ninjablade said:
Nyleveia said:
HoloDust said:
Nyleveia said:
ninjablade said:
i don't agree with this, if the orginial wii was half as powerful as a 360 it would have gotten way more third party games and established it self just like the 360, but they chose only to focus on motion controls.
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Tell me, when you play PS3 or Xbox 360 games, do you judge if the game youre playing is great based on how many shaders the console has? and if you do why do you consistently badmouth the WiiU which has more than both of those consoles?
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In one of the previous posts you said WiiU has between 150 and 200...doesn't 360 have 48x5 for 240? Not that I think that WiiU is weaker than PS360, but curious to learn which one it is.
Oh, and thanks for answering my previous question about Cerny and unified memory...
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360 has 48 shaders split into 5 vector vector units per shader, the wiiu is split differently, I can give the exact numbers but its higher than the 48 on the 360. This is of course comparing shader units and NOT ALU.
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360 has a total of 240 shaders, you said the wiiu gpu has a total of 150-200 shaders, the wiiu alu blocks can only contain 20 or 40 shaders per block, so how can it be higher then 360 when you said its less then 200.
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It has 48 shader units and each of those is split into banks of 5 vector units, actually more accurately these are vec4+scalar.
Wiius count when all units are divided as with the 360 is lower than the 360 but elsewhere it is not.
Again I can't give you exact details but I would advise against you running around thinking that the wiiu is less powerful than the 360, to save yourself the embarrassment.