forevercloud3000 said:
I don't understand why the Vita is punished for having additional functionality (ability to take a game from PS3/PS4 to Vita). It is a very cool and unique way of playing games. You want to know why most games on Gameboy or DS were unique experiences? Because they had to bend and contort the playstyle every which way just to get it to play similar to Console titles. With Vita(and sorta 3DS) there is very little comprimise between what you can functionally put on a handheld. And this is not to say Vita has not been giving a stellar line up of unique, fresh, and great titles to play...that you can only play on Vita. Gravity Rush, Unit 13,Tearaway immediately come to mind. People look at the big Sony IP titles like its blasphemous that they have Vita entires.....yet are the first to run out for a Mario game on DS, hypocritical to say the least. Uncharted GA, ACIII:Liberations, Persona 4:Golden, and soon to add Batman, Killzone Mercs. You say you enjoyed your 2D sprite fix on older handhelds, but what are the plethora of exclusive Indie Titles if not made in the Pre-AAA budget era of games? They are just like all those small but portable friendly titles you played back then. I'm just saying.... |
I think it's more an issue of the Vita and it's memory being too goddamned expensive, and a yawning gap in third-party support, than any double standard. If the Vita was $150 and took regular MicroSD cards, the console quality games would become a great asset. Instead, that target has become a noose around the system's neck because of how much the system costs as a result.








