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bonzobanana said:
curl-6 said:
bonzobanana said:

No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.

Wii U suffers in the muliplatform stakes not because it's weaker or equal in power, but because devs have had 7-8 years  to max out PS3/360 but only one with Wii U. That and low sales don't encourage serious investment into pushing the hardware.


The wii u is not some revolutionary new design. It's the same cpu architecture run faster x 3. The gpu is an existing mature radeon design with no doubt mature drivers and comprehensive documentation. There is no doubt there is a learning curve but its an easy to develop for console as has been stated by Nintendo.

Rogue Squadron on gamecube was a launch title on gamecube and was never really surpassed on gamecube and only a small handful of titles surpassed it on wii. The cpu in the wii u was developed in 1997. At the time state of the art but now very low end performance.

All these debates have been done before on wii with people stating their is some golden dawn when the wii would show its true power. Of course that never happened because every realistic person knew it was just a speeded up gamecube with more memory bolted on. The same is true here we effectively know the wii u specification and its not good its very budget orientated. Even recent games are underperforming on wii u. Yes wii u games will become more impressive but only by a small margin. The ps3 for example was a development nightmare with a huge learning curve. Even the 360 had some issues getting all six threads working well simultanously. The wii u just has 3 threads and a gpu which needs less assistance from the cpu. Its a pretty clean design with regard development and we are seeing early wii u games often performing at a similar level to later games so far.  The recent Batman Arkham Origins again shows a weak performance from wii u. The same again for Black Ops 2. Nothing seems to be being learnt about improving performance.

The wii u is best programmed from the ground up with games designed to max the more feature rich gpu and not push the weak cpu too hard. It's really not suitable as a competitive console for multiformat games.

Latte does not match any single off-the-shelf GPU, and the kind of highly specialised optimization built up over years and years for PS3/360 simply won't exist.

Rogue Squadron 2 was a freak occurence, and was in fact surpassed by its own sequel two years later, which ran the second game's levels in splitscreen with added effects, and in its own levels pushed 33% more polygons while running the same extra effects.

And the Wii's graphics did improve with time even despite it being a  familiar architecture, more so than Wii U is; Wii's most technically advanced games arrived in its 3rd, 4th, and 5th years, games like Conduit 1 & 2, Jett Rocket, and Metroid Other M. So those of us who said it would show its power later on were right.

I do agree with you, hough, that like any console, Wii U would be best utilized by ground-up games, not ports.

At the end of the day though, the simple matter is that nobody has tried to really push the Wii U. Every exclusive so far has been graphically conservative. Not once has a talented team set out to push the graphics of the system as far as possible in a high-budget, ground-up game.