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Forums - Nintendo - Call of Duty Ghosts Wii U Resolution Revealed Plus First Screens

well to be fair Treyach used IWs code and worked with it as IW too cool for Nintendo systems. I bet if by some odd chance Activision told IW to do the game it be even worst. At least Treyach tries to put out decent efforts on Nintendo systems.

What will be interesting is next game if they try to go all out with BOPIII (assuming there is a 3)

Overall it still good enough considering the features you are getting with it (i.e. wii remote and gamepad multiplayer)



 

 

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KingdomHeartsFan said:
existenz2 said:
KingdomHeartsFan said:

Wii U = X1 confirmed.


No! -> It is EVEN WORSE than X1.

Cod ghosts resolutions now confirmed on each of the "next gen" consoles

Wii U: 880 * 720 = 677,600 pixels     (next gen lol)

X1:  1280 × 720 = 985,600 pixels

PS4:  -> 1920×1080 = 2,073,600 pixels

 

WiiU is around 2/3 pixels of X1 in the above, and 1/3 of PS4 !!!


Okay well 1 that was a joke and 2 you failed to include the pixels displayed on the Wii U gamepad.

The funny thing is, not only do these guys fail to understand your mock, but justifies it even further by engaging in a pixel debate.



forethought14 said:
Oh dear....if COD were a determinant of hardware capability, we should be worried.....

Why? I'm pretty surprised how good that is. Don't forget, it's a port and Treyarch put a lot of resources into support of controllers different to the other versions and the Gamepad-support (Off-TV-play). That leaves a lot less resources for optimizing the output. But it still is better than PS360 and is not too far away from X1 (more if you include gamepad). Surely the effects will be less, but that all is much better than I expected. WiiU seems more powerful than many think.



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Conegamer said:
It's still much better than that found on the PS360, and I really doubt Actividion really went all out to make the best version possible.

It looks fine to me,but who uses COD as a judge of a consoles quality?


True, that job belong to the exclusives :3



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

confirm WiiU more powerfull than xboxone. feel's good



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Someone should have taken the opportunity to take this pictures first and make a "New BF4 screens of Xbox One or Ps4" and looked at the reactions ranging from "They look just as good" to "they look so much better"



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Conegamer said:
It's still much better than that found on the PS360, and I really doubt Actividion really went all out to make the best version possible.

It looks fine to me,but who uses COD as a judge of a consoles quality?

It is?

Anyway, anybody expecting more than 720p was out of their minds.



I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.









bonzobanana said:
I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.








The compression part has nothing to do with what you said, it's just to mirror TV image to Gamepad. When you're rendering two different things, it's using more processing power, it doesn't matter if it's just a 2D map or something more complex, performance is being taken away from the main screen to render the second one.



I'm sure Wii U owners looking forward to COD:GHOSTS won't care and still have a lot of fun with the game.