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Forums - Microsoft - Lanning: Xbox One team should be fired over indie stance

pokoko said:
J_Allard said:
pokoko said:

Edit:  Oh, and one other thing.  It's going to be interesting to see how some of these people who deny any problems at all change their tune when Microsoft comes out and says they're going to improve the way they handle small developers.

Uh.. haven't they already said this?

Uh.. then doesn't that make all the people in denial-mode look all the more silly?  

I am not seeing anyone in this thread in "denial-mode". Your belief that a wide open system is better for gamers is just an opinion. Others might believe the opposite, because it prevents a slew of garbage from being released on the service. And they might not believe that an extremely small, handful of indie developers bitching is worth changing and allowing anyone to release something on XBLA. Especially when many of those handful complaining, have released great games on XBLA first or exclusive in general.

The manner in which these people complain also explains why people shit on them. Jonathan Blow, Lanner, the FEZ guy whose name I am forgetting.



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kitler53 said:
JayWood2010 said:
think-man said:
Didn't xbox used to be the place to go for indies? what changed....


Nothing has changed.  MSFT often times searches for arcade titles and publishes them. 

I find it crazy that this has even been a complaint among "supposed fans"as of lately when MSFT has been known for bringing some of the biggest arcade games to X360 first or completely exclusive including.

Castle Crashers
Trials
BattleBlock Theater 2013
Minecraft2012
Elysian Tales 2012

Braid
Bastion
FEZ 2012
Geometry Wars
Trials Evolution 2012
Shadow Complex
Geometry Wars 2
Terraria 2013
Max: The Curse of Brotherhood 2013
Crimson Dragon 2013

REZ
Hydro Thunder Hurricane
State if Decay 2013
Hexic HD
Happy Wars 2013
Limbo
Splosion Man
Ms Splosion Man
Toy Soldiers
Maw
Deadlight 2012

And this list goes on.  All these games has been exclusive or timed exclusives as far as i am aware.  I find it odd that XBLA has been the biggest digital store on consoles and known for bringing the biggest games excluding a few, yet "Supposed Fans" are complaining.  Now I understand indie developers complaining, but not fans because you guys have got a ton from XBLA this gen and that is because they go out and search for talent.

that is a great list.

...now put release dates on each of those titles.  i think you'll find a worriesome trend emerging.

10 of them are from the last year so not sure where you are going at with this?  If you are implying the XBLA has been the best it has ever been since 2012 i agree.  I have bought more XBLA games in the last 16 months combined than i did in the previous 7 years.  






       

Sorry, but the team should be fired for their stance towards consumers before the stance towards indies. But that is bad aswell.



JayWood2010 said:

10 of them are from the last year so not sure where you are going at with this?  If you are implying the XBLA has been the best it has ever been since 2012 i agree.  I have bought more XBLA games in the last 16 months combined than i did in the previous 7 years.  




Random note: I'm fairly sure Terraria didn't release first on XBLA.  Wikipedia page says it released the same week on PSN and one day earlier because of what day of the week each service updates.  



...

Torillian said:
JayWood2010 said:

10 of them are from the last year so not sure where you are going at with this?  If you are implying the XBLA has been the best it has ever been since 2012 i agree.  I have bought more XBLA games in the last 16 months combined than i did in the previous 7 years.  




Random note: I'm fairly sure Terraria didn't release first on XBLA.  Wikipedia page says it released the same week on PSN and one day earlier because of what day of the week each service updates.  

Noted. 




       

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An indie developer who thinks he is far more important than he is actually is, shocking!

Indie developers love to get on their high horse, but Sony and M$ have repeatedly backed odd indie projects if they think they can be successful. Just produce a game that looks like it will be good and people will buy it! It is very rare that high quality games don't at least sell reasonably well

I really hate indies



J_Allard said:
pokoko said:

Uh.. then doesn't that make all the people in denial-mode look all the more silly?  

I am not seeing anyone in this thread in "denial-mode". Your belief that a wide open system is better for gamers is just an opinion. Others might believe the opposite, because it prevents a slew of garbage from being released on the service. And they might not believe that an extremely small, handful of indie developers bitching is worth changing and allowing anyone to release something on XBLA. Especially when many of those handful complaining, have released great games on XBLA first or exclusive in general.

The manner in which these people complain also explains why people shit on them. Jonathan Blow, Lanner, the FEZ guy whose name I am forgetting.

Wide open system?  What are you talking about?  I've said nothing about a wide open system.  I have no clue where you got that from.  Refining your process so that developers spend their time developing rather than jumping through hoops does not mean "a wide open system".  The PS4 doesn't have a wide open system and no one is complaining about that.  What are you even saying, that red tape and muddied communication is a good thing?

Honestly, I give up on this subject.  Anyone who complains the least little bit gets attacked, even the whole of small game development gets attacked, which is bloody stupid.  As someone who is into gaming for games, it kind of sickens me to see people turn against games for the sake of loyalty to a console.

This whole thing has left me in a state of shock.  



pokoko said:

Wide open system?  What are you talking about?  I've said nothing about a wide open system.  I have no clue where you got that from.  Refining your process so that developers spend their time developing rather than jumping through hoops does not mean "a wide open system".  The PS4 doesn't have a wide open system and no one is complaining about that.  What are you even saying, that red tape and muddied communication is a good thing?

Honestly, I give up on this subject.  Anyone who complains the least little bit gets attacked, even the whole of small game development gets attacked, which is bloody stupid.  As someone who is into gaming for games, it kind of sickens me to see people turn against games for the sake of loyalty to a console.

This whole thing has left me in a state of shock.  

I'm talking about the content in the article and the replies in the thread. The main issue a small handful of indies have is the inability to self-publish. They want a system where anyone can publish their own thing. If Oddworld Inhabitants could publish their own games on XBLA, Stranger's Wrath HD would be on there already. The "red tape and muddied communication" is based on what? Lanning? The guy who craps on whoever he isn't currently working with and has done so since the PS1 days? The FEZ guy bitching about patch fees? It's cute the way you let a few bad apples spoil the whole bunch.

I never said or implied slowing down game development is a good thing. What I believe is a good thing though, as a gamer, is a platform where the crappiest games are not picked up by publishers and thus never see the light of day on my platform, and a pricing policy that ensures the games that do get released, are done so after extensive bug testing so that the future updates are minimal. MS recently changed this policy and now don't charge for updates. We'll wait and see how that goes.

I don't see anyone in this thread attacking you, but I do you see attacking many people in this thread from your first reply and on. I mean, lets see.. the people who disagree with you are akin to religious zealouts, just mindless, rabid fanboys lashing out in the most primal fashion. The results of which, just sicken you right down to your core. Isn't that about right? Step off the high horse please.



Chris Hu said:
Meh, I don't really care much about indie games as a matter of fact the 360 had too many indie games.


I thought I was the only one that felt this way. I figured that's why MS was taking away self-publishing. That way they can weed out the bad games. Even the whole fee for patches makes sense to me. The 1st patch is free and you are charged after that. Back in the days games were done right the 1s time. Now they release a brken game and keep patching it. That's not fun for gamers.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

J_Allard said:
pokoko said:

Wide open system?  What are you talking about?  I've said nothing about a wide open system.  I have no clue where you got that from.  Refining your process so that developers spend their time developing rather than jumping through hoops does not mean "a wide open system".  The PS4 doesn't have a wide open system and no one is complaining about that.  What are you even saying, that red tape and muddied communication is a good thing?

Honestly, I give up on this subject.  Anyone who complains the least little bit gets attacked, even the whole of small game development gets attacked, which is bloody stupid.  As someone who is into gaming for games, it kind of sickens me to see people turn against games for the sake of loyalty to a console.

This whole thing has left me in a state of shock.

I'm talking about the content in the article and the replies in the thread. The main issue a small handful of indies have is the inability to self-publish. They want a system where anyone can publish their own thing. If Oddworld Inhabitants could publish their own games on XBLA, Stranger's Wrath HD would be on there already. The "red tape and muddied communication" is based on what? Lanning? The guy who craps on whoever he isn't currently working with and has done so since the PS1 days? The FEZ guy bitching about patch fees? It's cute the way you let a few bad apples spoil the whole bunch.

I never said or implied slowing down game development is a good thing. What I believe is a good thing though, as a gamer, is a platform where the crappiest games are not picked up by publishers and thus never see the light of day on my platform, and a pricing policy that ensures the games that do get released, are done so after extensive bug testing so that the future updates are minimal. MS recently changed this policy and now don't charge for updates. We'll wait and see how that goes.

I don't see anyone in this thread attacking you, but I do you see attacking many people in this thread from your first reply and on. I mean, lets see.. the people who disagree with you are akin to religious zealouts, just mindless, rabid fanboys lashing out in the most primal fashion. The results of which, just sicken you right down to your core. Isn't that about right? Step off the high horse please.

Attack me?  Why would they do that, I'm not a developer.  Huh?

What I see are people bad-mouthing indie games in general because a few have come out and complained about Microsoft policies.  That, to me, is absurd.  Every single developer who has said a negative thing about Microsoft's procedures has been torn down and called desperate or stupid.  What do you think I should say about that, that it's all on the money?  That the very act of saying Microsoft needs to improve means these developers are crap?  Give me a break.

Also, you seem to be building a false argument.  The ability to self-publish does not mean the platform holder has to accept a game.  The two things have zero to do with one another.  Trying to link them in order to down-play self-publishing is nonsensical.  The entire "but it will be flooded with worhless games" argument has no relevance to this discussion.  Most of the more successful of the small developers CAN get a publisher, they just think the need to share their revenue for NOTHING is a complete waste.  You think Machinarium couldn't get a publisher?

“Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.”  --  http://www.xblafans.com/indie-adventure-game-machinarium-refused-for-xbla-41.html

Microsoft is losing out on some quality games because of their policies.  Maybe not a lot of games, but you'd think a person who really cared about gaming would hate to lose some good experiences for nothing.