curl-6 on 03 November 2013
| SubiyaCryolite said: "The result is unarguably the one of the most impressive, technologically challenging cross-platform conversions the Wii U has in its roster. Owing to the 1GB of RAM available to developers - compared to the 512MB on Xbox 360 and PlayStation 3 - the Wii U version features the enhanced textures currently found only on the PC version. It sounds like an ambitious addition, but it proved to be no issue for the team. "There's a switch in our build pipeline that says 'use PC textures' and we flipped that and that was all," Hamadi laughs. "I can take no credit for that, it was literally ten minutes' work... we are using PS3/360 geometry. It's just the textures we upgraded."" http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-behind-the-scenes That statement is why I cannot purchase any 3rd party product that's basically a 360 or PS3 game with Gamepad or WiiMote support added on. I'm simply not satisfied with that alone, if the PS4 stuck with 4GB of memory best believe 3rd party's would put the extra 4GB to use on the XBox One. But as a Nintendo customer I'm expected to be contempt because of "good controls", because the other versions control "so poorly"? Um, no. |
Most third parties put the bare minimum of effort into Wii U ports, so they just throw the 360 version onto Wii U without taking advantage of it's extra RAM and DX10/11 GPU features.








