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Forums - Gaming Discussion - What is VGChartz's opinion on Final Fantasy X?

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padib said:
It was one of 2 reasons to own a PS2. That and SotC.


and DMC1 and 3, GoW1-2, Kingdom Hearts1-2, Xenosaga, Star Ocean III: Till the End of Time, Tekken 4, FFXI(I played it on PS2), and let us not forget............................................................. Persona 3 and Persona 4(Greatest JRPG eva!).



      

      

      

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Boutros said:

Best video game ever.

I 90% agree with this statement.



Boutros said:

I don't know why people say that linearity is a bad thing.

Some of the best games I've played from each genre were linear: Final Fantasy X, Call of Duty 4: Modern Warfare, Uncharted 2: Among Thieves, The Walking Dead, etc.

Open worlds don't always compliment games. It does befit some of them but it's not decisive of whether it's good or not.

If you don't like linearity then that's fine but keep in mind that you are the problem, not the game.


All of those games you listed, aside from Final Fantasy X, are from series which have always been linear, so there was no expectation otherwise.  Previous Final Fantasies at least offered some semblance of freedom at various points throughout the game and weren't walk from point A to B indefinitely.

"Linear" and "Open world" are two extremes, too.  There's a happy medium somewhere in between that the other games used to get right and was completely lost with X.  Even XIII-2 was structured completely linearly but they rather sensibly decided to branch out options from there to give you some form of choice.



Kresnik said:
Boutros said:

I don't know why people say that linearity is a bad thing.

Some of the best games I've played from each genre were linear: Final Fantasy X, Call of Duty 4: Modern Warfare, Uncharted 2: Among Thieves, The Walking Dead, etc.

Open worlds don't always compliment games. It does befit some of them but it's not decisive of whether it's good or not.

If you don't like linearity then that's fine but keep in mind that you are the problem, not the game.


All of those games you listed, aside from Final Fantasy X, are from series which have always been linear, so there was no expectation otherwise.  Previous Final Fantasies at least offered some semblance of freedom at various points throughout the game and weren't walk from point A to B indefinitely.

"Linear" and "Open world" are two extremes, too.  There's a happy medium somewhere in between that the other games used to get right and was completely lost with X.  Even XIII-2 was structured completely linearly but they rather sensibly decided to branch out options from there to give you some form of choice.

But it's also a problem if people have such expectations from every new Final Fantasy game. I quickly learned that there's no common feature between the games in the series and so it would be wrong of me to expect the next game to have this or that or to be one way or the other. Every new Final Fantasy is different from its predecessor and it always gets some heat for it. But it shouldn't really if you condition your expectations.

And to me FFX never felt that linear. I remember playing Blitzball every now and then going back to previous locations to find sidequest items or hidden summons.



It is my all time favorite Final Fantasy. Loved everything about it. People complain about the voice acting but it was never a problem to me. Though I'm younger than probably a majority of people here & was exposed to this one first so its my favorite closely followed by DS/PSP remake of FF3 (another controversial FF). I really dont have anything bad to say about it other than you cant skip cutscenes (which is a problem if you have a long cutscene prior to fighting a hard boss that you lose at)



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10 is the only one if played all the way through. A few things I'd change but I liked it.



if ffxiii would have been pulse only people would have loved it and compared it to ffx. but because of the cocoon part a lot of people hate it. to me ffxiii is over all better than ffx allthough i didn't like a lot of the cocoon chapters as well.



Pros:
* Possibly the best weapon customization, level-up system in any game I played
* Great Turn-Based Battle System
* Great Story
* Filled with content

Cons:
* Characters are okay, but they don't compare to some earlier FF games (FF6 and 9 come to mind)
* Soundtracks could have been better
* Voice acting isn't very convincing
* Characters don't move and behave very realistically. It's hard to put it into words but the game needed better directing

This summarizes my take on it.



What?? FFX has great characters and an amazing story. It's my favorite FF game...

But to put it into perspective, it's actually the only FF game I have completed. However, that's actually quite an achievement because I started many of the other ones and got bored.





0815user said:
if ffxiii would have been pulse only people would have loved it and compared it to ffx. but because of the cocoon part a lot of people hate it. to me ffxiii is over all better than ffx allthough i didn't like a lot of the cocoon chapters as well.

aaaahhhahahaahahahano

Just no. 

FFX was linear, yes, but it had side content, exploration, minigames, secrets, and blitzball.  FFXIII might have well have been on rails for all the freedom it gave you.  While yes, Gran Pulse had a bit of exploration, it was still basically a flower, 90% of it linear, one spot that kinda branches out,t hen back to the stamen which is linear. 

And people hated XIII for reasons other than its linearity.  they hated the flat, two dimensional characters, they hated the poorly told story and how 90% of the plot had to be read from an encyclopedia, the conceptually flawed battle system, the boring character and item customization, etc.  Strict linearity was NOT the only reason people hated XIII. 

X, on the other hand, gets hated for a few different reasons, such as the lack of a world map, terrible voice acting, and annoying characters.  All valid reasons to criticise, but not nearly as bad as 'broken gameplay' or poorly told story".  Take Wakka for example, one of the most hated characters in all of gaming actually had one of the deepest and most nuanced character arcs ever.  People hated Squall for the same reasons, started out closeminded, annoying, and generally unlikeable, only to basically turn everything around as the plot progressed.  Squall was SUPPOSED to be hated at first.  Wakka and Tidus were SUPPOSED To be hated.  IT's called character development.



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