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Forums - Sony Discussion - Rumor: Demon Souls 2 May Be Announced at Sony Nov. 15 Event

kabamarutr said:
Soriku said:
kabamarutr said:

If it's not true (at all), then please suggest an "S" factored weapon for dexterity and luck build.


I don't play dexterity and luck builds so I don't know. Not that having an "S" weapon really matters considering you can get your ass kicked by a variety of weapons. S-scaled weapons aren't the only viable ones, otherwise my Int-based Moonlight Greatsword build (with S-scaling in Int) would never lose, which isn't the case.

Which wasn't the case in Demon's as well, but that is not the issue. You claimed that what I stated was not at all true. When asked to prove said claim, you said that you don't know, because you don't play those builds. Demon's Souls had a representative - if I'm allowed that term - of an "S" factor in almost every build (if not all). It had even one for character tendency. This is not a gamebreaker. "S" does not beat anything , as you very correctly stated. Yet, it provides variety and balance.

Think about it: Why only have the Moonlight Greatsword - an "S" factored on Intelligence - and not something in other categories? Wouldn't that bring variety and choice of play? I had a friend with maxed out Green bar and pathetic Blue and Red correspondingly. He wielded two "hiltless" katana's making his initial stroke swift and nigh terminal. If he landed a blow first, most of the time he won. If not, he got killed easily. Yet, it was his choice of play and should be respected.

Anyway, I feel it is necessary to repeat that this trivial fact does not make a game better than another. It is just an answer - in good spirit - to the fellow some posts above who claimed that none can never find any (or other similar absolute expressions) elements in the first game that are better than their corresponding ones in the second. 


* There is no Luck stat in Dark Souls

* In Dark Souls , adding Lightning ( +5 ) would turn almost any good  weapon into a very powerful one, despite of the character bulid or the weapon's scaling with the stats.



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Dark Souls is called the "spiritual successor"to Demon Souls so isnt it more ikely this is just the announcement of the next installment in the DS IP?



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I've noticed that PS+ Instant Game Collection/Sales seems to always hint at an upcoming release or announcment. For instance, PS1 FF sales, around FFXIII releases. Demon's Souls becoming IGC around Dark Soul's release. Ninja Gaiden Sigma being IGC just before NG2 hit, etc.

November's IGC is Dragon's Dogma and Soul Sacrifice. Two games that give ode to the "Soul" formula. Now whether they will showcase this game now is up in the air, but I feel this cements the idea that they are or were at least PLANNING to reveal it soon.

I sometimes think Sony rearranges their announcements based on leaks. If most people suspect it to be one thing(and it is) they shift it with something else to keep us all guessing. That way when we see it isn't "that thing" it discredits the insider that revealed it and makes us less likely to to believe them(because outing secrets stifles the momentum). Its kinda a good hype tool but also very annoying :/



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Can someone explain the difference between dark souls and demon souls? I havent played either one, but they look like they are similar games. I'm wondering if theres any difference between them.



@Nem Kinda like the difference between Pokemon X and Pokemon Y.



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VXIII said:
kabamarutr said:
Soriku said:
kabamarutr said:

If it's not true (at all), then please suggest an "S" factored weapon for dexterity and luck build.


I don't play dexterity and luck builds so I don't know. Not that having an "S" weapon really matters considering you can get your ass kicked by a variety of weapons. S-scaled weapons aren't the only viable ones, otherwise my Int-based Moonlight Greatsword build (with S-scaling in Int) would never lose, which isn't the case.

Which wasn't the case in Demon's as well, but that is not the issue. You claimed that what I stated was not at all true. When asked to prove said claim, you said that you don't know, because you don't play those builds. Demon's Souls had a representative - if I'm allowed that term - of an "S" factor in almost every build (if not all). It had even one for character tendency. This is not a gamebreaker. "S" does not beat anything , as you very correctly stated. Yet, it provides variety and balance.

Think about it: Why only have the Moonlight Greatsword - an "S" factored on Intelligence - and not something in other categories? Wouldn't that bring variety and choice of play? I had a friend with maxed out Green bar and pathetic Blue and Red correspondingly. He wielded two "hiltless" katana's making his initial stroke swift and nigh terminal. If he landed a blow first, most of the time he won. If not, he got killed easily. Yet, it was his choice of play and should be respected.

Anyway, I feel it is necessary to repeat that this trivial fact does not make a game better than another. It is just an answer - in good spirit - to the fellow some posts above who claimed that none can never find any (or other similar absolute expressions) elements in the first game that are better than their corresponding ones in the second. 


* There is no Luck stat in Dark Souls

* In Dark Souls , adding Lightning ( +5 ) would turn almost any good  weapon into a very powerful one, despite of the character bulid or the weapon's scaling with the stats.

I agree :)



This, I stole from grandpa...It's called soap.

Nem said:
Can someone explain the difference between dark souls and demon souls? I havent played either one, but they look like they are similar games. I'm wondering if theres any difference between them.

Dark Souls looks like an upgraded version of Demon's Souls - and it probably is, in many aspects, though a lot of people consider the first game to be superior because of a number of factors mostly analyzed above. I guess that is the case with almost any sequel of a succesful new IP. To my opninion, both games are excellent. You should try them some day.



This, I stole from grandpa...It's called soap.

kabamarutr said:
Kane1389 said:
No one could possibly make an objective argument as to why Demon's Souls is any way, shape or form better than Dark Souls.


No one.


Now that my turn is up, I shall offer an aspect in which I believe the Demn's game is somewhat better. Mind you, I'm a big fan of the genre, having invested hundred's of hours on both (just like you) with 4 or more playthroughs in each.

So, the weapons ' upgrading and general choice of play is more free on the first game. This is due to the fact that there are more "S" factored weapons than one can find in Dark Souls. This brings variety and freedom of choice. One can build dexterity and can still cleave with mega-amounts of damage, just using a simple "hiltless". Hell, you can even build luck and have a monstrous attack with the "blueblood sword". ...And the most "unique" of it all, you have weapons that exact damage based on character tendency. Pure white or pure black work perfectly with the "Northern Regalia".

On Dark Souls, on the other hand, choices are limited. Sooner or later, you understand that the Black Knight set is the only option. That's why I guess we saw so many players wielding the Black Knight Great Axe in the early days of the game. If I am not mistaken, there has been several updates that brought balance to the choice of melee attacking, but is still not just as free as Demon's was.

The above does not mean that one game is better than the other. A sensible thing, since it wouldn't be enough to judge a game, but it is one aspect in which - and quite objectively - the first game is better than the other.

If I may add, the World Tendency system was more to my liking as it added variety. I especially enjoyed events, like Black Event (during Black Friday week) or White Event (during Christmas week) during which, the whole difficulty of the game was adjusted. But since it's based on "my liking", it can't be called "objective".

I agree that the upgarde system is more deep in DmS, altho i personally hated anything involving character tendency.

But what's the point of it, when in PVP it all comes down to who'll stunlock the other player first or lagstab him to oblivion. DkS offerrs a lot more in terms of strategy and combat variety. 

As a person who spent 600+ hours on PvP only, i can tell you that i never used any piece of Dark Knight armour. And BKGA is a terrible weapon. The only reason people used it before was due to backstab fishing and the insane damage it did with the hornet ring. Other than that, the weapon is slow, predictable and incredibly easy to parry. 

As far as i know, the only adjustments made in DkS regarding weapons were swing speed for great swords/ long swords and -10% damage reduction on elemental weapons.



Kane1389 said:
kabamarutr said:
Kane1389 said:
No one could possibly make an objective argument as to why Demon's Souls is any way, shape or form better than Dark Souls.


No one.


Now that my turn is up, I shall offer an aspect in which I believe the Demn's game is somewhat better. Mind you, I'm a big fan of the genre, having invested hundred's of hours on both (just like you) with 4 or more playthroughs in each.

So, the weapons ' upgrading and general choice of play is more free on the first game. This is due to the fact that there are more "S" factored weapons than one can find in Dark Souls. This brings variety and freedom of choice. One can build dexterity and can still cleave with mega-amounts of damage, just using a simple "hiltless". Hell, you can even build luck and have a monstrous attack with the "blueblood sword". ...And the most "unique" of it all, you have weapons that exact damage based on character tendency. Pure white or pure black work perfectly with the "Northern Regalia".

On Dark Souls, on the other hand, choices are limited. Sooner or later, you understand that the Black Knight set is the only option. That's why I guess we saw so many players wielding the Black Knight Great Axe in the early days of the game. If I am not mistaken, there has been several updates that brought balance to the choice of melee attacking, but is still not just as free as Demon's was.

The above does not mean that one game is better than the other. A sensible thing, since it wouldn't be enough to judge a game, but it is one aspect in which - and quite objectively - the first game is better than the other.

If I may add, the World Tendency system was more to my liking as it added variety. I especially enjoyed events, like Black Event (during Black Friday week) or White Event (during Christmas week) during which, the whole difficulty of the game was adjusted. But since it's based on "my liking", it can't be called "objective".

I agree that the upgarde system is more deep in DmS, altho i personally hated anything involving character tendency.

But what's the point of it, when in PVP it all comes down to who'll stunlock the other player first or lagstab him to oblivion. DkS offerrs a lot more in terms of strategy and combat variety. 

As a person who spent 600+ hours on PvP only, i can tell you that i never used any piece of Dark Knight armour. And BKGA is a terrible weapon. The only reason people used it before was due to backstab fishing and the insane damage it did with the hornet ring. Other than that, the weapon is slow, predictable and incredibly easy to parry. 

As far as i know, the only adjustments made in DkS regarding weapons were swing speed for great swords/ long swords and -10% damage reduction on elemental weapons.

Do you mean the point of Tendancy? Its mostly related to the story and World manipulation.

Character Tendancy effects how certain people react to you. Some will out right attack you if you are Pure White or Black.

World Tendency effects a few key things. White tendency means less/weaker enemies. Certain paths can be unlocked by Pure White. Pure Black bringes out more ferocious enemies, but they also give you like 2x the Souls and raises the rare drop rates exponentially. I find I typically am purposely turning the World to Black for this particular reason. Others you have to tread carefully as not to disturb the tendency which will be necessary for a few events.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
Kane1389 said:
kabamarutr said:
Kane1389 said:
No one could possibly make an objective argument as to why Demon's Souls is any way, shape or form better than Dark Souls.


No one.


Now that my turn is up, I shall offer an aspect in which I believe the Demn's game is somewhat better. Mind you, I'm a big fan of the genre, having invested hundred's of hours on both (just like you) with 4 or more playthroughs in each.

So, the weapons ' upgrading and general choice of play is more free on the first game. This is due to the fact that there are more "S" factored weapons than one can find in Dark Souls. This brings variety and freedom of choice. One can build dexterity and can still cleave with mega-amounts of damage, just using a simple "hiltless". Hell, you can even build luck and have a monstrous attack with the "blueblood sword". ...And the most "unique" of it all, you have weapons that exact damage based on character tendency. Pure white or pure black work perfectly with the "Northern Regalia".

On Dark Souls, on the other hand, choices are limited. Sooner or later, you understand that the Black Knight set is the only option. That's why I guess we saw so many players wielding the Black Knight Great Axe in the early days of the game. If I am not mistaken, there has been several updates that brought balance to the choice of melee attacking, but is still not just as free as Demon's was.

The above does not mean that one game is better than the other. A sensible thing, since it wouldn't be enough to judge a game, but it is one aspect in which - and quite objectively - the first game is better than the other.

If I may add, the World Tendency system was more to my liking as it added variety. I especially enjoyed events, like Black Event (during Black Friday week) or White Event (during Christmas week) during which, the whole difficulty of the game was adjusted. But since it's based on "my liking", it can't be called "objective".

I agree that the upgarde system is more deep in DmS, altho i personally hated anything involving character tendency.

But what's the point of it, when in PVP it all comes down to who'll stunlock the other player first or lagstab him to oblivion. DkS offerrs a lot more in terms of strategy and combat variety. 

As a person who spent 600+ hours on PvP only, i can tell you that i never used any piece of Dark Knight armour. And BKGA is a terrible weapon. The only reason people used it before was due to backstab fishing and the insane damage it did with the hornet ring. Other than that, the weapon is slow, predictable and incredibly easy to parry. 

As far as i know, the only adjustments made in DkS regarding weapons were swing speed for great swords/ long swords and -10% damage reduction on elemental weapons.

Do you mean the point of Tendancy? Its mostly related to the story and World manipulation.

Character Tendancy effects how certain people react to you. Some will out right attack you if you are Pure White or Black.

World Tendency effects a few key things. White tendency means less/weaker enemies. Certain paths can be unlocked by Pure White. Pure Black bringes out more ferocious enemies, but they also give you like 2x the Souls and raises the rare drop rates exponentially. I find I typically am purposely turning the World to Black for this particular reason. Others you have to tread carefully as not to disturb the tendency which will be necessary for a few events.


I know what it does and what its for, the problem it, it never fucking worked for me. I was never able to get to Miralda the executioner in 1-1 despite meeting all the requirements. And not just that, i could never met scirvir or mephistopheles and i put hundreds of hours into the game. This also stoped me from killing any primeval demons as they also never spawned anywhere, and not to mention shit ton of weapons and equipment i missed because of this broken system. I hate it how so many important aspects of the game depend on such a broken system