bonzobanana said:
Rogue Squadron on gamecube was a launch title on gamecube and was never really surpassed on gamecube and only a small handful of titles surpassed it on wii. The cpu in the wii u was developed in 1997. At the time state of the art but now very low end performance. All these debates have been done before on wii with people stating their is some golden dawn when the wii would show its true power. Of course that never happened because every realistic person knew it was just a speeded up gamecube with more memory bolted on. The same is true here we effectively know the wii u specification and its not good its very budget orientated. Even recent games are underperforming on wii u. Yes wii u games will become more impressive but only by a small margin. The ps3 for example was a development nightmare with a huge learning curve. Even the 360 had some issues getting all six threads working well simultanously. The wii u just has 3 threads and a gpu which needs less assistance from the cpu. Its a pretty clean design with regard development and we are seeing early wii u games often performing at a similar level to later games so far. The recent Batman Arkham Origins again shows a weak performance from wii u. The same again for Black Ops 2. Nothing seems to be being learnt about improving performance. The wii u is best programmed from the ground up with games designed to max the more feature rich gpu and not push the weak cpu too hard. It's really not suitable as a competitive console for multiformat games. |
Latte does not match any single off-the-shelf GPU, and the kind of highly specialised optimization built up over years and years for PS3/360 simply won't exist.
Rogue Squadron 2 was a freak occurence, and was in fact surpassed by its own sequel two years later, which ran the second game's levels in splitscreen with added effects, and in its own levels pushed 33% more polygons while running the same extra effects.
And the Wii's graphics did improve with time even despite it being a familiar architecture, more so than Wii U is; Wii's most technically advanced games arrived in its 3rd, 4th, and 5th years, games like Conduit 1 & 2, Jett Rocket, and Metroid Other M. So those of us who said it would show its power later on were right.
I do agree with you, hough, that like any console, Wii U would be best utilized by ground-up games, not ports.
At the end of the day though, the simple matter is that nobody has tried to really push the Wii U. Every exclusive so far has been graphically conservative. Not once has a talented team set out to push the graphics of the system as far as possible in a high-budget, ground-up game.








