| SubiyaCryolite said: Yes, but it would best the WiiU graphically thats for sure. On topic, everything Bayonetta 2 does on Wii U (textures+scale) is largely due to the RAM. Its nice but from a purely technical standpoint its not so impressive given the age of the 360 and the enhancements facilitated only by ram if nothing else. As it stands no single game has shown the Wii Us gpu to be above of that of the 360 in terms of raw power, almost every enhancement seen so far is a result of extra ram or dev time. Why, because share the exact same geometry, exact same resolution and usually lower framrate. That doesnt scream power. |
You're wrong there, you need much more then ram to have a game run at 1080p/60fps, for a start you need four times the hardware performance to run something at native 1080p and it takes twice the performance to run at 60fps, that alone kills off your theory as Bayonetta on the 360 uses sub-HD assets and is not 1080p either while the second is 1080p/60fps and clearly looks better then the first game, factor in that even on 360 it dips every now and then. Power is not just graphics and geometry.







