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Forums - Nintendo - When will a game use two Wii U Gamepads?

Tagged games:

 

Which game will be the first to have 2 Gamepads functionality?

Mario Kart 8 35 20.59%
 
Super Smash Bros. 7 4.12%
 
Super Mario 3D World 3 1.76%
 
Some other unreleased or unnanounced game 70 41.18%
 
Some already released game 2 1.18%
 
Never 48 28.24%
 
See results 5 2.94%
 
Total:170
pokoko said:
They're having trouble selling people on one, if it gets out that some games need an extra $100 investment to enjoy fully, they might have some bad PR on their hands.

"Mom! We need another gamepad so we can play Mariyonetta together!"

"Go to hell! I'm taking the whole damn thing back to Walmart and spurgeonryan had better give me my money back! Screw you, Nintendo!"

See, we'd have chaos. I doubt it will happen.

2006:

"Mom, I need a classic controller and and 2 extra Wii Remotes and Nunchucks to play with my friends."

"Okay dear!"

Why is it different?



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outlawauron said:

That price is. No way they could sell that for anything less than $150, and they'd be taking a huge loss if they did.

Huge loss? Really? I don't see the Gamepad costing more than 50% of the console.



oniyide said:
FromDK said:
oniyide said:
PigPen said:

If you're going to reply tell me something I don't know. You don't think I know the Wii U comes with one gamepad. Nintendo can sell a separate gamepad in stores.


never said you didnt know that. Ninty can sell what they want, but it dont mean nothing if the system itself cant support two gamepads. The fact that they dont sell it separately tells me it must be expensive on its own, would love to see how they market a controller that cost close to 100 bucks

No that tells you that nintendo don't want consumers to think they can use it with wii.. Think of them casuals, who thought it was.. After this cristmas it will no longer be a problem, people will know.. :)

Ont.. i think mariokart will support it.. but not like a tablet controller (or also).. I'm pretty sure Nintendo will make a headversion of the upad..

Meaning.. Mariokart bundlet with a headversion of the upad (cheapper becurse it will not need buttons or touch) giving us true VR.

If they did.. it will make perfect sense to support 2 players (headversion of upad)  and others can watch.. or even join the game on tv..

(i think that why the new zelda also supports playing in first person.. and i think Bawl will support it to..  :)


nope, what NoirSon said makes a lot more sense, their not selling two pads because of confusion and basically the SYSTEM itself cannot support two. If it could they would have had games supporting it already. Mario Kart8 is not gonna support nothing, its coming out too soon for Ninty to have to do anything about it. I dont even think a firmware update could deal with this, it would have to massive.


Nintendo said it could.. and why not..

Do you think it's that more complex.. and so much more power.. to send 2 spilscreen image to the upad (instead of the tv) and u do know that one of the launch games (call of duty) run perfect 2 player on tv and upad.. and that is a big game (complex).. easy and  almost whitout any optimization .. (meaning i'm pretty sure the wii-u hardware can handle it)  AND NINTENDO HAD VERIFIED IT...



Jizz_Beard_thePirate said:
I honestly think they said it will support 2 gamepads only to stop the bitching... having another gamepad will cut the performance by half so unless they are gonna magically teleport better CPU/GPU in our wiiU's, I dont see that happening

What? Performance cut in half? Do you really thought about that?

 

It really depends what you display on the two gamepads. Menus? No sweat. Different screens into a highly detailed 3D-world: that is some work to do, yes. But not the same as to render to the first gamepad AND the TV. You probably forgot about the TV. That has higher resolution. Even if we assume, it would only rendered for the gamepad, it doesn't need the same power for rendering again. The 3D-models are already loaded and precalculations done, it only renders a different camera-angle into this. That certainly doesn't need the same power again, as rendering for the first time.



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morenoingrato said:
outlawauron said:

That price is. No way they could sell that for anything less than $150, and they'd be taking a huge loss if they did.

Huge loss? Really? I don't see the Gamepad costing more than 50% of the console.

We know that Nintendo charges $150 for replacement gamepads already. The cost of that + game would would be huge.



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outlawauron said:
morenoingrato said:
outlawauron said:

That price is. No way they could sell that for anything less than $150, and they'd be taking a huge loss if they did.

Huge loss? Really? I don't see the Gamepad costing more than 50% of the console.

We know that Nintendo charges $150 for replacement gamepads already. The cost of that + game would would be huge.

Oh. I didn't know that.

But meh, I think they are trying to profit somehow with that replacement unit.



archbrix said:
oniyide said:
[...]

their not selling two pads because of confusion and basically the SYSTEM itself cannot support two.

Wrong:

http://www.ign.com/articles/2011/06/14/fils-aime-wii-u-can-support-two-controllers

 

If it could they would have had games supporting it already.

The current BOM of the Gamepad would probably make the cost of buying the console and an extra controller close to $500 for the consumer. It would make sense to wait until the cost comes down on the Gamepad (not to mention the console) before introducing games that take advantage of this setup.

 

Mario Kart8 is not gonna support nothing, its coming out too soon for Ninty to have to do anything about it.

Agreed.

 

I dont even think a firmware update could deal with this, it would have to massive.

You're not thinking outside the box. Streaming a full, graphic-intensive game to two Gamepads while simultaneously displaying on the TV is almost certainly not in the cards. But consider simpler tasks instead, like two users play calling in Madden or a WiiU Party sequel with something simple being displayed on the Gamepads independent of the full game which is displayed only on the TV. It's not about trying to display a full game multiple times, but using the screen and its functionality in unique, simpler ways - something that would most often be akin to "casual games"; and at the moment the entry price of this functionality is prohibitively expensive for that market.

 

I dont trust Fils-Aime as far as I can throw him, same with Reggie. Theyve flipflopped to many times on the whole WIi U since inception, ill believe it when I see it and if I see eat ill eat crow with a glass of Pepsi

Agree on the expense.

"You're not thinking outside the box. Streaming a full, graphic-intensive game to two Gamepads while simultaneously displaying on the TV is almost certainly not in the cards"  This function is what im talking about in terms of multipad support, if they cant do that, then the whole thing IMHO is halfassed. Even your simpler tasks thing is not going to work for the reasons you already listed. Hell by the time is does get cheap enough to do something like that, alot of time might have passed, and will people honestly give  a crap by then? I seriously doubt it. 

Nothing Ninty has put out has been graphically intensive, why couldnt nintylandsupport two controllers? NSMB? 



FromDK said:
oniyide said:
FromDK said:
oniyide said:
PigPen said:

If you're going to reply tell me something I don't know. You don't think I know the Wii U comes with one gamepad. Nintendo can sell a separate gamepad in stores.


never said you didnt know that. Ninty can sell what they want, but it dont mean nothing if the system itself cant support two gamepads. The fact that they dont sell it separately tells me it must be expensive on its own, would love to see how they market a controller that cost close to 100 bucks

No that tells you that nintendo don't want consumers to think they can use it with wii.. Think of them casuals, who thought it was.. After this cristmas it will no longer be a problem, people will know.. :)

Ont.. i think mariokart will support it.. but not like a tablet controller (or also).. I'm pretty sure Nintendo will make a headversion of the upad..

Meaning.. Mariokart bundlet with a headversion of the upad (cheapper becurse it will not need buttons or touch) giving us true VR.

If they did.. it will make perfect sense to support 2 players (headversion of upad)  and others can watch.. or even join the game on tv..

(i think that why the new zelda also supports playing in first person.. and i think Bawl will support it to..  :)


nope, what NoirSon said makes a lot more sense, their not selling two pads because of confusion and basically the SYSTEM itself cannot support two. If it could they would have had games supporting it already. Mario Kart8 is not gonna support nothing, its coming out too soon for Ninty to have to do anything about it. I dont even think a firmware update could deal with this, it would have to massive.


Nintendo said it could.. and why not..

Do you think it's that more complex.. and so much more power.. to send 2 spilscreen image to the upad (instead of the tv) and u do know that one of the launch games (call of duty) run perfect 2 player on tv and upad.. and that is a big game (complex).. easy and  almost whitout any optimization .. (meaning i'm pretty sure the wii-u hardware can handle it)  AND NINTENDO HAD VERIFIED IT...

Ninty could say what they want, I dont trust them as they have flipflopped on Wii U since the beginning actions speak lounder than words, and the fact that its been out for almost a year and it still doesnt support two controllers, tells me at the very least its to expensive to do or worst case scenario it cant be done. COD, ok, not seeing the point that game doesnt support two gamepads and until I see one that does it im gonna remain skeptical



FromDK said:
oniyide said:
FromDK said:
oniyide said:
PigPen said:

If you're going to reply tell me something I don't know. You don't think I know the Wii U comes with one gamepad. Nintendo can sell a separate gamepad in stores.


never said you didnt know that. Ninty can sell what they want, but it dont mean nothing if the system itself cant support two gamepads. The fact that they dont sell it separately tells me it must be expensive on its own, would love to see how they market a controller that cost close to 100 bucks

No that tells you that nintendo don't want consumers to think they can use it with wii.. Think of them casuals, who thought it was.. After this cristmas it will no longer be a problem, people will know.. :)

Ont.. i think mariokart will support it.. but not like a tablet controller (or also).. I'm pretty sure Nintendo will make a headversion of the upad..

Meaning.. Mariokart bundlet with a headversion of the upad (cheapper becurse it will not need buttons or touch) giving us true VR.

If they did.. it will make perfect sense to support 2 players (headversion of upad)  and others can watch.. or even join the game on tv..

(i think that why the new zelda also supports playing in first person.. and i think Bawl will support it to..  :)


nope, what NoirSon said makes a lot more sense, their not selling two pads because of confusion and basically the SYSTEM itself cannot support two. If it could they would have had games supporting it already. Mario Kart8 is not gonna support nothing, its coming out too soon for Ninty to have to do anything about it. I dont even think a firmware update could deal with this, it would have to massive.


Nintendo said it could.. and why not..

Do you think it's that more complex.. and so much more power.. to send 2 spilscreen image to the upad (instead of the tv) and u do know that one of the launch games (call of duty) run perfect 2 player on tv and upad.. and that is a big game (complex).. easy and  almost whitout any optimization .. (meaning i'm pretty sure the wii-u hardware can handle it)  AND NINTENDO HAD VERIFIED IT...

Yet, Nintendo has yet to show it.

I mean, sure you can play 2 player multiplayer with the tv and GamePad but the amount of strain necessary to have multiplayer on two seperate GamePads and a TV? Maybe it is possible but how much can it run at the same constant graphical frame rate that Nintendo has put stock in their games running at whether on the GamePad or TV with the Wii U? Or another 2 GamePad situation could have been two players checking the internet and Miiverse separately on a paused game. Does the Wii U's current performance look like it is built to handle that many things at once?

Heck, if it was possible, why hasn't a Indie developer or one of Nintendo's smaller studios done it with even lower graphical heavy digital only release? Its a combination of things no doubt including not wanting to confuse the more gaming illiterate but if Nintendo could have pulled extra money selling the GamePad, I don't think they'd leave that on the table just to make things simpler for soccer moms. Shoot, even taking that into account, why not allow it to work when friends bring over their own GamePads and try to play games with that.There are more benefits and potential gaming experiences with using 2 GamePads for local multiplayer then just one and unless Nintendo really has fall off they should know this.

I mean maybe down but given all the evidence to the contrary, including the RAM in the Wii U itself with half being dedicated to the OS alone, I can't see it being as easy as Nintendo said, especially if they won't make games that use the feature on a system where the controller was meant to be a major selling point.



oniyide said:
I dont trust Fils-Aime as far as I can throw him, same with Reggie. Theyve flipflopped to many times on the whole WIi U since inception, ill believe it when I see it and if I see eat ill eat crow with a glass of Pepsi

 

Um... I assume the second person you're referring to here is Pachter, since Fils-aime is Reggie...

And you can take Pachter completely out of the equation (he was just the one speaking in that link) because Reggie confirmed it himself at E3 2012. If you choose not to believe him, that's your choice. I know Reggie has stated things in the past like WiiU's COD running superior to other versions, but that's more marketing bs than confirming that the console can achieve a specific function, so we'll see I guess.

 

"You're not thinking outside the box. Streaming a full, graphic-intensive game to two Gamepads while simultaneously displaying on the TV is almost certainly not in the cards" This function is what im talking about in terms of multipad support, if they cant do that, then the whole thing IMHO is halfassed. Even your simpler tasks thing is not going to work for the reasons you already listed. Hell by the time is does get cheap enough to do something like that, alot of time might have passed, and will people honestly give  a crap by then? I seriously doubt it. 

Nothing Ninty has put out has been graphically intensive, why couldnt nintylandsupport two controllers? NSMB?

You make it sound as if the WiiU is coming up on its last year on the market. The system is not even close to the market penetration it will be at two years from now and the price isn't even officially $299 yet for the deluxe model, much less $199. Why would people not care in the future if Nintendo does indeed back up their two-gamepad functionality with good software?

Regarding Nintendoland, again the answer is most likely the high price of the Gamepad (especially at launch). Miyamoto had talked about the idea of a friend just bringing over their own Gamepad for multiplayer, but people without that luxury who would just want to purchase a second one would find themselves spending an addition $150 or so. It's much better not to implement these features for the launch software because of the prohibitively high cost of the extra peripheral and NSMB wouldn't benefit from the extra Gamepad.