Mmmfishtacos said: Head tracking would only really be good in a racing game with a 3 screen set up. It would be absolutely pointless ( and a negative) on a single screen shooter.
Well, never did I think I would see the day.
Mmmfishtacos praises Forza 4 on the Xbox 360 with Kinect cause it delivers what they want. Multiple screen set up, and Head tracking!
That's awesome! Hope you are enjoying the game, and showing your support to the Turn 10 Studios development on Xbox.
Still, depending on how it's done, it might be even more useful on the Xbox One in BattleField 4.
You do know that gt5 has it, right? Besides forza 3 was better than 4.
GT5 has head tracking? News to me. Do you have to hold the move(s) to the side of your head? or does it do it through the PS eye?
So Forza 3 is even better? Wow, that's so cool. Yea, more Xbox 360 games to play.
Thanks for the Tip!
Uses the ps Eye and does translational as well as rotational tracking
Uses the ps Eye and does translational as well as rotational tracking
Oh, so only in Arcade mode. It's disappointing he said it cause more harm than good. Bummer.
Will at least do multiple screens like you can set up Forza 4?
Yes you can do that too.
He says turning does more harm then good, it screws up your position on the road as you see him veer off the road while playing with it. (btw he has everything said to max for demonstration, it's fully configurable) And I agree with him on that part. Turning the viewpoint while turning the car sucks.
But he also says translation (which Forza doesn't do) is really useful and feels natural (unlike rotation) and he hopes to see that in a motor racing game.