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Forums - Sony - Have Japanese Developers finally realized they need Sony?

forevercloud3000 said:
ishiki said:
No one knows how much said games would have sold, or how much microsoft paid them. You can't say whether or not those decisions were bad last gen. This gen you don't see them doing that.

SE only gave up Last Remnant and Infinite Undiscovery.
Sakaguchi did Blue Dragon and Lost Odyssey.

If, and that's a big if VGChartz numbers can be trusted it's hard to say last gen going to x360 really hurt them
You ofcourse could argue that sakaguchi on PS3 would have been humongous. But Sakaguchi on Wii was not.

Infinite Undiscovery did 0.66 million
Last Remnant did 0.65 (Not counting PC sales).
Lost Odyssey did 0.85
Blue Dragon did 0.87 million

Comparitevely
Eternal Sonata 0.64 million (COMBINED)
Last Story 0.55 million
Xenoblade 0.84
Ni No Kuni 0.94
Nier did 0.77 on both x360 and PS3
Valkyria Chronicles 1.13


And as you have shown, the comparative list did a lot better, especially the exclusives. Eternal Sonata and Neir are the only ones seen as unsuccessful profit wise and they were both multiplat ironically.

I forget what Sakaguchi's beef is with Sony but we all KNOW his games would have done a lot better on PS3 rather than 360. Yet that is the route he chose, neither were profitable, and MS opted on not funding any others. NiNoKuni is rumors to have a sequel for PS4 in the making as we speak. Exclusively. VC was just above even, it did well enough to still get 2 sequels. Xenoblade 2 on it's way to WiiU.

Also take note of general reception of the exclusive ones rather than multiplat ones...

Your just talking now as sakagucgi has stated that Blue dragon did what he wanted it t do in japan. http://www.gamespot.com/news/6167571.html?tag=topslot;title;1&om_act=convert&om_clk=topslot

" I was satisfied with the initial goal that we set for Blue Dragon, which was 100,000 units in Japan, but now it's on the road to sell through the 200,000-unit mark. So I'm highly satisfied with the sales, and it has proven to be one of the key platform drivers in the Japanese market. So I feel that our objective has been accomplished."

Lost odyssye performed similarly. Resonance of fate Selling 1/3 on the 360 isn't a sign that it should be dropped that sounds ridiculous if it sold 20k on the 360 then i would say it should have been dropped. Business wise it's smart for konami to put MGSV on the xbox one as well it is going to sell to people that would not have gotten a ps4 for it and they already have played MG hd collection on 360 so they are familiar with it theres plenty of different variables to this though. 

The tales remakes are not remakes of remakes thier just remakes. Also they added alot of new things like extra characters a modified battle system, new artes, new music, scenarios and cutscenes. Tales of innocence recieved good reviews and innocence R got slightly higher reviews. Tales of hearts got a 34/40 from famitsu which isn't to bad either. 

Also resonace of fate sold 900k which is around the norm for their games so i don't see how you see it as a failure and they never release sequels to games to close together. The Star Ocean games are spaced pretty far apart same goes for valkyire profile. 



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The multiplat idea certainly has some merit - of the 7m sales of FFXIII, 2m were on X360. Now of course you could argue that PS3 exclusivity would have meant that that version sold more, but even still I think the extra sales were worth the cost of the extra dev time and the port. Admittedly however FFXIII-2 sold less than 1m on X360 compared to 2.4m on PS3, but I think for some games this is a viable option (although they may not need to bother if PS4 dominates in the west this gen).

All figures from here on Vgchartz



japdevs want handhelds and mobile.

thats it.



Why would they need sony?

In theory they would need Nintendo (if they would finally start to bring games to Nintendo main consoles) becaue WiiU is less powerful and people would not expect graphics better than PS3 etc. PS3 level graphics would be enough.

Japanese games are usually low budget when it comes to visuals and the PS4 is obviously alot more powerful than WiiU. Other than Final Fantasy that has massive budget most japanese companies would be wise to bring games to WiiU because there is less presure to deliver good graphics. (like the PSP vs DS in the past)



So japanese devs can only make profit on a Sony console?

 

Hah. There are a fair amount of JRPGs that did good on the western machine (though the fanbase were much smaller, I'll give you that).

 

EDIT: On top of that, Nintendo is also a viable option.



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JazzB1987 said:

In theory they would need Nintendo (if they would finally start to bring games to Nintendo main consoles) becaue WiiU is less powerful and people would not expect graphics better than PS3 etc. PS3 level graphics would be enough.

Japanese games are usually low budget when it comes to visuals and the PS4 is obviously alot more powerful than WiiU. Other than Final Fantasy that has massive budget most japanese companies would be wise to bring games to WiiU because there is less presure to deliver good graphics. (like the PSP vs DS in the past)


Aside from some bigger publishers (Sony; Square Enix; Capcom; SEGA), a large portion of Japanese PS3 games are still sporting PS2-era graphics (see: Tales of/Monster Hunter/Gundam/Earth Defence Force/Way of the Samurai/Atelier/Neptunia/Disgaea/Legend of Heroes etc.) despite the PS3 being capable of much better graphics (see: pretty much anything else).

I don't see why an upgrade to PS4 would make them change their mind and jump ship.  They didn't mind such a big gap this generation; I doubt they'll mind an even bigger gap next generation.  Maybe not having to mess around with the cell processor will actually make things easier for them.

If "suitability of graphics for the hardware it's running on" was the criteria, Wii would've received a hell of a lot more third party support than it got.



i'd say unlike japanese devs, japanese gamers never trusted microsoft. guess they learned now that focusing on an forein platform gets them nowhere down there.



You forgot Catherine, bad sales on xbox i guess because Persona 5 is only on PS3



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Don't forget that PS3 was very difficult to develop for. This is what Sakaguchi said in a interview when asked about PS3:

"The machine's architecture is tricky, and I don't like Ken Kutaragi."

And now Kaz Hirai:

"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"



forevercloud3000 said:
Mad55 said:
If they learned anything it's that they should make more games multiplat. Vesperia sold alright in the us and Europe in comparison to tales rpgs that have been brought to the us and Europe on ps3. Star ocean actually sold a bit more according to vgchartz on 360,combined the it sold over a million. Eternal sonata should have been a multiplat as well as the last remnant. Japanese developers don't just need sony they need to do things a bit different.The sales they could get on other consoles by making the games multiplat is a better option that just sticking to one console exclusively.


The thing is Japanese developers struggle enough getting a game on one consoles, putting it on multiple ones cannot be lucrative. It cost money still to put things on multiple platforms, so many fees attached to it that most don't recognize. Why not just target the LARGEST demographic for your fanbase and save yourself the headache?  Final Fantasy XIII...... honestly I whole heartedly believe the game would have sold exactly the same had it been exclusive, perk being a more refined product and less production cost.

The worst thing introduced this generation is that idea that every game should/needs to be multiplat in order to be successful. Its a sham, and always has been. A self fullfilling prophecy. By SquareEnix, Rockstar, Capcom taking this bait and making their games multiplat they set off a chain reaction. Splintering fanbases across all systems, which doomed the rest of the generation to HAVE to make everything multiplat in order to even break even. Unfortunate truth is this is bad business for most developers out there, hence more studios have closed this gen than in any other. Especially the Japanese studios. They were mostly comprised of Mid sized teams. Ubisoft, EA, Activision have only been able to produce these AAA multiplat because they have 500+ employees churning them out.

Japanese devs in particular need to concentrate on one console, the ones with the highest concentration of their theoretical fanbase. Namco learned this with Tales, SE even understands this now although they keep chasing the pipe dream of mobile sustaining them. I will bet money.....that MGSV sells less(or just about equal to) than MGS4. MGS4 sold on par with its predecessors on a system with half the userbase. Persona 4 Golden......sold almost the same as what it did on PS2 on PSVita. This is saying something. Follow the largest "fanbase" not the "userbase". Chasing the userbase leads to companies being spread so thin that the product is not even worth it anymore.

By that mentality, Final Fantasy 7 would have sold twice as well if Square just stuck with Nintendo, since that's where the fanbase was....