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Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

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This may have been asked but oh well...Is the "Power of the Cloud" the new Blast processing?

What's the best way in starting a small indie studio? I have some friends that are taking classes and how much money does it take to make smaller games.

Any other advice would be nice.

Thank you



ninjablade said:
Nyleveia said:

Number of shaders had nothing to do with getting third partys on board, and as Nintendo have shown, it has little to do with making great games either.


i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Tell me, when you play PS3 or Xbox 360 games, do you judge if the game youre playing is great based on how many shaders the console has? and if you do why do you consistently badmouth the WiiU which has more than both of those consoles?

Clearly, great games has nothing to do with shader count then, you just disagree because you don't want to accept anything positive regarding the WiiU as indicative of browsing your post history.

walsufnir said:
Nyleveia said:

PlayStation 4 on the other hand, is actually easier to develop on than the Xbox one.


Because of tools or hardware? Or both?

A bit of both, more logical SDK functions and more straight forward architecture (not just ram configuration, either).

Osc89 said:

Cool, thanks for answering. I have some more if you have the chance:

1) Following on from before, how seamless is the PS4/Vita Remote Play? Once you update the controls, how does playing a PS4 game on the Vita compare to playing a Vita game? What do you think the future of the Vita is? I've been on the fence about getting one so far.

2) Completely new topic, what is everyone saying/thinking of SteamOS and the Steam Machines? Are people looking into Linux more as a result, or is it more wait and see? And have you tried their controller? What do you think of Valve in general?

3) Probably can't answer, but does Nintendo have anything up their sleeve other than the usual games? Do you think it is too early to rule them out as contending for leader of the generation?

1) It remains to be seen how effective cross device play will be, while the idea is cool its up to the designers to take in to account the different input methods and button configuration and best use these to make a game enjoyable across different systems, in the longrun the interaction between devices will help to boost the Vita but only proportionally to the success of the Playstation 4.

2) From a games developers perspective, it doesnt change much on our end, ultimately the creation of steam boxes with different hardware configurations just gives us a narrower hardware pool to aim for, but as we need to program for everyone else too what you will end up seeing is steam specific patches for steambox hardware to resolve issues found specifically on their boxes, it wont be the revolution many believe, just as pre-built gaming PCs dont make much of a dent in the industry - there will always be people who want to build their own systems regardless of if the final spec is lower or higher than a steambox relative to price, and as long as that pool of users is larger than the steambox community (more or less a garuntee) standard pc gamers have nothing to fear.

3) I dont have any information regarding Nintendo first party software at this time, not because of NDA but because i just do not know.

dahuman said:
What kind of compilers do you use? :)

Depends on what we want to do, VS, GCC, Open64, SDK provided custom compilers, and of course when we want to push something not usually done, we sometimes write our own, we used to use stuff like codewarrior in the early days but not so much anymore.

Mmmfishtacos said:
Can you recommend a good 3d modeling program for beginners, hopefully cheap or free?

Blender or Milkshape, I have heard good things about Daz3D studio pro too, which is also free.

Aerys said:
How do we know he's a real developer ? 

You don't, to put it bluntly, you are of course free to believe what you wish, as stated in the OP, as long as you do so in a civil manner.

TimCliveroller said:

I somehow find this thread pointless. There's nothing new / interesting / relevant coming out of it. Anybody with decent technical skills could've driven it. Please ask yourself a relevant question and answer it. Say something we didn't knew - a single thing.

The threads purpose is to do Q and A, within logical boundaries, theres a lot people wish to know, if you already knew the answers to most of the questions then feel free to ask your own and I will do my best, within reason, to answer them.

Simply coming forward and stating a list of borderline NDA breaking questions and answers however yields nothing but skepticism and risk, doing so benefits nobody.

Raven722 said:
First of all, thanks for making this topic. A few pages back you made a mention about a media blackout. I have a few questions regarding that and will try to be as neutral as possible so that you may be able to answer them without giving something away.

1) How often do such blackouts occur to make it look like something is exclusive? Is this something that only happens once in a great while when a company really needs consumers to believe it or is this a common practice?

2) You said you personally don't like that this company is doing so. Is that a sentiment that is echoed among other developers you may have spoken with about it?

3) At first it sounded like this company was doing it for multiple titles but then it sounded like it was just one game in particular. Am I misinterpreting something? Is it only one game they are doing this with or multiple but that one of them is of a certain status in the market?

Thank you.

1) More recent over the past year and going forward, but as far back as the MD and SNES, it can range from basic incentive to give a title a key roll in an event or to calculate revenue based on performance, for example if a game launches on one system, at launch, then it will get sales relative to that consoles performance, as people generally lean more towards exclusives upon launch than multi platform, as buying a multi platform title at launch does less to justify your purchase. In that case if owners of the other system are suddenly given the opportunity to play the once exclusive title, even if those users had downplayed the title on forums and chatrooms worldwide, they would still buy it, and in the end total sales would be higher than launching on both systems at the same time.

Of course, theres times when blackouts are done to give the console itself more of a sales advantage, but i cant go in to that.

2)Simply a personal statement, im sure people around me mostly feel the same, but the ones whos pockets are being lined directly by such occurances are sure to disagree.

3) Multiple titles, not all of them are launch titles, and it isnt just one company doing it.

JoeTheBro said:

I'm a developer.

I'm just an indie guy that knows next to nothing about what other companies are doing with their games. Do you trust me? ;)

Doesnt matter if youre indie or signed with a major publisher, youre just as relivant to the topic as I or anyone else in the industry is.

gooch_destroyer said:
This may have been asked but oh well...Is the "Power of the Cloud" the new Blast processing? 

What's the best way in starting a small indie studio? I have some friends that are taking classes and how much money does it take to make smaller games.

Any other advice would be nice.

Thank you

I am going to skip the first question based on the way it was asked.

Starting an indie studio is only as easy, hard, cheap or expensive as those you choose to start it with. If you begin with a group of skilled people willing to work for free to get a sellable game released, on the premise that they would see a financial return upon completion, then its not so hard.

If however you find a bunch of mediocre employees who wont lift a finger until they see the green, then obviously its not going to be very easy.

How you market and approach revenue streams also directly effects how well the company does as a whole.



Nyleveia said:
ninjablade said:

i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Tell me, when you play PS3 or Xbox 360 games, do you judge if the game youre playing is great based on how many shaders the console has? and if you do why do you consistently badmouth the WiiU which has more than both of those consoles?

In one of the previous posts you said WiiU has between 150 and 200...doesn't 360 have 48x5 for 240? Not that I think that WiiU is weaker than PS360, but curious to learn which one it is.

Oh, and thanks for answering my previous question about Cerny and unified memory...



Nyleveia said:

 

Raven722 said:
First of all, thanks for making this topic. A few pages back you made a mention about a media blackout. I have a few questions regarding that and will try to be as neutral as possible so that you may be able to answer them without giving something away.

1) How often do such blackouts occur to make it look like something is exclusive? Is this something that only happens once in a great while when a company really needs consumers to believe it or is this a common practice?

1) More recent over the past year and going forward, but as far back as the MD and SNES, it can range from basic incentive to give a title a key roll in an event or to calculate revenue based on performance, for example if a game launches on one system, at launch, then it will get sales relative to that consoles performance, as people generally lean more towards exclusives upon launch than multi platform, as buying a multi platform title at launch does less to justify your purchase. In that case if owners of the other system are suddenly given the opportunity to play the once exclusive title, even if those users had downplayed the title on forums and chatrooms worldwide, they would still buy it, and in the end total sales would be higher than launching on both systems at the same time.

Of course, theres times when blackouts are done to give the console itself more of a sales advantage, but i cant go in to that.

That's such a slap in the face of the fanboys of both (all) sides that is impossibe no to laugh.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Nyleveia said:
bjoncas said:
There's a huge difference between image quality per pixel, when we compare games that lauched at the bennining of current gen vs the end of it, Do you think history will repeat itself this time or since both platform are so close to PC, it will more stable

PC is a very losely optimized platform, hardware updates are essentially band aid fixes for poor code optimization, after working with both systems for an extended period of time, I am more or less sure that if you took a similar spec pc and compared the games now, there would not be a lot in it but compare the same spec pc in 5 years time and it will not be able to match the console in terms of performance and graphics capability, there will of course be better pc hardware then and most pc gamers will probably be running the latest games at 4K, but again, that will always be the case with a modular platform.

What do you think, will that be much different with Steam-machines?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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Nyleveia said:

regarding fatslob, please just ignore rather than derail the thread, no amount of arguing is going to settle it.

Yeah, we already established in another thread, that he has no idea about programming and has diffuse knowledge about tech. He couldn't present me code to  a problem until today (specifically he avoided the thread after I asked him for that although he was extremely active in the thread before). So @all: simply assume fatslob is wrong if he talks about tech, that is a good rule of thumb that will work in most cases. His miss regarding 'sub-optimal design-choices' was another funny one, as he couldn't understand the design-choice-part he had interpreted the sub-optimal in regards to performance.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Nyleveia said:

regarding fatslob, please just ignore rather than derail the thread, no amount of arguing is going to settle it.

Yeah, we already established in another thread, that he has no idea about programming and has diffuse knowledge about tech. He couldn't present me code to  a problem until today (specifically he avoided the thread after I asked him for that although he was extremely active in the thread before). So @all: simply assume fatslob is wrong if he talks about tech, that is a good rule of thumb that will work in most cases. His miss regarding 'sub-optimal design-choices' was another funny one, as he couldn't understand the design-choice-part he had interpreted the sub-optimal in regards to performance.


This was obvoius right from the start, I thought?



HoloDust said:
Nyleveia said:
ninjablade said:

i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.

Tell me, when you play PS3 or Xbox 360 games, do you judge if the game youre playing is great based on how many shaders the console has? and if you do why do you consistently badmouth the WiiU which has more than both of those consoles?

In one of the previous posts you said WiiU has between 150 and 200...doesn't 360 have 48x5 for 240? Not that I think that WiiU is weaker than PS360, but curious to learn which one it is.

Oh, and thanks for answering my previous question about Cerny and unified memory...


360 has 48 shaders split into 5 vector vector units per shader, the wiiu is split differently, I can give the exact numbers but its higher than the 48 on the 360. This is of course comparing shader units and NOT ALU.



if you develop the same game on xbone and ps4 which is easier to develop better graphics quality and in what ways