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RE4 or LoU?

RE4 185 29.98%
 
LoU 331 53.65%
 
Haven't played both games 66 10.70%
 
Undecided 34 5.51%
 
Total:616
AZWification said:

               Final Fantasy  X was a mediocre FF game , but overall, it was  good. MGS2 was a dissapointing MGS game, but overall it was good. It happens with a lot of games.  For me, RE3 was dissapointing compared to RE1 and RE2  as an overall game, not only as a RE game. It had a badass soundtrack though. I even gave a spot to the music that plays during the credits in my top favorite tracks.

I don't like you.

At least you can appreciate the soundtrack.



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brendude13 said:
AZWification said:

               Final Fantasy  X was a mediocre FF game , but overall, it was  good. MGS2 was a dissapointing MGS game, but overall it was good. It happens with a lot of games.  For me, RE3 was dissapointing compared to RE1 and RE2  as an overall game, not only as a RE game. It had a badass soundtrack though. I even gave a spot to the music that plays during the credits in my top favorite tracks.

I don't like you.

At least you can appreciate the soundtrack.

      When a soundtrack is badass, it is badass. The newer RE games have really forgettable soundtracks compared to the older RE games.



                
       ---Member of the official Squeezol Fanclub---

Mikeanheath said:
mtu9356 said:
Mikeanheath said:
You know I've always thought The Last of Us took a lot from Resident Evil 4 too. The clickers seem like a combination of the Garradors and the Regenerators from RE4. They took the fun gameplay of a blind enemy needing to use sound to find you; the Garradors you could shoot the bells causing a distraction for them to run at, LoU added the brick/bottle throwing mechanics to make noise. The Regenerators made creepy noises so you knew they were around, which LoU gave the clickers a creepy clicking noise, and they all were a 1 hit kill if they got close to you. LoU has the same type of controls with the slow movement and 180 quick turn, same health bar look, both had sniper missions to protect the girl. One of the best parts to me in TLoU was when you play as Ellie and you're trying to keep the infected out of that little hut, which again is a great RE4 moment where you protect the cabin.

I love the stealth mechanics of TLoU, but I found myself wishing there were more infected moments in the game. After a while choking out everyone especially tons of humans I felt that the shooting scenarios weren't as plentiful. One reason I think RE4 was so good was that the shooting gameplay was so fun and there were so many tense scenarios. I love that in RE4 you could target body parts like shoot a leg and they fall down.

I'm on my 3rd playthrough of TLoU and on the 1st couple playthroughs exploring and going through environments with no enemies is ok, but when you replay the game and you know the loot locations, I find myself wishing there were more enemies and not so many empty areas. TLoU definitely is awesome and the production value is really high, but from a replayability perspective I think RE4 has it beat.

Thank you for the post.  I forgot about the small details/mechanics like 180 turn and health bar.  The cabin and sniper sections similarity is undeniable.  Those are great parts of both games.  Personally I prefer the infected in LoU but the regenerators in re4 are the scariest IMO.

I will be starting my third playthru on survivor+ soon, are there any differences u notice on ng+?

its hard for me to pick a 'winner', but I would say both games are the type you go back an play every couple years.

I actually enjoyed survivor mode more than survivor+ . Survivor+ is the same just easier cause your upgrades carry over. There really isn't any reason to want to play survivor+ other than to get the trophy. I've always liked a good challenge and if you play through survivor you're kind of going backwards playing survivor+.

I think I might try survivor mode again and as a good challenge try to kill every possible enemy I can not leaving anyone behind. I'm sure there are areas it can't be done but the fun part about TLoU is planning an attack with minimal resources.


I wish ng+ changed enemy locations or added more enemies.  Why do developers always put minimal effort into ng+?  Having trophys for challenge runs would be a great addition.

i can think of some good challenge runs tho.  

-Beat the game without using any upgrades

-Beat the game using only the two pistols

-kill every enemy, there are a couple sections that would be rediculous ly hard.  Clicker parts in bills town and the patrol during the escape from Boston.

im gonna look up some challenge runs online later today, I'm on my phone right now



Haha. I've been calling TLOU the 'RE4 of this generation' since I first saw it.



mtu9356 said:
Mikeanheath said:

I actually enjoyed survivor mode more than survivor+ . Survivor+ is the same just easier cause your upgrades carry over. There really isn't any reason to want to play survivor+ other than to get the trophy. I've always liked a good challenge and if you play through survivor you're kind of going backwards playing survivor+.

I think I might try survivor mode again and as a good challenge try to kill every possible enemy I can not leaving anyone behind. I'm sure there are areas it can't be done but the fun part about TLoU is planning an attack with minimal resources.


I wish ng+ changed enemy locations or added more enemies.  Why do developers always put minimal effort into ng+?  Having trophys for challenge runs would be a great addition.

i can think of some good challenge runs tho.  

-Beat the game without using any upgrades

-Beat the game using only the two pistols

-kill every enemy, there are a couple sections that would be rediculous ly hard.  Clicker parts in bills town and the patrol during the escape from Boston.

im gonna look up some challenge runs online later today, I'm on my phone right now

Yeah good ideas. I think when I went through on Survivor mode I was so stealthy and using bricks/melee weapons before guns that I ended up with so much ammo and supplies that I wished there were more areas that required you to not be stealthly. I can remember always having my health pack and molitov slots with 3 most of the game.

I think a great DLC for this game would be a 2 player co-op survival mode where you hold an area down and wave after wave of enemies come at you, maybe a small 30 sec break between waves to loot for supplies dropped and it would also give an opportunity to set up stealth gameplay beginning each round. Stealth is such a huge part of TLoU that you get so good at it that you hardly ever need to use your weapons only where it's required!



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Wright said:
mtu9356 said:


Wut? Lack of terror/tension in re4?  Did u play the same game as me?  Re4 is one of the scariest games I've ever played (silent hill takes the crown), the sound design in re4 is amazing.  The LoU does have some of the most terrifying moments of any game I've played this gen like when u have to start the generator in order to open the electronic door.  Luv that part.


I've never been a man of getting scared easily. Amnesia, for example, was a game that build an enormous atmosphere of tension; I only got scared few times, but when I was, it was because of the tension.

 

Resident Evil 4, on the other hand, gave you a weapon. A method of defense, And enemies that dropped ammo when killed like monsters that drop loot. Where's the atmosphere? Where's the challenge? Stronger enemies =/= scary. I could probably say that the only moments of tension in that game were the ones you knew you could be one hit killed, and run for your life (Like the chainsaw guy). But then it resorted to cheap scary moments, as in the guy that goes out of the fridge in blazing flames. Those kind of moments give me goosebumps, but are kind of "Meh" once they end. Plus, Resident Evil 4 gave the main character a "sidekick", plus lowering even more the scary factor.

S.T.A.L.K.E.R is probably one of the most scary games I've ever played. Mainly because yes, it gives you a weapon, but you can't certainly expect several moments, and the tension built between them is pretty immersive.


I agree that they give u too much ammo in re4, but I've always been an ammo hoarder.  LoU really limits your ammo but artificially.  I've noticed on my second playthru when I went guns blazing that when I was low or out of ammo Ellie would give me like 6 shotgun shells and that ammo would almost always drop from enemies.  I wish there was a set amount of ammo per chapter and that u had to save it or jeopardize your playthru.  Early re games did this, I can't think of any others that do.

did u not find the regenerators scary?  Remember that u had to spray n pray or use the thermal scope to shoot the parasites inside them?  Possibly the most tense part of the game.  Jump scares are jump scares, LoU uses them along with most games today.  Lol ur very manly for not being scared.



The last of Us wins easily. I love RE4, it is probably the best RE to date even if it was the beginning of RE parting away with its survival-horror element. The gameplay, camera, atmosphere, enemies, it all worked well for RE4.

TLoU also has all of this, but the story and dialogue is just soooo much better. It can be argued that the story in TLoU has a fair share of cliches in it but the execution was above any other story-driven game. It made you FEEL. Not to mention the world of the TLoU was much more vibrant and colorful than the bleak RE4.



"Trick shot? The trick is NOT to get shot." - Lucian

mtu9356 said:


I agree that they give u too much ammo in re4, but I've always been an ammo hoarder.  LoU really limits your ammo but artificially.  I've noticed on my second playthru when I went guns blazing that when I was low or out of ammo Ellie would give me like 6 shotgun shells and that ammo would almost always drop from enemies.  I wish there was a set amount of ammo per chapter and that u had to save it or jeopardize your playthru.  Early re games did this, I can't think of any others that do.

did u not find the regenerators scary?  Remember that u had to spray n pray or use the thermal scope to shoot the parasites inside them?  Possibly the most tense part of the game.  Jump scares are jump scares, LoU uses them along with most games today.  Lol ur very manly for not being scared.


Nah, it's not manliness. It's just I'm way too much hyped sometimes.



Mikeanheath said:
mtu9356 said:
Mikeanheath said:
 

I actually enjoyed survivor mode more than survivor+ . Survivor+ is the same just easier cause your upgrades carry over. There really isn't any reason to want to play survivor+ other than to get the trophy. I've always liked a good challenge and if you play through survivor you're kind of going backwards playing survivor+.

I think I might try survivor mode again and as a good challenge try to kill every possible enemy I can not leaving anyone behind. I'm sure there are areas it can't be done but the fun part about TLoU is planning an attack with minimal resources.


I wish ng+ changed enemy locations or added more enemies.  Why do developers always put minimal effort into ng+?  Having trophys for challenge runs would be a great addition.

i can think of some good challenge runs tho.  

-Beat the game without using any upgrades

-Beat the game using only the two pistols

-kill every enemy, there are a couple sections that would be rediculous ly hard.  Clicker parts in bills town and the patrol during the escape from Boston.

im gonna look up some challenge runs online later today, I'm on my phone right now

Yeah good ideas. I think when I went through on Survivor mode I was so stealthy and using bricks/melee weapons before guns that I ended up with so much ammo and supplies that I wished there were more areas that required you to not be stealthly. I can remember always having my health pack and molitov slots with 3 most of the game.

I think a great DLC for this game would be a 2 player co-op survival mode where you hold an area down and wave after wave of enemies come at you, maybe a small 30 sec break between waves to loot for supplies dropped and it would also give an opportunity to set up stealth gameplay beginning each round. Stealth is such a huge part of TLoU that you get so good at it that you hardly ever need to use your weapons only where it's required!

I did the opposite on my playthrus.  I used stealth on hard then went guns blazing on my survival playthru.

I would love a hoard mode.  I want them to add infected to team death match.  Imagine clickers roaming around the map while worrying about the other team.  Or they could release a boomer at the end of a round if games are taking to long.



I really enjoyed Resident Evil 4, particularly for its gameplay and design. It obviously was an important title for the third-person shooter genre, and for that reason alone, it is noteworthy.

However, in regards to story, characters, cinematic presentation, and the exploration of human emotion in video gaming, The Last of Us is simply on a different level in this regard, while still offering a good combination of TPS, stealth, and survival mechanics.

Overall, both games are deserving of recognition, but in very different ways. I think RE 4 was important for its impact on a game genre, whereas TLOU is sort of a milestone in video game storytelling and game presentation.