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curl-6 said:
bonzobanana said:
curl-6 said:

Which devs hve said it's weaker? I'm willing to bet their Wii U games fall far short of those of Frozebyte, Shin'en and Criterion.

There's more to CPUs than just clockspeed and thread count. Espresso has three times as much cache as the 360 CPU, for instance, and a shorter pipeline which means it loses less to performance-robbing pipeline bubbles.

The multiplat problem is that (A) modern console engines are built on 8 years of optimization for the high clock speed, long pipeline, low cache CPUs of 360/PS3, (B) due to low sales expectations, third parties are simply not making an effort to optimise for Wii U, and (C) they know PS3/360 inside out by now, while Wii U is still comparatively new and unfamiliar.

It's exclusives that show a system's real capabilities. We saw this with PS3, Wii, and 360, and we'll see it on Wii U as well.

On RAM bandwidth, I haven't seen a single dev complain about that, and it's been stated by Shin'en that: "Theoretical RAM bandwidth in a system doesn’t tell you too much because GPU caching will hide a lot of this latency".

PS3/360 were indeed incredibly powerful for 2005/2006 hardware while Wii U is only modest in power for 2012, but in a direct comparison I'd say Wii U just has too many advantages not to be considered decidedly stronger.


No one is saying the wii u cpu isn't superior in architecture and performance per mhz than 360 and PS3 but it's 3 cores are single thread at 1.25ghz. Even being generous and stating the wii u cpu is 3x as efficient per mhz still means a huge drop in performance compared to 360. Lets not also forget the tiny amount of power the wii u uses compared to 360 or PS3 and its on the same fabrication process.

The evidence so far shows most eurogamer faceoffs have the wii u at current gen levels with perhaps 2/3rds of games perfoming better on 360 and to a lesser extent ps3. Even more recent games like Resident Evil Revelations which the wii u is really struggling to match 360 and PS3.

At this point in time the wii u appears if anything slightly weaker.

I own wii u, ps3 and 360 and have to say at this point its hard to tell them apart but technically the 360 and PS3 are more impressive to me at the moment. This may change but I don't think the wii u will ever perform much beyond ps3 and 360 I see the wii u as Nintendo's entry into the current generation. It doesn't really matter though, I bought the wii u for Nintendo exclusives and any other decent third party exclusive games. I never had any expectation of the wii u being a next gen console in performance and so the performance level of the wii u has brought no surprises to me. Ok I'm a little surprised at how low Nintendo went but I expected them to go cheap just like they did with the wii.

Wii U suffers in the muliplatform stakes not because it's weaker or equal in power, but because devs have had 7-8 years  to max out PS3/360 but only one with Wii U. That and low sales don't encourage serious investment into pushing the hardware.


The wii u is not some revolutionary new design. It's the same cpu architecture run faster x 3. The gpu is an existing mature radeon design with no doubt mature drivers and comprehensive documentation. There is no doubt there is a learning curve but its an easy to develop for console as has been stated by Nintendo.

Rogue Squadron on gamecube was a launch title on gamecube and was never really surpassed on gamecube and only a small handful of titles surpassed it on wii. The cpu in the wii u was developed in 1997. At the time state of the art but now very low end performance.

All these debates have been done before on wii with people stating their is some golden dawn when the wii would show its true power. Of course that never happened because every realistic person knew it was just a speeded up gamecube with more memory bolted on. The same is true here we effectively know the wii u specification and its not good its very budget orientated. Even recent games are underperforming on wii u. Yes wii u games will become more impressive but only by a small margin. The ps3 for example was a development nightmare with a huge learning curve. Even the 360 had some issues getting all six threads working well simultanously. The wii u just has 3 threads and a gpu which needs less assistance from the cpu. Its a pretty clean design with regard development and we are seeing early wii u games often performing at a similar level to later games so far.  The recent Batman Arkham Origins again shows a weak performance from wii u. The same again for Black Ops 2. Nothing seems to be being learnt about improving performance.

The wii u is best programmed from the ground up with games designed to max the more feature rich gpu and not push the weak cpu too hard. It's really not suitable as a competitive console for multiformat games.