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Forums - Microsoft - Battlefield 4 on Xbox One could feature head-tracking

Does head tracking need to be available at launch? I guess they could solve it with a patch unless they do not want to add som animations.



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JoeTheBro said:
endimion said:
head tracking in cover mode for FPS will be pure awesomeness, finally I won't look like tard leaning on my couch.... since it is already a naturally occurring reflex for me it makes complete sense... especially if you can do a progressive peak...


That's probably not the head tracking they are talking about. All this is is rotation, not translation.

It's not at all something you'd want in an fps.



did you read the OP?

GameSpot

Battlefield 4 on Xbox One could feature Kinect-powered head-tracking, executive producer Patrick Bach said in a new interview on the Xbox Wire.

He explained that DICE is "looking into" features that "enhance" controls, including using Kinect for peeking and leaning, as well as further head-tracking. This is in addition to using Kinect for voice commands.

In July, DICE general manager Karl Magnus Troedsson said Battlefield 4 would use Kinect on Xbox One only "where it will make sense."

"We have a pretty pragmatic view [on Kinect]," Magnus Troedsson said at the time. "Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players."

Also in the Xbox Wire interview, Bach confirmed that Battlefield 4 on Xbox One will support 64 players and run at 60 frames-per-second. "This is a big deal for us because it's always something we've wanted to deliver but we couldn't do it without taking away from the core 'Battlefield' experience," he said.

http://uk.gamespot.com/news/battlefield-4-on-xbox-one-could-feature-head-tracking-6414538?edition=desktop

 

 

doing like it forza makes absolutely no sense what so ever except maybe a little tilte just for atmosphere effect in cinematics.... but other than that it is moronic since you can freely move your character head in free roaming... the only time it makes sense is in position where you loose the head movement of your character, such as when you take cover, crop or lean.... it could be great in sniper mode also.. a litle tilt to the left while in scope to check out without scope ut without loosing your scope focus.....
I can think of plenty of ways to implement it in subtle ways that would actually improve gameplay since right now you have 0 freedom in those situation with the pad...
but doing it like in forza is plain silly and looking at how they talk about it I doubt it's that they are talking about, there is nothing pragmatic or enhancing into that....

people should have a little more faith sometimes, it's not kinect 1 we are talking about with tacky features thrown in on the go to please MS... this is probably DICE directly who wants to experiment without MS pushing too hard... it's kinect 2 we are talking about a device that is not working on the same tech as kinect1 that has dedicated co pro that are way better than what existed before, capable to track so accuratly that it knows if you are talking, smilling, eyes open or closed etc and it can do it in the dark.... I have absolutely no doubt that we will see great implementaion of kinect features in games and they will work better than anything Kinect 1 ever did..

 



many people already lean their heads to the left or right when they play ego-shooters so it would be good if the game would recognize that. would give a more natural feel.

and no, you wouldn't need a 3-screen setup or whatever some peoples ideas are. there is a difference between leaning your head but still having your sight on the screen in front of you or turning your head to the left or right...it's really not that hard to think about how it would work.



OdinHades said:
I played some game with head tracking on PC some years ago. I didn't like it much, it just feels unnatural, because you have to move your head, but your eyes keep focused on the screen. It's really strange, I can't even describe it. It just doesn't equal the natural movement you would do in RL.

But maybe it just takes some getting used to, I don't know. Nice feature nonetheless, as everyone who doesn't want to use it can just ignore it.


never tried on PC but it makes sense since you are closer to the screen.... the proximity can be an issue...

and if it's translation they are talking about and not turning your head it might be completely different....  imagine covered behind a wall tilting on the side a little to have a peak...



endimion said:

doing like it forza makes absolutely no sense what so ever except maybe a little tilte just for atmosphere effect in cinematics.... but other than that it is moronic since you can freely move your character head in free roaming... the only time it makes sense is in position where you loose the head movement of your character, such as when you take cover, crop or lean.... it could be great in sniper mode also.. a litle tilt to the left while in scope to check out without scope ut without loosing your scope focus.....
I can think of plenty of ways to implement it in subtle ways that would actually improve gameplay since right now you have 0 freedom in those situation with the pad...
but doing it like in forza is plain silly and looking at how they talk about it I doubt it's that they are talking about, there is nothing pragmatic or enhancing into that....

people should have a little more faith sometimes, it's not kinect 1 we are talking about with tacky features thrown in on the go to please MS... this is probably DICE directly who wants to experiment without MS pushing too hard... it's kinect 2 we are talking about a device that is not working on the same tech as kinect1 that has dedicated co pro that are way better than what existed before, capable to track so accuratly that it knows if you are talking, smilling, eyes open or closed etc and it can do it in the dark.... I have absolutely no doubt that we will see great implementaion of kinect features in games and they will work better than anything Kinect 1 ever did..

 

My apologies for not noticing that.

@BOLD If DICE does do head-tracking and translation tracking, they'll do it on the 360 too.



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JoeTheBro said:
endimion said:

doing like it forza makes absolutely no sense what so ever except maybe a little tilte just for atmosphere effect in cinematics.... but other than that it is moronic since you can freely move your character head in free roaming... the only time it makes sense is in position where you loose the head movement of your character, such as when you take cover, crop or lean.... it could be great in sniper mode also.. a litle tilt to the left while in scope to check out without scope ut without loosing your scope focus.....
I can think of plenty of ways to implement it in subtle ways that would actually improve gameplay since right now you have 0 freedom in those situation with the pad...
but doing it like in forza is plain silly and looking at how they talk about it I doubt it's that they are talking about, there is nothing pragmatic or enhancing into that....

people should have a little more faith sometimes, it's not kinect 1 we are talking about with tacky features thrown in on the go to please MS... this is probably DICE directly who wants to experiment without MS pushing too hard... it's kinect 2 we are talking about a device that is not working on the same tech as kinect1 that has dedicated co pro that are way better than what existed before, capable to track so accuratly that it knows if you are talking, smilling, eyes open or closed etc and it can do it in the dark.... I have absolutely no doubt that we will see great implementaion of kinect features in games and they will work better than anything Kinect 1 ever did..

 

My apologies for not noticing that.

@BOLD If DICE does do head-tracking and translation tracking, they'll do it on the 360 too.


My apologies, I tend to go a little hard on forums didn't want to

yeah but even if I use a lot my kinect right now, for that kind of use I'm not sure it can handle it properly especially for peaking in cover mode... not sensitive enough maybe, but it could be cool. Even in cover mode behind sand bag wall, just peak on top by elevating your head a little.... best would be to be able to fake it with a cap or a hat just to find a sniper position or something.



Zappykins said:
Mmmfishtacos said:
Head tracking would only really be good in a racing game with a 3 screen set up. It would be absolutely pointless ( and a negative) on a single screen shooter.

Well, never did I think I would see the day. 

Mmmfishtacos praises Forza 4 on the Xbox 360 with Kinect cause it delivers what they want.  Multiple screen set up, and Head tracking!

That's awesome!  Hope you are enjoying the game, and showing your support to the Turn 10 Studios development on Xbox.

Still, depending on how it's done, it might be even more useful on the Xbox One in BattleField 4.

You do know that gt5 has it, right? Besides forza 3 was better than 4.



endimion said:
OdinHades said:
I played some game with head tracking on PC some years ago. I didn't like it much, it just feels unnatural, because you have to move your head, but your eyes keep focused on the screen. It's really strange, I can't even describe it. It just doesn't equal the natural movement you would do in RL.

But maybe it just takes some getting used to, I don't know. Nice feature nonetheless, as everyone who doesn't want to use it can just ignore it.


never tried on PC but it makes sense since you are closer to the screen.... the proximity can be an issue...

and if it's translation they are talking about and not turning your head it might be completely different....  imagine covered behind a wall tilting on the side a little to have a peak...

I actually do see more subtle moviements worth while which can take the place of a button on a controller.  I believe motion has a place in FPS games where you use it for subtle things like bringing up a different hud.



Machiavellian said:
endimion said:
OdinHades said:
I played some game with head tracking on PC some years ago. I didn't like it much, it just feels unnatural, because you have to move your head, but your eyes keep focused on the screen. It's really strange, I can't even describe it. It just doesn't equal the natural movement you would do in RL.

But maybe it just takes some getting used to, I don't know. Nice feature nonetheless, as everyone who doesn't want to use it can just ignore it.


never tried on PC but it makes sense since you are closer to the screen.... the proximity can be an issue...

and if it's translation they are talking about and not turning your head it might be completely different....  imagine covered behind a wall tilting on the side a little to have a peak...

I actually do see more subtle moviements worth while which can take the place of a button on a controller.  I believe motion has a place in FPS games where you use it for subtle things like bringing up a different hud.

but thart's the entire point, not adding yet another input on the pad, there are way to many stuff already.... if I want detailed accurate inputs with gazillion of options I play on PC with a keyboard and mouse.... if I opt for a pad it's for leisure not accuray and competitive play...


of course pad input can provide more accuracy.... that is not what I'm looking for, I'm looking for fun factor and originality. that's why a lot of people don't like kinect, they are just way too serious when they play games..... me I'd rather say "GRENADE!!!!!!" than push a button since I already say stupid shit anyway when I throw grenades in halo for instance.... what would be awesome at some point is to create your own voice command for games.... I'd go all john McClane
 in MP lol



Mmmfishtacos said:
Zappykins said:
Mmmfishtacos said:
Head tracking would only really be good in a racing game with a 3 screen set up. It would be absolutely pointless ( and a negative) on a single screen shooter.

Well, never did I think I would see the day. 

Mmmfishtacos praises Forza 4 on the Xbox 360 with Kinect cause it delivers what they want.  Multiple screen set up, and Head tracking!

That's awesome!  Hope you are enjoying the game, and showing your support to the Turn 10 Studios development on Xbox.

Still, depending on how it's done, it might be even more useful on the Xbox One in BattleField 4.

You do know that gt5 has it, right? Besides forza 3 was better than 4.

GT5 has head tracking?  News to me.  Do you have to hold the move(s) to the side of your head? or does it do it through the PS eye?

So Forza 3 is even better?  Wow, that's so cool.  Yea, more Xbox 360 games to play.

Thanks for the Tip!



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!