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Forums - Nintendo - Call of Duty Ghosts Wii U Resolution Revealed Plus First Screens

Scisca said:
JoeTheBro said:
Kane1389 said:

Im talking about playing the same game. Go play Cod4 on 360 and then play it on Wii.

Massive, massive difference 

And i dont even know if PS4 supports move at all. Regardless, COD is arcade 60FPS shooter with little to no recoil. Guns are incredibly easy to aim on any controller input

@BOLD
It does


Oh, if CoD: Ghosts supported Move on the PS4, I'd get that version. When it comes to CoD for me it's XO<PS4<WiiU<PS4+Move ;) It would be awesome if next gen FPS games supported Move :) Perfection.


I doubt Ghosts is supporting it at launch, but it's technically possible. Also the PS4 camera tracks Move even better than the PS3 eye did, so you can look forward to that if move support gets patched in to COD.



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cyberninja45 said:
Kane1389 said:
curl-6 said:
Kane1389 said
iceland said:
I'm sure Wii U owners looking forward to COD:GHOSTS won't care and still have a lot of fun with the game.


LOL, what a cop out !!

He's right though.

I and others looking forward to it are getting it regardless of whether it's 720x1280 or 720x880. It won't affect my enjoyment.


It would if you play the PS4/PC version and then you go back to Nintendo version


You don't get it don't you?

I'm glad to see IR control support, its the only reason I'm bothering to give this game a glance (maybe there is hope for the wiiU after all).

And yes I remember playing Cod 4 on my PC  back in 2007 (which was a pretty capable PC at the time) before I got my wii and playing MW on wii even though it was two years later was still a lot of fun just because of the wiimote. If I cared enough to get a wiiU  a ps4 or X1 and I wasn't burned out on COD and I had to chose between the wiiu and that  archai patch work of a contol scheme of dual analog sticks for fps on the ps4 and X1 the wiiU would get my purchase hands down.


Nah, i believe its you who dont get it.

You can have your personal prefrences (IR controll, gamepad, blue boxart) but it doesnt change the fact that Wii U version is a technically inferior product.



Kane1389 said:
cyberninja45 said:
Kane1389 said:
curl-6 said:
Kane1389 said
iceland said:
I'm sure Wii U owners looking forward to COD:GHOSTS won't care and still have a lot of fun with the game.


LOL, what a cop out !!

He's right though.

I and others looking forward to it are getting it regardless of whether it's 720x1280 or 720x880. It won't affect my enjoyment.


It would if you play the PS4/PC version and then you go back to Nintendo version


You don't get it don't you?

I'm glad to see IR control support, its the only reason I'm bothering to give this game a glance (maybe there is hope for the wiiU after all).

And yes I remember playing Cod 4 on my PC  back in 2007 (which was a pretty capable PC at the time) before I got my wii and playing MW on wii even though it was two years later was still a lot of fun just because of the wiimote. If I cared enough to get a wiiU  a ps4 or X1 and I wasn't burned out on COD and I had to chose between the wiiu and that  archai patch work of a contol scheme of dual analog sticks for fps on the ps4 and X1 the wiiU would get my purchase hands down.


Nah, i believe its you who dont get it.

You can have your personal prefrences (IR controll, gamepad, blue boxart) but it doesnt change the fact that Wii U version is a technically inferior product.

Whether it's "technically" inferior or not is rather irrelevant to me as long as it is superior in the ways I want, which it is.



TheDarkBender said:
bonzobanana said:
I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.







What about the splitscreen they had in Black Ops 2, where one person used the gamepad as his/her screen and the other one uses the tv?
I'm sure that's not just "generating minor map screens with minimal colours".


That's an excellent point. I wasn't aware of that feature. I guess it depends on how much detail is lost in running the game in dual screen mode like that. From past experience where games offer a split screen mode the detail on each half screen is reduced to compensate. Part of that is the reduced screen size anyway but also you normally get a reduction in onscreen detail to allow for the extra cpu power required to run 2 games so to speak.

Call of Duty Black Ops 2 has the lowest frame rate of the 3 consoles on wii u for single player, some missing graphic detail and is still running at the sub 720p 880x720 resolution like ps3 and 360. Graphically the ps3 is the worst basically because of no built in hardware upscaler like 360 and wii u. It's just a weak upscale down by the cell processor I believe.

 



curl-6 said:
bonzobanana said:
forethought14 said:
Mnementh said:

Why? I'm pretty surprised how good that is. Don't forget, it's a port and Treyarch put a lot of resources into support of controllers different to the other versions and the Gamepad-support (Off-TV-play). That leaves a lot less resources for optimizing the output. But it still is better than PS360 and is not too far away from X1 (more if you include gamepad). Surely the effects will be less, but that all is much better than I expected. WiiU seems more powerful than many think.

This engine is an upgrade/update of an old engine, one of the reasons why even on PS4/X1 and on PC it looks bland and boring. The fact that they couldn't even take advantage of several new hardware features that Wii U has is telling that this is basically the IW code from PS360. It probably has some minor things that are better on Wii U, but I'd be guessing at this point and we should wait and see the full comparisons with the other versions later.

 

The wii u is meant to be exceptionally easy to develop for. I know the standard wii u defence is somehow the developers are lazy or the wii u is difficult to develop for but I think we have seen enough games now to see the wii u can struggle easily with frame rates and it is likely the cpu is a weakness. The gpu is meant to have some compute power as well and if that is used to assist the main cpu then it may result in less resources for graphics output. I think there is a clear pattern that games which require high cpu resources  do not perform well on wii u compared to 360 and PS3, sometimes frame rate issues, sometimes graphic issues, sometimes both. Some games have missing cpu intensive features on wii u. 

I personally feel the wii u is performing exactly as expected. You have to factor in the wii u is using the same low coast 40Nm fabrication process as the 360 and PS3 but is consuming far less power even allowing for the lack of a hard drive in wii u. The wii u has 2GB of memory, 4x that of ps3/360. The wii u cpu is on a even cheaper fabrication process of 45Nm. When the x-rays of the wii u gpu were analysed it was said it's performance rating in gflops was between 176-352 gflops and everyone decided 352 gflops was the figure, I guess they were disappointed enough with that figure, that they couldn't imagine it any lower but the evidence is stacking up that 176 gflops is the true figure simply because of the incredibly low power requirements of the chip despite using a very power hungry fabrication process and the gpu doing constant compression for the gamepad and hardware upscaling. 

The point is there is no evidence yet that the wii u performance level is actually higher than ps3 or 360. Most multiformat games on average perform a little better on 360 or PS3. Even recent games. 

This whole concept that the wii u is underperforming for its given specification is based on an assumption by people that the wii u is technically stronger but the evidence points to a console that is both stronger and weaker than current gen models.

I don't think anyone doubts the wii u cpu is weaker than 360 and PS3 do they?  But there are weaknesses in addition to that.

 

Sega, Criterion, Frozenbyte, Shin'en, and Black Forest games have all said that the Wii U is more powerful than PS3/360.

Other developers have also said how weak it is with statements like 'a really horrible cpu'. The fact remains you would never look to developers or publishers for honest information about a console they support and in fact many of the developers who have criticised the wii u don't develop on it. The proof of the pudding is in the eating though, the actual games.

Clearly though the wii u technically is superior to 360 and PS3 on many levels. Better gpu feature set, more memory, more fast embedded memory, faster optical drive, larger capacity optical disc than 360, better hardware upscaler plus other features. The fact remains though;

No hard drive unless you buy an attach one but you only get slow usb 2.0 speeds

Main memory has very low memory bandwidth of 12.8GB/s less than 360 and PS3.

expresso cpu is only 3 last century powerpc cpu's running at 1.25ghz. Even allowing for its superor architecture over 360 and PS3 Cell it is still only 3x1.25ghz for an old 32bit cpu. The xbox cpu is 6 threads at 3.2ghz. The fact is the powerpc chip in the wii u maybe only 2-3x as efficient as the 360 processor. End result is expresso is likely only in the region of 60% performance of the 360. The PS3 is even more powerful with regard cpu performance than 360 maybe by a factor of 50%. Even using some of the compute functionality of the latte gpu won't fully make up this shortfall completely at least not without compromsing graphic performance.

As I said before the wii u is performing exactly as expected for the hardware on offer. No surprises. It's just consumers have different expectations of what the wii u performance level. We have seen this all before with the original wii.

Lets face it though if the wii u can't come in and compete successfully with 360 and PS3 there is something massively wrong. The xbox one which many are claiming is a compromised design is massively exceeding 360 performance day one without problem and the ps4 is more powerful again.

The reason the wii u isn't managing to surpass 360 and PS3 for multiformat games is simply because both 360 and PS3 are designs that have high cpu performance for their day.



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bonzobanana said:
curl-6 said:

Sega, Criterion, Frozenbyte, Shin'en, and Black Forest games have all said that the Wii U is more powerful than PS3/360.

Other developers have also said how weak it is with statements like 'a really horrible cpu'. The fact remains you would never look to developers or publishers for honest information about a console they support and in fact many of the developers who have criticised the wii u don't develop on it. The proof of the pudding is in the eating though, the actual games.

Clearly though the wii u technically is superior to 360 and PS3 on many levels. Better gpu feature set, more memory, more fast embedded memory, faster optical drive, larger capacity optical disc than 360, better hardware upscaler plus other features. The fact remains though;

No hard drive unless you buy an attach one but you only get slow usb 2.0 speeds

Main memory has very low memory bandwidth of 12.8GB/s less than 360 and PS3.

expresso cpu is only 3 last century powerpc cpu's running at 1.25ghz. Even allowing for its superor architecture over 360 and PS3 Cell it is still only 3x1.25ghz for an old 32bit cpu. The xbox cpu is 6 threads at 3.2ghz. The fact is the powerpc chip in the wii u maybe only 2-3x as efficient as the 360 processor. End result is expresso is likely only in the region of 60% performance of the 360. The PS3 is even more powerful with regard cpu performance than 360 maybe by a factor of 50%. Even using some of the compute functionality of the latte gpu won't fully make up this shortfall completely at least not without compromsing graphic performance.

As I said before the wii u is performing exactly as expected for the hardware on offer. No surprises. It's just consumers have different expectations of what the wii u performance level. We have seen this all before with the original wii.

Lets face it though if the wii u can't come in and compete successfully with 360 and PS3 there is something massively wrong. The xbox one which many are claiming is a compromised design is massively exceeding 360 performance day one without problem and the ps4 is more powerful again.

The reason the wii u isn't managing to surpass 360 and PS3 for multiformat games is simply because both 360 and PS3 are designs that have high cpu performance for their day.

Which devs hve said it's weaker? I'm willing to bet their Wii U games fall far short of those of Frozebyte, Shin'en and Criterion.

There's more to CPUs than just clockspeed and thread count. Espresso has three times as much cache as the 360 CPU, for instance, and a shorter pipeline which means it loses less to performance-robbing pipeline bubbles.

The multiplat problem is that (A) modern console engines are built on 8 years of optimization for the high clock speed, long pipeline, low cache CPUs of 360/PS3, (B) due to low sales expectations, third parties are simply not making an effort to optimise for Wii U, and (C) they know PS3/360 inside out by now, while Wii U is still comparatively new and unfamiliar.

It's exclusives that show a system's real capabilities. We saw this with PS3, Wii, and 360, and we'll see it on Wii U as well.

On RAM bandwidth, I haven't seen a single dev complain about that, and it's been stated by Shin'en that: "Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency".

PS3/360 were indeed incredibly powerful for 2005/2006 hardware while Wii U is only modest in power for 2012, but in a direct comparison I'd say Wii U just has too many advantages not to be considered decidedly stronger.



curl-6 said:
bonzobanana said:
curl-6 said:

Sega, Criterion, Frozenbyte, Shin'en, and Black Forest games have all said that the Wii U is more powerful than PS3/360.

Other developers have also said how weak it is with statements like 'a really horrible cpu'. The fact remains you would never look to developers or publishers for honest information about a console they support and in fact many of the developers who have criticised the wii u don't develop on it. The proof of the pudding is in the eating though, the actual games.

Clearly though the wii u technically is superior to 360 and PS3 on many levels. Better gpu feature set, more memory, more fast embedded memory, faster optical drive, larger capacity optical disc than 360, better hardware upscaler plus other features. The fact remains though;

No hard drive unless you buy an attach one but you only get slow usb 2.0 speeds

Main memory has very low memory bandwidth of 12.8GB/s less than 360 and PS3.

expresso cpu is only 3 last century powerpc cpu's running at 1.25ghz. Even allowing for its superor architecture over 360 and PS3 Cell it is still only 3x1.25ghz for an old 32bit cpu. The xbox cpu is 6 threads at 3.2ghz. The fact is the powerpc chip in the wii u maybe only 2-3x as efficient as the 360 processor. End result is expresso is likely only in the region of 60% performance of the 360. The PS3 is even more powerful with regard cpu performance than 360 maybe by a factor of 50%. Even using some of the compute functionality of the latte gpu won't fully make up this shortfall completely at least not without compromsing graphic performance.

As I said before the wii u is performing exactly as expected for the hardware on offer. No surprises. It's just consumers have different expectations of what the wii u performance level. We have seen this all before with the original wii.

Lets face it though if the wii u can't come in and compete successfully with 360 and PS3 there is something massively wrong. The xbox one which many are claiming is a compromised design is massively exceeding 360 performance day one without problem and the ps4 is more powerful again.

The reason the wii u isn't managing to surpass 360 and PS3 for multiformat games is simply because both 360 and PS3 are designs that have high cpu performance for their day.

Which devs hve said it's weaker? I'm willing to bet their Wii U games fall far short of those of Frozebyte, Shin'en and Criterion.

There's more to CPUs than just clockspeed and thread count. Espresso has three times as much cache as the 360 CPU, for instance, and a shorter pipeline which means it loses less to performance-robbing pipeline bubbles.

The multiplat problem is that (A) modern console engines are built on 8 years of optimization for the high clock speed, long pipeline, low cache CPUs of 360/PS3, (B) due to low sales expectations, third parties are simply not making an effort to optimise for Wii U, and (C) they know PS3/360 inside out by now, while Wii U is still comparatively new and unfamiliar.

It's exclusives that show a system's real capabilities. We saw this with PS3, Wii, and 360, and we'll see it on Wii U as well.

On RAM bandwidth, I haven't seen a single dev complain about that, and it's been stated by Shin'en that: "Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency".

PS3/360 were indeed incredibly powerful for 2005/2006 hardware while Wii U is only modest in power for 2012, but in a direct comparison I'd say Wii U just has too many advantages not to be considered decidedly stronger.


No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.



bonzobanana said:
curl-6 said:

Which devs hve said it's weaker? I'm willing to bet their Wii U games fall far short of those of Frozebyte, Shin'en and Criterion.

There's more to CPUs than just clockspeed and thread count. Espresso has three times as much cache as the 360 CPU, for instance, and a shorter pipeline which means it loses less to performance-robbing pipeline bubbles.

The multiplat problem is that (A) modern console engines are built on 8 years of optimization for the high clock speed, long pipeline, low cache CPUs of 360/PS3, (B) due to low sales expectations, third parties are simply not making an effort to optimise for Wii U, and (C) they know PS3/360 inside out by now, while Wii U is still comparatively new and unfamiliar.

It's exclusives that show a system's real capabilities. We saw this with PS3, Wii, and 360, and we'll see it on Wii U as well.

On RAM bandwidth, I haven't seen a single dev complain about that, and it's been stated by Shin'en that: "Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency".

PS3/360 were indeed incredibly powerful for 2005/2006 hardware while Wii U is only modest in power for 2012, but in a direct comparison I'd say Wii U just has too many advantages not to be considered decidedly stronger.


No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.

Wii U suffers in the muliplatform stakes not because it's weaker or equal in power, but because devs have had 7-8 years  to max out PS3/360 but only one with Wii U. That and low sales don't encourage serious investment into pushing the hardware.



curl-6 said:
bonzobanana said:
curl-6 said:

Which devs hve said it's weaker? I'm willing to bet their Wii U games fall far short of those of Frozebyte, Shin'en and Criterion.

There's more to CPUs than just clockspeed and thread count. Espresso has three times as much cache as the 360 CPU, for instance, and a shorter pipeline which means it loses less to performance-robbing pipeline bubbles.

The multiplat problem is that (A) modern console engines are built on 8 years of optimization for the high clock speed, long pipeline, low cache CPUs of 360/PS3, (B) due to low sales expectations, third parties are simply not making an effort to optimise for Wii U, and (C) they know PS3/360 inside out by now, while Wii U is still comparatively new and unfamiliar.

It's exclusives that show a system's real capabilities. We saw this with PS3, Wii, and 360, and we'll see it on Wii U as well.

On RAM bandwidth, I haven't seen a single dev complain about that, and it's been stated by Shin'en that: "Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency".

PS3/360 were indeed incredibly powerful for 2005/2006 hardware while Wii U is only modest in power for 2012, but in a direct comparison I'd say Wii U just has too many advantages not to be considered decidedly stronger.


No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.

Wii U suffers in the muliplatform stakes not because it's weaker or equal in power, but because devs have had 7-8 years  to max out PS3/360 but only one with Wii U. That and low sales don't encourage serious investment into pushing the hardware.


The wii u is not some revolutionary new design. It's the same cpu architecture run faster x 3. The gpu is an existing mature radeon design with no doubt mature drivers and comprehensive documentation. There is no doubt there is a learning curve but its an easy to develop for console as has been stated by Nintendo.

Rogue Squadron on gamecube was a launch title on gamecube and was never really surpassed on gamecube and only a small handful of titles surpassed it on wii. The cpu in the wii u was developed in 1997. At the time state of the art but now very low end performance.

All these debates have been done before on wii with people stating their is some golden dawn when the wii would show its true power. Of course that never happened because every realistic person knew it was just a speeded up gamecube with more memory bolted on. The same is true here we effectively know the wii u specification and its not good its very budget orientated. Even recent games are underperforming on wii u. Yes wii u games will become more impressive but only by a small margin. The ps3 for example was a development nightmare with a huge learning curve. Even the 360 had some issues getting all six threads working well simultanously. The wii u just has 3 threads and a gpu which needs less assistance from the cpu. Its a pretty clean design with regard development and we are seeing early wii u games often performing at a similar level to later games so far.  The recent Batman Arkham Origins again shows a weak performance from wii u. The same again for Black Ops 2. Nothing seems to be being learnt about improving performance.

The wii u is best programmed from the ground up with games designed to max the more feature rich gpu and not push the weak cpu too hard. It's really not suitable as a competitive console for multiformat games.



bonzobanana said:
curl-6 said:
bonzobanana said:

No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.

Wii U suffers in the muliplatform stakes not because it's weaker or equal in power, but because devs have had 7-8 years  to max out PS3/360 but only one with Wii U. That and low sales don't encourage serious investment into pushing the hardware.


The wii u is not some revolutionary new design. It's the same cpu architecture run faster x 3. The gpu is an existing mature radeon design with no doubt mature drivers and comprehensive documentation. There is no doubt there is a learning curve but its an easy to develop for console as has been stated by Nintendo.

Rogue Squadron on gamecube was a launch title on gamecube and was never really surpassed on gamecube and only a small handful of titles surpassed it on wii. The cpu in the wii u was developed in 1997. At the time state of the art but now very low end performance.

All these debates have been done before on wii with people stating their is some golden dawn when the wii would show its true power. Of course that never happened because every realistic person knew it was just a speeded up gamecube with more memory bolted on. The same is true here we effectively know the wii u specification and its not good its very budget orientated. Even recent games are underperforming on wii u. Yes wii u games will become more impressive but only by a small margin. The ps3 for example was a development nightmare with a huge learning curve. Even the 360 had some issues getting all six threads working well simultanously. The wii u just has 3 threads and a gpu which needs less assistance from the cpu. Its a pretty clean design with regard development and we are seeing early wii u games often performing at a similar level to later games so far.  The recent Batman Arkham Origins again shows a weak performance from wii u. The same again for Black Ops 2. Nothing seems to be being learnt about improving performance.

The wii u is best programmed from the ground up with games designed to max the more feature rich gpu and not push the weak cpu too hard. It's really not suitable as a competitive console for multiformat games.

Latte does not match any single off-the-shelf GPU, and the kind of highly specialised optimization built up over years and years for PS3/360 simply won't exist.

Rogue Squadron 2 was a freak occurence, and was in fact surpassed by its own sequel two years later, which ran the second game's levels in splitscreen with added effects, and in its own levels pushed 33% more polygons while running the same extra effects.

And the Wii's graphics did improve with time even despite it being a  familiar architecture, more so than Wii U is; Wii's most technically advanced games arrived in its 3rd, 4th, and 5th years, games like Conduit 1 & 2, Jett Rocket, and Metroid Other M. So those of us who said it would show its power later on were right.

I do agree with you, hough, that like any console, Wii U would be best utilized by ground-up games, not ports.

At the end of the day though, the simple matter is that nobody has tried to really push the Wii U. Every exclusive so far has been graphically conservative. Not once has a talented team set out to push the graphics of the system as far as possible in a high-budget, ground-up game.