Looks good.
VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3
WiiU running two screens .. and confirmed weaker than other consoles.. where as the xbone.. yeh.. lol


| BHR-3 said:
On whether it’s ported up from the PS3/360 versions or down from the PS4/Xbox One versions It’s not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U. On what part of the development process takes nearly a year of work if Treyarch already had the Wiimote controls established from previous games and is using Infinity Ward assets there’s a lot of work to be done. Not everything translates perfectly. Our first Wii U title was made from Treyarch code. This one is IW’s code, so that needed to be readied for the Wii U. That’s a lot of it. Then there’s GamePad support, Wii Remote adjustments, optimizations and more. While the Wii U is technically considered a port, we don’t approach it that way. We work hard to develop an experience that is catered to our unique audience. For example, no other platform supports this many controllers. I’m happy we chose to stick with the Wii Remote for the Wii U. It is a controversial subject on these forums, and I understand why. On why Ghosts wasn’t confirmed for Wii U until a few months ago Treyarch doesn’t control those things, that’s Activision, so I can’t speak to that. |
That's me! I posted those questions on the official forums and was replied to be a Treyarch dev. I'm famous! XD
Seriously though, 720x880 does not bother me. I was fine with how Black Ops II looked on Wii U, and I'll be buying Ghosts for Wii U day 1, I need my Wiimote shooter fix...
So, it will basically look identical to the ps3/360 versions? No texture boost, No resolution boost. *sigh* Pass
wii-remote support!? yaaaay!! :)
although i don't have a wiiu yet :/
don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^
Looks awesome. Can't wait to play with the wiimote.
BHR-3 said:
1280 pixels horizontal and 720 vertical
wonder if the wiiu version has the graphical upgrades from ps4xb1 versions like dynamic lighting and displacement mapping |
I can see the joke is lost on some.
BuckStud said:
Now, since the images posted by BHR-3 are 1280 x 720, are those for the Wii U or not? |
A Few people have been saying that the guy who took these screans were in fact taken from the gamepad and not from the tv. I can't give you the source but here is a comment on NE and some dude was saying the same thing on N4g (most likely the same person)
"Already confirmed by the dude that took these that these are gamepad screenshots in off tv play. Read the thread on NeoGaf if you don't believe me. Jesus, you would think this website would include that. Anyways I don't know why anyone would do that when they know the gamepad graphics always look worse than the TV ones. Way to go guy for ruining everybody's first impression of the game. Also, a Treyarch developer on the official Call of Duty forums confirmed that the game will run at the same resolutions as Black Ops 2, which looked awesome in my opinion"

| KingdomHeartsFan said: Wii U = X1 confirmed. |
No! -> It is EVEN WORSE than X1.
Cod ghosts resolutions now confirmed on each of the "next gen" consoles
Wii U: 880 * 720 = 677,600 pixels (next gen lol)
X1: 1280 × 720 = 985,600 pixels
PS4: -> 1920×1080 = 2,073,600 pixels
WiiU is around 2/3 pixels of X1 in the above, and 1/3 of PS4 !!!
existenz2 said:
Cod ghosts resolutions now confirmed on each of the "next gen" consoles Wii U: 880 * 720 = 677,600 pixels (next gen lol)
WiiU is around 2/3 pixels of X1 in the above, and 1/3 of PS4 !!! |
Okay well 1 that was a joke and 2 you failed to include the pixels displayed on the Wii U gamepad.
