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Forums - Nintendo - Call of Duty Ghosts Wii U Resolution Revealed Plus First Screens

"The result is unarguably the one of the most impressive, technologically challenging cross-platform conversions the Wii U has in its roster. Owing to the 1GB of RAM available to developers - compared to the 512MB on Xbox 360 and PlayStation 3 - the Wii U version features the enhanced textures currently found only on the PC version. It sounds like an ambitious addition, but it proved to be no issue for the team.

"There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded.""

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes

That statement is why I cannot purchase any 3rd party product that's basically a 360 or PS3 game with Gamepad or WiiMote support added on. I'm simply not satisfied with that alone, if the PS4 stuck with 4GB of memory best believe 3rd party's would put the extra 4GB to use on the XBox One. But as a Nintendo customer I'm expected to be contempt because of "good controls", because the other versions control "so poorly"? Um, no.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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Kane1389 said:
curl-6 said:
Kane1389 said
iceland said:
I'm sure Wii U owners looking forward to COD:GHOSTS won't care and still have a lot of fun with the game.


LOL, what a cop out !!

He's right though.

I and others looking forward to it are getting it regardless of whether it's 720x1280 or 720x880. It won't affect my enjoyment.


It would if you play the PS4/PC version and then you go back to Nintendo version


We're not all graphics whores.



SubiyaCryolite said:
"The result is unarguably the one of the most impressive, technologically challenging cross-platform conversions the Wii U has in its roster. Owing to the 1GB of RAM available to developers - compared to the 512MB on Xbox 360 and PlayStation 3 - the Wii U version features the enhanced textures currently found only on the PC version. It sounds like an ambitious addition, but it proved to be no issue for the team.

"There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded.""

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes

That statement is why I cannot purchase any 3rd party product that's basically a 360 or PS3 game with Gamepad or WiiMote support added on. I'm simply not satisfied with that alone, if the PS4 stuck with 4GB of memory best believe 3rd party's would put the extra 4GB to use on the XBox One. But as a Nintendo customer I'm expected to be contempt because of "good controls", because the other versions control "so poorly"? Um, no.

Most third parties put the bare minimum of effort into Wii U ports, so they just throw the 360 version onto Wii U without taking advantage of it's extra RAM and DX10/11 GPU features.



Kane1389 said:

Im talking about playing the same game. Go play Cod4 on 360 and then play it on Wii.

Massive, massive difference 

And i dont even know if PS4 supports move at all. Regardless, COD is arcade 60FPS shooter with little to no recoil. Guns are incredibly easy to aim on any controller input

@BOLD
It does



Locknuts said:
Woah. That looks pretty bad..... Hopefully it performs well in multiplayer though as that's what really matters. Wonder if it will get dedicated servers?


It's ironic how in 2012 you might well have said that looks pretty good, but in late 2013 it now looks bad.

 

Considering it's basically on par with the PS360 versions, and that they likely didn't put any extra effort in, it looks fine, and as expected.



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DevilRising said:
Locknuts said:
Woah. That looks pretty bad..... Hopefully it performs well in multiplayer though as that's what really matters. Wonder if it will get dedicated servers?


It's ironic how in 2012 you might well have said that looks pretty good, but in late 2013 it now looks bad.

 

Considering it's basically on par with the PS360 versions, and that they likely didn't put any extra effort in, it looks fine, and as expected.

Since writing that I read a tweet from Treyarch saying that the shots look like stretched gamepad screens to him. Those shots look worse than BO2 on the Wii U to me, but after reading that I'm not so worried anymore. Graphics aren't everything but I expect better than BO2 considering it was a launch title probably developed on unfinalised hardware.



bonzobanana said:
I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.







What about the splitscreen they had in Black Ops 2, where one person used the gamepad as his/her screen and the other one uses the tv?
I'm sure that's not just "generating minor map screens with minimal colours".



 

curl-6 said:

No, it wouldn't. I have played 1080p games before, and still happlily gone back to playing Wii games in 480p.

The Wii U version of Ghosts supports pointer controls, which for me obliterate dual analogue and even top a mouse and keyboard. I haven't heard yet if the PS4 verson will support PS Move.


Even if it does, ps move pointer sucks. Feels laggy and slow as shit like wii pointer controls when done exclusively via motion plus instead of the IR.

IR like in Conduit 1 and Metroid Prime 3 are the top notch, lag free, best pointer controls I've ever tried in a game. 



FrancisNobleman said:
curl-6 said:

No, it wouldn't. I have played 1080p games before, and still happlily gone back to playing Wii games in 480p.

The Wii U version of Ghosts supports pointer controls, which for me obliterate dual analogue and even top a mouse and keyboard. I haven't heard yet if the PS4 verson will support PS Move.


Even if it does, ps move pointer sucks. Feels laggy and slow as shit like wii pointer controls when done exclusively via motion plus instead of the IR.

IR like in Conduit 1 and Metroid Prime 3 are the top notch, lag free, best pointer controls I've ever tried in a game. 

I found Black Ops II on Wii U (With Wiimote + Nunchuk) to also have some of the best controls. Very smooth.



JoeTheBro said:
Kane1389 said:

Im talking about playing the same game. Go play Cod4 on 360 and then play it on Wii.

Massive, massive difference 

And i dont even know if PS4 supports move at all. Regardless, COD is arcade 60FPS shooter with little to no recoil. Guns are incredibly easy to aim on any controller input

@BOLD
It does


Oh, if CoD: Ghosts supported Move on the PS4, I'd get that version. When it comes to CoD for me it's XO<PS4<WiiU<PS4+Move ;) It would be awesome if next gen FPS games supported Move :) Perfection.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.