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Forums - Sony - Have Japanese Developers finally realized they need Sony?

Soriku said:
They realize that certain games, particularly console JRPGs sell best on Sony consoles. Don't know about "need".


I think the actually "need" each other. Sony needs these JDevs just as much as they need Sony.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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kupomogli said:
Sony and Nintendo are also in trouble though as these Japanese developers are starting to focus more on mobile phone games than they are on consoles altogether.


Only the stupid ones are doing that......



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Mad55 said:
If they learned anything it's that they should make more games multiplat. Vesperia sold alright in the us and Europe in comparison to tales rpgs that have been brought to the us and Europe on ps3. Star ocean actually sold a bit more according to vgchartz on 360,combined the it sold over a million. Eternal sonata should have been a multiplat as well as the last remnant. Japanese developers don't just need sony they need to do things a bit different.The sales they could get on other consoles by making the games multiplat is a better option that just sticking to one console exclusively.


The thing is Japanese developers struggle enough getting a game on one consoles, putting it on multiple ones cannot be lucrative. It cost money still to put things on multiple platforms, so many fees attached to it that most don't recognize. Why not just target the LARGEST demographic for your fanbase and save yourself the headache?  Final Fantasy XIII...... honestly I whole heartedly believe the game would have sold exactly the same had it been exclusive, perk being a more refined product and less production cost.

The worst thing introduced this generation is that idea that every game should/needs to be multiplat in order to be successful. Its a sham, and always has been. A self fullfilling prophecy. By SquareEnix, Rockstar, Capcom taking this bait and making their games multiplat they set off a chain reaction. Splintering fanbases across all systems, which doomed the rest of the generation to HAVE to make everything multiplat in order to even break even. Unfortunate truth is this is bad business for most developers out there, hence more studios have closed this gen than in any other. Especially the Japanese studios. They were mostly comprised of Mid sized teams. Ubisoft, EA, Activision have only been able to produce these AAA multiplat because they have 500+ employees churning them out.

Japanese devs in particular need to concentrate on one console, the ones with the highest concentration of their theoretical fanbase. Namco learned this with Tales, SE even understands this now although they keep chasing the pipe dream of mobile sustaining them. I will bet money.....that MGSV sells less(or just about equal to) than MGS4. MGS4 sold on par with its predecessors on a system with half the userbase. Persona 4 Golden......sold almost the same as what it did on PS2 on PSVita. This is saying something. Follow the largest "fanbase" not the "userbase". Chasing the userbase leads to companies being spread so thin that the product is not even worth it anymore.

I disagree with a lot of what you have said honestly. FF13 would not have sold the same amount had it been only on the ps3 nor would it have been a better product for it.  Theres a fanbase for japanese devloped games on more than just sony systems and theres a few titles that prove this including ff 13. It's true that some devs struggle to get them on one console alone and when thats the case go for the platform that has the highest demand for such a game. Though when a game comes from square enix or Namco who are pretty big publishers I believe that they should go for multiplat to gain additional sales in alot of cases. 

Look at a game like resonance of fate developed by tri ace and published by sega it sold 600k on ps3 and 300k on 360 do you think that had that japanese developed game only been on ps3 that it would have gained those additional 300k on ps3 as well? I don't.  Maybe MGSV will sell less or on par with 4, but i can definately say that whatever sales it gets will be enhanced by being multiplat not hidered by it. 

The persona example is a good one but its not a definative thing as the tales remakes sold pretty bad on the PSV in comparison to abyss 3ds or even vesperia 360 in japan.

 



No one knows how much said games would have sold, or how much microsoft paid them. You can't say whether or not those decisions were bad last gen. This gen you don't see them doing that probably because they're not getting paid so it doesn't make sense. Least Risk with JRPG's is mobile/handhelds, because of lower production costs.

SE only gave up Last Remnant and Infinite Undiscovery.
Sakaguchi did Blue Dragon and Lost Odyssey.

If, and that's a big if VGChartz numbers can be trusted it's hard to say last gen going to only x360 really hurt them
You ofcourse could argue that sakaguchi on PS3 would have been humongous. But Sakaguchi on Wii was least impressive.

Infinite Undiscovery did 0.66 million
Last Remnant did 0.65 (Not counting PC sales).
Lost Odyssey did 0.85
Blue Dragon did 0.87 million

Comparitevely
Eternal Sonata 0.64 million (COMBINED, more on PS3)
Star Ocean 4 1.36 million (combined, more on 360).
Resonance of fate 0.95 million (Combined, More on Ps3)
Last Story 0.55 million
Xenoblade 0.84
Ni No Kuni 0.94
Nier did 0.77 on both x360 and PS3
Valkyria Chronicles 1.13
Tales of Vesperia 1.09 (more on 360, not released on PS3 USA)
Tales of Xillia 0.93 (this is wrong, but since I'm using VGC numbers for everything... :P)

There is no apples to apples comparison, Final Fantasy is the only somewhat apples to apples comparison though. And that's heavily favored in the PS3 side.





ishiki said:
No one knows how much said games would have sold, or how much microsoft paid them. You can't say whether or not those decisions were bad last gen. This gen you don't see them doing that.

SE only gave up Last Remnant and Infinite Undiscovery.
Sakaguchi did Blue Dragon and Lost Odyssey.

If, and that's a big if VGChartz numbers can be trusted it's hard to say last gen going to x360 really hurt them
You ofcourse could argue that sakaguchi on PS3 would have been humongous. But Sakaguchi on Wii was not.

Infinite Undiscovery did 0.66 million
Last Remnant did 0.65 (Not counting PC sales).
Lost Odyssey did 0.85
Blue Dragon did 0.87 million

Comparitevely
Eternal Sonata 0.64 million (COMBINED)
Last Story 0.55 million
Xenoblade 0.84
Ni No Kuni 0.94
Nier did 0.77 on both x360 and PS3
Valkyria Chronicles 1.13


And as you have shown, the comparative list did a lot better, especially the exclusives. Eternal Sonata and Neir are the only ones seen as unsuccessful profit wise and they were both multiplat ironically.

I forget what Sakaguchi's beef is with Sony but we all KNOW his games would have done a lot better on PS3 rather than 360. Yet that is the route he chose, neither were profitable, and MS opted on not funding any others. NiNoKuni is rumors to have a sequel for PS4 in the making as we speak. Exclusively. VC was just above even, it did well enough to still get 2 sequels. Xenoblade 2 on it's way to WiiU.

Also take note of general reception of the exclusive ones rather than multiplat ones...



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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Japanese developers need Sony to sell well on consoles in Japan. They need Nintendo for handhelds in Japan. This has been known for a while.



Mad55 said:
forevercloud3000 said:
Mad55 said:
If they learned anything it's that they should make more games multiplat. Vesperia sold alright in the us and Europe in comparison to tales rpgs that have been brought to the us and Europe on ps3. Star ocean actually sold a bit more according to vgchartz on 360,combined the it sold over a million. Eternal sonata should have been a multiplat as well as the last remnant. Japanese developers don't just need sony they need to do things a bit different.The sales they could get on other consoles by making the games multiplat is a better option that just sticking to one console exclusively.


The thing is Japanese developers struggle enough getting a game on one consoles, putting it on multiple ones cannot be lucrative. It cost money still to put things on multiple platforms, so many fees attached to it that most don't recognize. Why not just target the LARGEST demographic for your fanbase and save yourself the headache?  Final Fantasy XIII...... honestly I whole heartedly believe the game would have sold exactly the same had it been exclusive, perk being a more refined product and less production cost.

The worst thing introduced this generation is that idea that every game should/needs to be multiplat in order to be successful. Its a sham, and always has been. A self fullfilling prophecy. By SquareEnix, Rockstar, Capcom taking this bait and making their games multiplat they set off a chain reaction. Splintering fanbases across all systems, which doomed the rest of the generation to HAVE to make everything multiplat in order to even break even. Unfortunate truth is this is bad business for most developers out there, hence more studios have closed this gen than in any other. Especially the Japanese studios. They were mostly comprised of Mid sized teams. Ubisoft, EA, Activision have only been able to produce these AAA multiplat because they have 500+ employees churning them out.

Japanese devs in particular need to concentrate on one console, the ones with the highest concentration of their theoretical fanbase. Namco learned this with Tales, SE even understands this now although they keep chasing the pipe dream of mobile sustaining them. I will bet money.....that MGSV sells less(or just about equal to) than MGS4. MGS4 sold on par with its predecessors on a system with half the userbase. Persona 4 Golden......sold almost the same as what it did on PS2 on PSVita. This is saying something. Follow the largest "fanbase" not the "userbase". Chasing the userbase leads to companies being spread so thin that the product is not even worth it anymore.

I disagree with a lot of what you have said honestly. FF13 would not have sold the same amount had it been only on the ps3 nor would it have been a better product for it.  Theres a fanbase for japanese devloped games on more than just sony systems and theres a few titles that prove this including ff 13. It's true that some devs struggle to get them on one console alone and when thats the case go for the platform that has the highest demand for such a game. Though when a game comes from square enix or Namco who are pretty big publishers I believe that they should go for multiplat to gain additional sales in alot of cases. 

Look at a game like resonance of fate developed by tri ace and published by sega it sold 600k on ps3 and 300k on 360 do you think that had that japanese developed game only been on ps3 that it would have gained those additional 300k on ps3 as well? I don't.  Maybe MGSV will sell less or on par with 4, but i can definately say that whatever sales it gets will be enhanced by being multiplat not hidered by it. 

The persona example is a good one but its not a definative thing as the tales remakes sold pretty bad on the PSV in comparison to abyss 3ds or even vesperia 360 in japan.

 


 Selling 2/3rds on one console when you are multiplatform and the game isn't even a million sales is a sign that one of those could be dropped..... You realize Resonance of Fate won't be getting a sequel any time soon right? My guess is that its because it was not profitable, as in it didn't make the money back it needed to cover being multiplat. Just remember that 500k alone is profitable for any given Tales game that is exclusive(I say this because RoF is more likely to be similar in dev cost). If making almost double that while on two platforms isn't enough than something is wrong.

MGSV selling even with MGS4 will be just another game that Multiplat status is totally unwarrented. When will publishers realize that its not going to magically make people more interested in their game than they already are. The actual amount of ppl that miraculously become interested in a game only because it's on their system is negligible. If you hate MGS you are still gong to hate MGS if it comes to XBO.

The Tales remakes on vita did not do too good because they are remakes of remakes of games that weren't they well recieved in the first place, and as far as I know added nothing new to the games.......not like P4G at all really.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Let me put it this way... Vita will have more third party support in Japan than Ps4. Let that sink in a bit.



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

MS, imo, has given up on Japan. The evidence is right there in their console and exclusive deal with things like the NFL. They know their only market is the US and that's what they're falling back on. They can't lose that territory because if they do, they're pretty much done in the console market.

Having said that, it would be nice if they threw some money at some big Japanese devs. The Xbox brand is known for stellar FPS games, but not much else. I'd like to see some big JRPG on it outside of FF.



ninetailschris said:
Let me put it this way... Vita will have more third party support in Japan than Ps4. Let that sink in a bit.


Just...*tear*