curl-6 said:
bonzobanana said:
forethought14 said:
| Mnementh said:
Why? I'm pretty surprised how good that is. Don't forget, it's a port and Treyarch put a lot of resources into support of controllers different to the other versions and the Gamepad-support (Off-TV-play). That leaves a lot less resources for optimizing the output. But it still is better than PS360 and is not too far away from X1 (more if you include gamepad). Surely the effects will be less, but that all is much better than I expected. WiiU seems more powerful than many think.
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This engine is an upgrade/update of an old engine, one of the reasons why even on PS4/X1 and on PC it looks bland and boring. The fact that they couldn't even take advantage of several new hardware features that Wii U has is telling that this is basically the IW code from PS360. It probably has some minor things that are better on Wii U, but I'd be guessing at this point and we should wait and see the full comparisons with the other versions later.
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The wii u is meant to be exceptionally easy to develop for. I know the standard wii u defence is somehow the developers are lazy or the wii u is difficult to develop for but I think we have seen enough games now to see the wii u can struggle easily with frame rates and it is likely the cpu is a weakness. The gpu is meant to have some compute power as well and if that is used to assist the main cpu then it may result in less resources for graphics output. I think there is a clear pattern that games which require high cpu resources do not perform well on wii u compared to 360 and PS3, sometimes frame rate issues, sometimes graphic issues, sometimes both. Some games have missing cpu intensive features on wii u.
I personally feel the wii u is performing exactly as expected. You have to factor in the wii u is using the same low coast 40Nm fabrication process as the 360 and PS3 but is consuming far less power even allowing for the lack of a hard drive in wii u. The wii u has 2GB of memory, 4x that of ps3/360. The wii u cpu is on a even cheaper fabrication process of 45Nm. When the x-rays of the wii u gpu were analysed it was said it's performance rating in gflops was between 176-352 gflops and everyone decided 352 gflops was the figure, I guess they were disappointed enough with that figure, that they couldn't imagine it any lower but the evidence is stacking up that 176 gflops is the true figure simply because of the incredibly low power requirements of the chip despite using a very power hungry fabrication process and the gpu doing constant compression for the gamepad and hardware upscaling.
The point is there is no evidence yet that the wii u performance level is actually higher than ps3 or 360. Most multiformat games on average perform a little better on 360 or PS3. Even recent games.
This whole concept that the wii u is underperforming for its given specification is based on an assumption by people that the wii u is technically stronger but the evidence points to a console that is both stronger and weaker than current gen models.
I don't think anyone doubts the wii u cpu is weaker than 360 and PS3 do they? But there are weaknesses in addition to that.
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Sega, Criterion, Frozenbyte, Shin'en, and Black Forest games have all said that the Wii U is more powerful than PS3/360.
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Other developers have also said how weak it is with statements like 'a really horrible cpu'. The fact remains you would never look to developers or publishers for honest information about a console they support and in fact many of the developers who have criticised the wii u don't develop on it. The proof of the pudding is in the eating though, the actual games.
Clearly though the wii u technically is superior to 360 and PS3 on many levels. Better gpu feature set, more memory, more fast embedded memory, faster optical drive, larger capacity optical disc than 360, better hardware upscaler plus other features. The fact remains though;
No hard drive unless you buy an attach one but you only get slow usb 2.0 speeds
Main memory has very low memory bandwidth of 12.8GB/s less than 360 and PS3.
expresso cpu is only 3 last century powerpc cpu's running at 1.25ghz. Even allowing for its superor architecture over 360 and PS3 Cell it is still only 3x1.25ghz for an old 32bit cpu. The xbox cpu is 6 threads at 3.2ghz. The fact is the powerpc chip in the wii u maybe only 2-3x as efficient as the 360 processor. End result is expresso is likely only in the region of 60% performance of the 360. The PS3 is even more powerful with regard cpu performance than 360 maybe by a factor of 50%. Even using some of the compute functionality of the latte gpu won't fully make up this shortfall completely at least not without compromsing graphic performance.
As I said before the wii u is performing exactly as expected for the hardware on offer. No surprises. It's just consumers have different expectations of what the wii u performance level. We have seen this all before with the original wii.
Lets face it though if the wii u can't come in and compete successfully with 360 and PS3 there is something massively wrong. The xbox one which many are claiming is a compromised design is massively exceeding 360 performance day one without problem and the ps4 is more powerful again.
The reason the wii u isn't managing to surpass 360 and PS3 for multiformat games is simply because both 360 and PS3 are designs that have high cpu performance for their day.