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Forums - Sony - Sony on Vita: “it’s a PS4 in your pocket."

The issue I see is I have different expectations with home consoles and handhelds. If a handheld is cutting edge on par with a console then I keep asking "why wouldn't I just get a console". Dragon's Crown looks amazing, but I am definitely getting it on PS3.

I loved the GameBoy Advance and it was a decade behind technologically, but I got my 2D sprite fix with great games like those Castlevania titles or Minish Cap. Nintendo gives me unique experience I don;t get as much on consoles, with the new Zelda on 3DS being my most anticipated game of the year despite fact it could have been done on the Gamecube.



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gigantor21 said:
Kyuu said:
Nem said:
No, no... the Vita cant become just a PS4 peripheral Sony. That will not save it. No one in their right mind buys a 200+ controller. It needs games, and it needs to not be given up on or you lose customer trust.


Sony can't do anything with Vita, the thing is doomed as developers simply WONT develop for it. That's not a choice that Sony has to make. The Vita sold like crap so what you get as a result is "no support from third parties"

Sony sees what its doing with PS4-Vita compatibily as the only solution to make the handheld sell. Games and third party support will come later when the instal base grows.

For $200, you're not buying a controller, you're making your PS4 a portable device! It's a revolutionary idea if its done properly.

But at $200, is it going to be an idea with sales potential?

Say you just get a Vita for Remote Play and nothing else. That's highly unrealistic, but let's just say so for the sake of argument. The costs then would be:

$400 for the PS4
$200 for the Vita, assuming you buy it used
$50 for PS+ every year
$60 for PS4 games

So if you even buy just one game for the PS4 out of the gate, that's $700 to take advantage of the feature at minimum with $50 a year every year after that. And they'll need LOTS of people to pay that much, considering how shit the Vita's sales have been. It's a much better proposition for people like me, who already have a Vita, but the problem is that we already have Vitas and they need to sell more of them. Never mind that you need to pay the robbery fees on memory cards if you want to play any Vita games, which run for $40 new.

I don't see an approach that will have Vita's flying off shelves here. I see Sony grasping at straws to try and bolster Vita sales any way they can, because it's failing miserably as a handheld in it's own right.


Well, if you buy a PS4 and get ps+, for 200$ more (and in a few years probably 99$) you get a console with 2-3 games per month for free, at 60$ the game, that's pretty good.

If you see vita as a game console with free games, it's a good device.

Plus all indies are working on vita, chances of vita not getting some killer apps are pretty low.

And they remake PS1/2/3 games on vita, it won't be missing killer apps either.

Remote play as a plus is just what it needs



More like a PS2.5



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Augen said:
The issue I see is I have different expectations with home consoles and handhelds. If a handheld is cutting edge on par with a console then I keep asking "why wouldn't I just get a console". Dragon's Crown looks amazing, but I am definitely getting it on PS3.

I loved the GameBoy Advance and it was a decade behind technologically, but I got my 2D sprite fix with great games like those Castlevania titles or Minish Cap. Nintendo gives me unique experience I don;t get as much on consoles, with the new Zelda on 3DS being my most anticipated game of the year despite fact it could have been done on the Gamecube.

I don't understand why the Vita is punished for having additional functionality (ability to take a game from PS3/PS4 to Vita). It is a very cool and unique way of playing games. You want to know why most games on Gameboy or DS were unique experiences? Because they had to bend and contort the playstyle every which way just to get it to play similar to Console titles. With Vita(and sorta 3DS) there is very little comprimise between what you can functionally put on a handheld. 

And this is not to say Vita has not been giving a stellar line up of unique, fresh, and great titles to play...that you can only play on Vita. Gravity Rush, Unit 13,Tearaway immediately come to mind. People look at the big Sony IP titles like its blasphemous that they have Vita entires.....yet are the first to run out for a Mario game on DS, hypocritical to say the least. Uncharted GA, ACIII:Liberations, Persona 4:Golden, and soon to add Batman, Killzone Mercs.

You say you enjoyed your 2D sprite fix on older handhelds, but what are the plethora of exclusive Indie Titles if not made in the Pre-AAA budget era of games? They are just like all those small but portable friendly titles you played back then.

I'm just saying....



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

For most people it's not even a Vita in their pocket.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

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RenCutypoison said:
gigantor21 said:
Kyuu said:
Nem said:
No, no... the Vita cant become just a PS4 peripheral Sony. That will not save it. No one in their right mind buys a 200+ controller. It needs games, and it needs to not be given up on or you lose customer trust.


Sony can't do anything with Vita, the thing is doomed as developers simply WONT develop for it. That's not a choice that Sony has to make. The Vita sold like crap so what you get as a result is "no support from third parties"

Sony sees what its doing with PS4-Vita compatibily as the only solution to make the handheld sell. Games and third party support will come later when the instal base grows.

For $200, you're not buying a controller, you're making your PS4 a portable device! It's a revolutionary idea if its done properly.

But at $200, is it going to be an idea with sales potential?

Say you just get a Vita for Remote Play and nothing else. That's highly unrealistic, but let's just say so for the sake of argument. The costs then would be:

$400 for the PS4
$200 for the Vita, assuming you buy it used
$50 for PS+ every year
$60 for PS4 games

So if you even buy just one game for the PS4 out of the gate, that's $700 to take advantage of the feature at minimum with $50 a year every year after that. And they'll need LOTS of people to pay that much, considering how shit the Vita's sales have been. It's a much better proposition for people like me, who already have a Vita, but the problem is that we already have Vitas and they need to sell more of them. Never mind that you need to pay the robbery fees on memory cards if you want to play any Vita games, which run for $40 new.

I don't see an approach that will have Vita's flying off shelves here. I see Sony grasping at straws to try and bolster Vita sales any way they can, because it's failing miserably as a handheld in it's own right.


Well, if you buy a PS4 and get ps+, for 200$ more (and in a few years probably 99$) you get a console with 2-3 games per month for free, at 60$ the game, that's pretty good.

If you see vita as a game console with free games, it's a good device.

Plus all indies are working on vita, chances of vita not getting some killer apps are pretty low.

And they remake PS1/2/3 games on vita, it won't be missing killer apps either.

Remote play as a plus is just what it needs

I don't see this pushing Vitas until it gets anywhere near that $99 price point. And judging by how it's still $250 new, I don't see that happening for several years either. Not unless it completely crashes and burns, which looks more likely by the day.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

forevercloud3000 said:
Augen said:
The issue I see is I have different expectations with home consoles and handhelds. If a handheld is cutting edge on par with a console then I keep asking "why wouldn't I just get a console". Dragon's Crown looks amazing, but I am definitely getting it on PS3.

I loved the GameBoy Advance and it was a decade behind technologically, but I got my 2D sprite fix with great games like those Castlevania titles or Minish Cap. Nintendo gives me unique experience I don;t get as much on consoles, with the new Zelda on 3DS being my most anticipated game of the year despite fact it could have been done on the Gamecube.

I don't understand why the Vita is punished for having additional functionality (ability to take a game from PS3/PS4 to Vita). It is a very cool and unique way of playing games. You want to know why most games on Gameboy or DS were unique experiences? Because they had to bend and contort the playstyle every which way just to get it to play similar to Console titles. With Vita(and sorta 3DS) there is very little comprimise between what you can functionally put on a handheld. 

And this is not to say Vita has not been giving a stellar line up of unique, fresh, and great titles to play...that you can only play on Vita. Gravity Rush, Unit 13,Tearaway immediately come to mind. People look at the big Sony IP titles like its blasphemous that they have Vita entires.....yet are the first to run out for a Mario game on DS, hypocritical to say the least. Uncharted GA, ACIII:Liberations, Persona 4:Golden, and soon to add Batman, Killzone Mercs.

You say you enjoyed your 2D sprite fix on older handhelds, but what are the plethora of exclusive Indie Titles if not made in the Pre-AAA budget era of games? They are just like all those small but portable friendly titles you played back then.

I'm just saying....

I think it's more an issue of the Vita and it's memory being too goddamned expensive, and a yawning gap in third-party support, than any double standard. If the Vita was $150 and took regular MicroSD cards, the console quality games would become a great asset. Instead, that target has become a noose around the system's neck because of how much the system costs as a result.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

Kyuu said:
Nem said:
No, no... the Vita cant become just a PS4 peripheral Sony. That will not save it. No one in their right mind buys a 200+ controller. It needs games, and it needs to not be given up on or you lose customer trust.


Sony can't do anything with Vita, the thing is doomed as developers simply WONT develop for it. That's not a choice that Sony has to make. The Vita sold like crap so what you get as a result is "no support from third parties"

Sony sees what its doing with PS4-Vita compatibily as the only solution to make the handheld sell. Games and third party support will come later when the instal base grows.

For $200, you're not buying a controller, you're making your PS4 a portable device! It's a revolutionary idea if its done properly.


You are mistaken. The system has alot of support in Japan. Its the west that is not well supported. It has alot of indie games, but they need to localise those japanese games. As many as possible. Notice this is the same as the 3DS. Nintendo simply develops more first party titles for it than Sony and they are helping localising/publishing more Japanese titles over.

The system isnt without games aswell. It just recently (last week or 2) got epic mickey with its own controls scheme, Jak collection and moto GP 13. Its a good system and it has good games, but they need to be brought over and Sony needs to keep developing a trio of high profile games per year. Theres more games coming later this year like Ys celceta, Toukiden, Killzone M, Tearaway and more. It is not dead in the water, but it needs more and continued support.

What i say no to, is to re-marketing as the PS4 controller. I know they want that out there as its a major point for them, but it does not replace the main functions of a games console. Sony needs to keep going at it and ignore stupid analysts like pachter saying the thing is dead. If Sony abandons the Vita, they will lose alot of consumer trust. They certainly lose every chance of ever getting back into that market.

But, i also understand that Shuhei is a japanese. This message is mainly for that market, wich is centric on portables. Buy a PS4 and a Vita and you can play your PS4 like its a portable. He is actually trying to sell the Vita and the PS4 on the japanese market. For the west, this makes little difference.



gigantor21 said:
forevercloud3000 said:
Augen said:
The issue I see is I have different expectations with home consoles and handhelds. If a handheld is cutting edge on par with a console then I keep asking "why wouldn't I just get a console". Dragon's Crown looks amazing, but I am definitely getting it on PS3.

I loved the GameBoy Advance and it was a decade behind technologically, but I got my 2D sprite fix with great games like those Castlevania titles or Minish Cap. Nintendo gives me unique experience I don;t get as much on consoles, with the new Zelda on 3DS being my most anticipated game of the year despite fact it could have been done on the Gamecube.

I don't understand why the Vita is punished for having additional functionality (ability to take a game from PS3/PS4 to Vita). It is a very cool and unique way of playing games. You want to know why most games on Gameboy or DS were unique experiences? Because they had to bend and contort the playstyle every which way just to get it to play similar to Console titles. With Vita(and sorta 3DS) there is very little comprimise between what you can functionally put on a handheld. 

And this is not to say Vita has not been giving a stellar line up of unique, fresh, and great titles to play...that you can only play on Vita. Gravity Rush, Unit 13,Tearaway immediately come to mind. People look at the big Sony IP titles like its blasphemous that they have Vita entires.....yet are the first to run out for a Mario game on DS, hypocritical to say the least. Uncharted GA, ACIII:Liberations, Persona 4:Golden, and soon to add Batman, Killzone Mercs.

You say you enjoyed your 2D sprite fix on older handhelds, but what are the plethora of exclusive Indie Titles if not made in the Pre-AAA budget era of games? They are just like all those small but portable friendly titles you played back then.

I'm just saying....

I think it's more an issue of the Vita and it's memory being too goddamned expensive, and a yawning gap in third-party support, than any double standard. If the Vita was $150 and took regular MicroSD cards, the console quality games would become a great asset. Instead, that target has become a noose around the system's neck because of how much the system costs as a result.

IDK, I still feel like the Memory Card thing is a weak argument. Its not like we didn't know the thing was going to need one. PSP did, and those MOFOs cost the same back then as the Vita one's now. Would I like them to be cheaper? Hell yes, but in no way a deal breaker.....for me at least.

Price is about the only real thing standing in its way that is a legitimate issue.....BUT let us not forget before the 3DS dropped price in a frantic plea to stay ahead that everyone thought the Vita was a steal for it's stated price. It only looks expensive in comparison to 3DS now, when a few months before launch it was a total bargain.

And out of curiousity and coparitive sake.....How much are the 3DS memory Cards? Sizes?



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Conegamer said:
Isn't the Vita a PS3 in your pocket though? It can't be both!

And it sounds like they are describing the 3DS when they talk about being on a train. Certainly when Pokemon launches, all you'll need to do is look around and see that.

Yeah they said it was PS3 in your pocket! I'm getting conflicting messages.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash