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bonzobanana said:
I don't know how it effects all the views here but the latte wii u gpu has built in compression to generate the gamepad screen when it's showing the main game visuals (no additional processing required) and at other times it is believed the old wii gpu inside the latte generates the gamepad screen for maps etc. The likely gpu the latte is based on (I think) is the Radeon HD 6400. Clearly though when the gamepad is just generating minor map screens with minimal colours it will not require much processing. Unless we get wii u games that have full on action graphics being generated on both tv and gamepad simultanously I don't think we have to add both resolutions together.








The compression part has nothing to do with what you said, it's just to mirror TV image to Gamepad. When you're rendering two different things, it's using more processing power, it doesn't matter if it's just a 2D map or something more complex, performance is being taken away from the main screen to render the second one.