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TheDarkBender said:
bonzobanana said:
I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.







What about the splitscreen they had in Black Ops 2, where one person used the gamepad as his/her screen and the other one uses the tv?
I'm sure that's not just "generating minor map screens with minimal colours".


That's an excellent point. I wasn't aware of that feature. I guess it depends on how much detail is lost in running the game in dual screen mode like that. From past experience where games offer a split screen mode the detail on each half screen is reduced to compensate. Part of that is the reduced screen size anyway but also you normally get a reduction in onscreen detail to allow for the extra cpu power required to run 2 games so to speak.

Call of Duty Black Ops 2 has the lowest frame rate of the 3 consoles on wii u for single player, some missing graphic detail and is still running at the sub 720p 880x720 resolution like ps3 and 360. Graphically the ps3 is the worst basically because of no built in hardware upscaler like 360 and wii u. It's just a weak upscale down by the cell processor I believe.