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BHR-3 said:

 On whether it’s ported up from the PS3/360 versions or down from the PS4/Xbox One versions

It’s not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U.

On what part of the development process takes nearly a year of work if Treyarch already had the Wiimote controls established from previous games and is using Infinity Ward assets

there’s a lot of work to be done. Not everything translates perfectly. Our first Wii U title was made from Treyarch code. This one is IW’s code, so that needed to be readied for the Wii U. That’s a lot of it. Then there’s GamePad support, Wii Remote adjustments, optimizations and more. While the Wii U is technically considered a port, we don’t approach it that way. We work hard to develop an experience that is catered to our unique audience. For example, no other platform supports this many controllers. I’m happy we chose to stick with the Wii Remote for the Wii U. It is a controversial subject on these forums, and I understand why.

On why Ghosts wasn’t confirmed for Wii U until a few months ago

Treyarch doesn’t control those things, that’s Activision, so I can’t speak to that.

That's me! I posted those questions on the official forums and was replied to be a Treyarch dev. I'm famous! XD

Seriously though, 720x880 does not bother me. I was fine with how Black Ops II looked on Wii U, and I'll be buying Ghosts for Wii U day 1, I need my Wiimote shooter fix...