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RE4 or LoU?

RE4 185 29.98%
 
LoU 331 53.65%
 
Haven't played both games 66 10.70%
 
Undecided 34 5.51%
 
Total:616
AZWification said:
Wright said:


Ey. We agree with each other for once! (Though I did like MGS2 :(

            I do like MGS2, but not as much as MGS1.  I don't hate it or anything. GameTrailers managed  to put it in their top 10 most dissapointing games of 2000-2009. I don't think it was THAT dissapointing.


Well, I can understand why people would find MGS2 disappointing. After all, they changed the main character without previous mention or anything (The MGS2 demo in Zone of Enders only showed the Tank's part, plus deceiving people) and the plot is far more dense and confusing than in other MGS game. I think it is even more dense than in MGS4. But I loved it. Refined gameplay, and if you could understand it, it had an incredible story. Plus a killer soundtracks.

 

Boss battles were a joke, though. Possibly the worst boss battles of all the MGS franchise.



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I've only played RE4 show I'm not going to judge.



Wright said:
AZWification said:
V-r0cK said:
I like RE4 but it was the downfall to the RE series.

  The only argument people have against RE4. " It's teh downfall to the series". Nothing about gameplay, music, graphics which by the way, RE4 had the best graphics in 2005, NOTHING.


I can give you more arguments. No more zombies. No more Umbrella Corp or references, except for a brief moment and an extra mode that was not present in the original Gamecube version. Insulting atmosphere for those who are from Spain.

And of course, lack of terror, of tension except in one or two moments. All that was replaced with an admitely better control scheme but more action-oriented gameplay.

Graphics are nice, I suppose. I don't play games for graphics.

The only good thing of Resident evil 4 is that it had some of the best extras I've ever seen. Gave a lot of replay value too. Maybe I went too far with calling it "atrocious", but it is atrocious as a Resident Evil game. As a game itself, it is solid, and good-looking.


Wut? Lack of terror/tension in re4?  Did u play the same game as me?  Re4 is one of the scariest games I've ever played (silent hill takes the crown), the sound design in re4 is amazing.  The LoU does have some of the most terrifying moments of any game I've played this gen like when u have to start the generator in order to open the electronic door.  Luv that part.



AZWification said:

               Final Fantasy  X was a mediocre FF game , but overall, it was  good. MGS2 was a dissapointing MGS game, but overall it was good. It happens with a lot of games.  For me, RE3 was dissapointing compared to RE1 and RE2  as an overall game, not only as a RE game. It had a badass soundtrack though. I even gave a spot to the music that plays during the credits in my top favorite tracks.

But FFX, MGS2, RE3 are still recognizable as part of their respective main series. I'm talking about gameplay, music, art direction, controls.

If a person who doesn't know RE4 sees it for the first time "resident evil" it's not the first thing that will show up in its mind.

MK8 still involves karts (with some tweaks -> anti-gravity), power-ups and circuits. Not helicopters.



Wright said:
AZWification said:
Wright said:


Ey. We agree with each other for once! (Though I did like MGS2 :(

            I do like MGS2, but not as much as MGS1.  I don't hate it or anything. GameTrailers managed  to put it in their top 10 most dissapointing games of 2000-2009. I don't think it was THAT dissapointing.


Well, I can understand why people would find MGS2 disappointing. After all, they changed the main character without previous mention or anything (The MGS2 demo in Zone of Enders only showed the Tank's part, plus deceiving people) and the plot is far more dense and confusing than in other MGS game. I think it is even more dense than in MGS4. But I loved it. Refined gameplay, and if you could understand it, it had an incredible story. Plus a killer soundtracks.

 

Boss battles were a joke, though. Possibly the worst boss battles of all the MGS franchise.

          It wasn't a bad game  by any means. I  am  skeptical about MGS5. The open world idea is good on paper, but I wanna see the execution.



                
       ---Member of the official Squeezol Fanclub---

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mtu9356 said:
Mikeanheath said:
You know I've always thought The Last of Us took a lot from Resident Evil 4 too. The clickers seem like a combination of the Garradors and the Regenerators from RE4. They took the fun gameplay of a blind enemy needing to use sound to find you; the Garradors you could shoot the bells causing a distraction for them to run at, LoU added the brick/bottle throwing mechanics to make noise. The Regenerators made creepy noises so you knew they were around, which LoU gave the clickers a creepy clicking noise, and they all were a 1 hit kill if they got close to you. LoU has the same type of controls with the slow movement and 180 quick turn, same health bar look, both had sniper missions to protect the girl. One of the best parts to me in TLoU was when you play as Ellie and you're trying to keep the infected out of that little hut, which again is a great RE4 moment where you protect the cabin.

I love the stealth mechanics of TLoU, but I found myself wishing there were more infected moments in the game. After a while choking out everyone especially tons of humans I felt that the shooting scenarios weren't as plentiful. One reason I think RE4 was so good was that the shooting gameplay was so fun and there were so many tense scenarios. I love that in RE4 you could target body parts like shoot a leg and they fall down.

I'm on my 3rd playthrough of TLoU and on the 1st couple playthroughs exploring and going through environments with no enemies is ok, but when you replay the game and you know the loot locations, I find myself wishing there were more enemies and not so many empty areas. TLoU definitely is awesome and the production value is really high, but from a replayability perspective I think RE4 has it beat.

Thank you for the post.  I forgot about the small details/mechanics like 180 turn and health bar.  The cabin and sniper sections similarity is undeniable.  Those are great parts of both games.  Personally I prefer the infected in LoU but the regenerators in re4 are the scariest IMO.

I will be starting my third playthru on survivor+ soon, are there any differences u notice on ng+?

its hard for me to pick a 'winner', but I would say both games are the type you go back an play every couple years.

I actually enjoyed survivor mode more than survivor+ . Survivor+ is the same just easier cause your upgrades carry over. There really isn't any reason to want to play survivor+ other than to get the trophy. I've always liked a good challenge and if you play through survivor you're kind of going backwards playing survivor+.

I think I might try survivor mode again and as a good challenge try to kill every possible enemy I can not leaving anyone behind. I'm sure there are areas it can't be done but the fun part about TLoU is planning an attack with minimal resources.



AZWification said:

          It wasn't a bad game  by any means. I  am  skeptical about MGS5. The open world idea is good on paper, but I wanna see the execution.


At least I can tell you that the boss battles won't be as bad as in MGS2 xD



gamer_povro said:
AZWification said:
 

               Final Fantasy  X was a mediocre FF game , but overall, it was  good. MGS2 was a dissapointing MGS game, but overall it was good. It happens with a lot of games.  For me, RE3 was dissapointing compared to RE1 and RE2  as an overall game, not only as a RE game. It had a badass soundtrack though. I even gave a spot to the music that plays during the credits in my top favorite tracks.

But FFX, MGS2, RE3 are still recognizable as part of their respective main series. I'm talking about gameplay, music, art direction, controls.

If a person who doesn't know RE4 sees it for the first time "resident evil" it's not the first thing that will show up in its mind.

MK8 still involves karts (with some tweaks -> anti-gravity), power-ups and circuits. Not helicopters.

       Actually, FFX was pretty linear compared to the PSX games. MGS2 had a weaker story  than MGS1. Let's not mention, a different character. As far as RE3 goes, while it is more faithful to RE1 and RE2 than RE4, it still felt like it was going more into the action section.



                
       ---Member of the official Squeezol Fanclub---

Wright said:
AZWification said:

          It wasn't a bad game  by any means. I  am  skeptical about MGS5. The open world idea is good on paper, but I wanna see the execution.


At least I can tell you that the boss battles won't be as bad as in MGS2 xD

      I hope. MGS5 looked a lot like RDR. Not really a bad thing since RDR is a great game in my opinion.



                
       ---Member of the official Squeezol Fanclub---

mtu9356 said:


Wut? Lack of terror/tension in re4?  Did u play the same game as me?  Re4 is one of the scariest games I've ever played (silent hill takes the crown), the sound design in re4 is amazing.  The LoU does have some of the most terrifying moments of any game I've played this gen like when u have to start the generator in order to open the electronic door.  Luv that part.


I've never been a man of getting scared easily. Amnesia, for example, was a game that build an enormous atmosphere of tension; I only got scared few times, but when I was, it was because of the tension.

 

Resident Evil 4, on the other hand, gave you a weapon. A method of defense, And enemies that dropped ammo when killed like monsters that drop loot. Where's the atmosphere? Where's the challenge? Stronger enemies =/= scary. I could probably say that the only moments of tension in that game were the ones you knew you could be one hit killed, and run for your life (Like the chainsaw guy). But then it resorted to cheap scary moments, as in the guy that goes out of the fridge in blazing flames. Those kind of moments give me goosebumps, but are kind of "Meh" once they end. Plus, Resident Evil 4 gave the main character a "sidekick", plus lowering even more the scary factor.

S.T.A.L.K.E.R is probably one of the most scary games I've ever played. Mainly because yes, it gives you a weapon, but you can't certainly expect several moments, and the tension built between them is pretty immersive.