Wright said:
Resident Evil 4, on the other hand, gave you a weapon. A method of defense, And enemies that dropped ammo when killed like monsters that drop loot. Where's the atmosphere? Where's the challenge? Stronger enemies =/= scary. I could probably say that the only moments of tension in that game were the ones you knew you could be one hit killed, and run for your life (Like the chainsaw guy). But then it resorted to cheap scary moments, as in the guy that goes out of the fridge in blazing flames. Those kind of moments give me goosebumps, but are kind of "Meh" once they end. Plus, Resident Evil 4 gave the main character a "sidekick", plus lowering even more the scary factor. S.T.A.L.K.E.R is probably one of the most scary games I've ever played. Mainly because yes, it gives you a weapon, but you can't certainly expect several moments, and the tension built between them is pretty immersive. |
I agree that they give u too much ammo in re4, but I've always been an ammo hoarder. LoU really limits your ammo but artificially. I've noticed on my second playthru when I went guns blazing that when I was low or out of ammo Ellie would give me like 6 shotgun shells and that ammo would almost always drop from enemies. I wish there was a set amount of ammo per chapter and that u had to save it or jeopardize your playthru. Early re games did this, I can't think of any others that do.
did u not find the regenerators scary? Remember that u had to spray n pray or use the thermal scope to shoot the parasites inside them? Possibly the most tense part of the game. Jump scares are jump scares, LoU uses them along with most games today. Lol ur very manly for not being scared.