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Mad55 said:
forevercloud3000 said:
Mad55 said:
If they learned anything it's that they should make more games multiplat. Vesperia sold alright in the us and Europe in comparison to tales rpgs that have been brought to the us and Europe on ps3. Star ocean actually sold a bit more according to vgchartz on 360,combined the it sold over a million. Eternal sonata should have been a multiplat as well as the last remnant. Japanese developers don't just need sony they need to do things a bit different.The sales they could get on other consoles by making the games multiplat is a better option that just sticking to one console exclusively.


The thing is Japanese developers struggle enough getting a game on one consoles, putting it on multiple ones cannot be lucrative. It cost money still to put things on multiple platforms, so many fees attached to it that most don't recognize. Why not just target the LARGEST demographic for your fanbase and save yourself the headache?  Final Fantasy XIII...... honestly I whole heartedly believe the game would have sold exactly the same had it been exclusive, perk being a more refined product and less production cost.

The worst thing introduced this generation is that idea that every game should/needs to be multiplat in order to be successful. Its a sham, and always has been. A self fullfilling prophecy. By SquareEnix, Rockstar, Capcom taking this bait and making their games multiplat they set off a chain reaction. Splintering fanbases across all systems, which doomed the rest of the generation to HAVE to make everything multiplat in order to even break even. Unfortunate truth is this is bad business for most developers out there, hence more studios have closed this gen than in any other. Especially the Japanese studios. They were mostly comprised of Mid sized teams. Ubisoft, EA, Activision have only been able to produce these AAA multiplat because they have 500+ employees churning them out.

Japanese devs in particular need to concentrate on one console, the ones with the highest concentration of their theoretical fanbase. Namco learned this with Tales, SE even understands this now although they keep chasing the pipe dream of mobile sustaining them. I will bet money.....that MGSV sells less(or just about equal to) than MGS4. MGS4 sold on par with its predecessors on a system with half the userbase. Persona 4 Golden......sold almost the same as what it did on PS2 on PSVita. This is saying something. Follow the largest "fanbase" not the "userbase". Chasing the userbase leads to companies being spread so thin that the product is not even worth it anymore.

I disagree with a lot of what you have said honestly. FF13 would not have sold the same amount had it been only on the ps3 nor would it have been a better product for it.  Theres a fanbase for japanese devloped games on more than just sony systems and theres a few titles that prove this including ff 13. It's true that some devs struggle to get them on one console alone and when thats the case go for the platform that has the highest demand for such a game. Though when a game comes from square enix or Namco who are pretty big publishers I believe that they should go for multiplat to gain additional sales in alot of cases. 

Look at a game like resonance of fate developed by tri ace and published by sega it sold 600k on ps3 and 300k on 360 do you think that had that japanese developed game only been on ps3 that it would have gained those additional 300k on ps3 as well? I don't.  Maybe MGSV will sell less or on par with 4, but i can definately say that whatever sales it gets will be enhanced by being multiplat not hidered by it. 

The persona example is a good one but its not a definative thing as the tales remakes sold pretty bad on the PSV in comparison to abyss 3ds or even vesperia 360 in japan.

 


 Selling 2/3rds on one console when you are multiplatform and the game isn't even a million sales is a sign that one of those could be dropped..... You realize Resonance of Fate won't be getting a sequel any time soon right? My guess is that its because it was not profitable, as in it didn't make the money back it needed to cover being multiplat. Just remember that 500k alone is profitable for any given Tales game that is exclusive(I say this because RoF is more likely to be similar in dev cost). If making almost double that while on two platforms isn't enough than something is wrong.

MGSV selling even with MGS4 will be just another game that Multiplat status is totally unwarrented. When will publishers realize that its not going to magically make people more interested in their game than they already are. The actual amount of ppl that miraculously become interested in a game only because it's on their system is negligible. If you hate MGS you are still gong to hate MGS if it comes to XBO.

The Tales remakes on vita did not do too good because they are remakes of remakes of games that weren't they well recieved in the first place, and as far as I know added nothing new to the games.......not like P4G at all really.



      

      

      

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