLOU may be the best game of the year but it looked atrocious with muddy textures and no AA. Same for the FFs. When FFXIII came out it was the most beautiful and graphically advanced game I had ever seen. Then I started gaming on PC and when I came back to play FFXIII-2 I couldn't believe my eyes. I already hate to come back to PS3 for FFXIII-3 because FF was always about grphic fidelity and pushing the limits of the system it was on. The PS3 is holding it back and I hate that.

 Graphics might not change the gameplay and maybe not even the fun but it never hurts to throw in some more pixels and AA. And then I think about the only reason why I can't have this is that it was just funded by the wrong publisher. That's a fucking stupid reason to have limited graphic fidelity.

Dude...that's a pretty damn good reason for a game to have shit graphics. Even if it was a PS4 game, there's no guarantee it would look much better than it does now, anyway(aside from more AA, and maybe better lighting). No one's gonna throw a AAA budget at a title like this.



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F0X said:
Samus Aran said:

 

Persona 4 is really the only game I want to play on the Vita. 


Hypocrite. I thought you were only interested in exclusives. :O

I never owned a PS2. =D



curl-6 said:
SubiyaCryolite said:
Bayonetta looks good. But largely due to scale and better textures due to ram. If you stuck an extra 512mb of ram to the 9 year old 360 it wouldnt be too far behind trust me. As for 1080p60 I'll wait for digital foundry's verdict.

Except 360 doesn't have an extra 512MB of RAM. Or an extra 22MB of eDRAM. Or DX10/11 equivalent features in its GPU.


Yes, but if it DID you cant deny that Bayonetta 2 would look virtually the same on it now can you? Furthermore DX10/11 extentions dont magically make the GPU faster, they improve efficiency but not such a large extent. My old 5670HD was a DX11 card, however the DX10 4850HD still had more raw power and bested it in DX9, DX10 and DX11 benchmarks. You could add DX12, DX13, DX14 etc extentions and it still would get faster in any significant manner. Everyone knows about the Wii U CPU, vanilla 360 already bests that. The GPGPU excuse/theory is inline with extentions, doesnt provide a significant power boost over and above the GPUs base spower. Yes it has more eRAM, thats the only thing could stop it from beating an enhanced 360. Though if the 360 also had 32mb eram and DX11 extentions?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

RazorDragon said:
vivster said:
A moment of silence for how great this game could've looked on PS4.


Certainly a lot worse than it could look on PC. At least the blank screen would run in 4K, in that case.

LOL. You win the thread.



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SubiyaCryolite said:
curl-6 said:
SubiyaCryolite said:
Bayonetta looks good. But largely due to scale and better textures due to ram. If you stuck an extra 512mb of ram to the 9 year old 360 it wouldnt be too far behind trust me. As for 1080p60 I'll wait for digital foundry's verdict.

Except 360 doesn't have an extra 512MB of RAM. Or an extra 22MB of eDRAM. Or DX10/11 equivalent features in its GPU.


Yes, but if it DID you cant deny that Bayonetta 2 would look virtually the same on it now can you? Furthermore DX10/11 extentions dont magically make the GPU faster, they improve efficiency but not such a large extent. My old 5670HD was a DX11 card, however the DX10 4850HD still had more raw power and bested it in DX9, DX10 and DX11 benchmarks. You could add DX12, DX13, DX14 etc extentions and it still would get faster in any significant manner. Everyone knows about the Wii U CPU, vanilla 360 already bests that. The GPGPU excuse/theory is inline with extentions, doesnt provide a significant power boost over and above the GPUs base spower. Yes it has more eRAM, thats the only thing could stop it from beating an enhanced 360. Though if the 360 also had 32mb eram and DX11 extentions?

If the 360 had extra 512MB RAM, 22MB eDRAM, and DX10/11 features, then it would not be a 360 anymore.



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curl-6 said:
SubiyaCryolite said:
curl-6 said:
SubiyaCryolite said:
Bayonetta looks good. But largely due to scale and better textures due to ram. If you stuck an extra 512mb of ram to the 9 year old 360 it wouldnt be too far behind trust me. As for 1080p60 I'll wait for digital foundry's verdict.

Except 360 doesn't have an extra 512MB of RAM. Or an extra 22MB of eDRAM. Or DX10/11 equivalent features in its GPU.


Yes, but if it DID you cant deny that Bayonetta 2 would look virtually the same on it now can you? Furthermore DX10/11 extentions dont magically make the GPU faster, they improve efficiency but not such a large extent. My old 5670HD was a DX11 card, however the DX10 4850HD still had more raw power and bested it in DX9, DX10 and DX11 benchmarks. You could add DX12, DX13, DX14 etc extentions and it still would get faster in any significant manner. Everyone knows about the Wii U CPU, vanilla 360 already bests that. The GPGPU excuse/theory is inline with extentions, doesnt provide a significant power boost over and above the GPUs base spower. Yes it has more eRAM, thats the only thing could stop it from beating an enhanced 360. Though if the 360 also had 32mb eram and DX11 extentions?

If the 360 had extra 512MB RAM, 22MB eDRAM, and DX10/11 features, then it would not be a 360 anymore.

Yes, but it would best the WiiU graphically thats for sure.

On topic, everything Bayonetta 2 does on Wii U (textures+scale) is largely due to the RAM. Its nice but from a purely technical standpoint its not so impressive given the age of the 360 and the enhancements facilitated only by ram if nothing else. As it stands no single game has shown the Wii Us gpu to be above of that of the 360 in terms of raw power, almost every enhancement seen so far is a result of extra ram or dev time. Why, because share the exact same geometry, exact same resolution and usually lower framrate. That doesnt scream power.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

theres no generation leap from bay1



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SubiyaCryolite said:

Yes, but it would best the WiiU graphically thats for sure.

On topic, everything Bayonetta 2 does on Wii U (textures+scale) is largely due to the RAM. Its nice but from a purely technical standpoint its not so impressive given the age of the 360 and the enhancements facilitated only by ram if nothing else. As it stands no single game has shown the Wii Us gpu to be above of that of the 360 in terms of raw power, almost every enhancement seen so far is a result of extra ram or dev time. Why, because share the exact same geometry, exact same resolution and usually lower framrate. That doesnt scream power.


You're wrong there, you need much more then ram to have a game run at 1080p/60fps, for a start you need four times the hardware performance to run something at native 1080p and it takes twice the performance to run at 60fps, that alone kills off your theory as Bayonetta on the 360 uses sub-HD assets and is not 1080p either while the second is 1080p/60fps and clearly looks better then the first game, factor in that even on 360 it dips every now and then. Power is not just graphics and geometry.



SubiyaCryolite said:

Yes, but it would best the WiiU graphically thats for sure.

On topic, everything Bayonetta 2 does on Wii U (textures+scale) is largely due to the RAM. Its nice but from a purely technical standpoint its not so impressive given the age of the 360 and the enhancements facilitated only by ram if nothing else. As it stands no single game has shown the Wii Us gpu to be above of that of the 360 in terms of raw power, almost every enhancement seen so far is a result of extra ram or dev time. Why, because share the exact same geometry, exact same resolution and usually lower framrate. That doesnt scream power.

A Wii U with a 16 core CPU, 16GB of RAM, and a high end PC GPU would best the PS4. See how pointless such claims are?

Games like Trine 2 and Need for Speed showed GPU-relevant improvements on Wii U over 360; resolution, water shaders, and anti-aliasing in Trine, reflections and framerate in Need for Speed.



Samus Aran said:
vivster said:

Comic Zelda doesn't need graphics. Though it still looks awful on the 3DS with all those fist-sized pixels. Still playable but could be better(on Vita for example).

I've played most of the second part of last generation on PC with a high end rig. When I came back to PS3 everything was hurting my eyes. TLOU may be the best game of the year but it looked atrocious with muddy textures and no AA. Same for the FFs. When FFXIII came out it was the most beautiful and graphically advanced game I had ever seen. Then I started gaming on PC and when I came back to play FFXIII-2 I couldn't believe my eyes. I already hate to come back to PS3 for FFXIII-3 because FF was always about grphic fidelity and pushing the limits of the system it was on. The PS3 is holding it back and I hate that.

 Graphics might not change the gameplay and maybe not even the fun but it never hurts to throw in some more pixels and AA. And then I think about the only reason why I can't have this is that it was just funded by the wrong publisher. That's a fucking stupid reason to have limited graphic fidelity.


Eh, ALBW looks very sharp with the 3D turned on. Mario 3D land looks jagged, but ALBW? Nope. 

PS Vita version would look inferior in every way because there wouldn't be a 3D effect. And yes, it looks amazing on that game, never turned it off. 

I could make a joke about the Vita being only good for "...", but let's be honest, Vita isn't good for anything. It really has no reason to exist. 


We're in agreement about Link Between Worlds on 3DS.  The 3D MADE that game for me!

Can't agree with you on the Vita, though.  It's pretty great, too.  My 3DS and Vita make sweet love all the time.  In public, they act like they dont' know each other, though.  Don't know why, really.  I think the world is ready for a 3DS/Vita relationship.