By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Super Smash Bros Wii U & 3DS isn’t Aimed at Experts

morenoingrato said:
I can't believe a slide-like movement that was ultimately a BUG is described as mastery by some people. >_>

It's not about wave-dashing. Melee would have been great without it, and including it in Brawl would have not saved the game.



I LOVE ICELAND!

Around the Network
Soleron said:
Fifaguy360 said:

...

Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.

Same thing with Street Fighter.

There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.

I love MLG. I love game speedrunning. I loved Starcraft Brood War, the hardest and most competitive game ever made.

But I'd really rather a game's skill came from intelligence and strategy rather than mechanical aptitude. Normal sports already do the latter quite well. I've switched from Starcraft to LoL: lower mechanical skillcap, and yet more fun, exciting and still skill based games.

Fighting games make moves deliberately hard to do to slow players down from being perfect. I don't think that's right.


You switched Starcraft for LoL, there is your problem.

You can never balance a game around ppl who dont understand the game, or dont have the speed to execute sick moves/micro.

what if they removed muta stacking, mineralwalking, reaver micro from sc : bw? 



wartaal said:
Soleron said:
Fifaguy360 said:

...

Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.

Same thing with Street Fighter.

There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.

I love MLG. I love game speedrunning. I loved Starcraft Brood War, the hardest and most competitive game ever made.

But I'd really rather a game's skill came from intelligence and strategy rather than mechanical aptitude. Normal sports already do the latter quite well. I've switched from Starcraft to LoL: lower mechanical skillcap, and yet more fun, exciting and still skill based games.

Fighting games make moves deliberately hard to do to slow players down from being perfect. I don't think that's right.


You switched Starcraft for LoL, there is your problem.

Please expand on this. Where is LoL flawed?

You can never balance a game around ppl who dont understand the game, or dont have the speed to execute sick moves/micro.

Balancing a game means deciding on an intended playstyle. Something may be balanced but totally unfun to do and hence needs removing. Wavedashing is this kind of thing.

what if they removed muta stacking, mineralwalking, reaver micro from sc : bw? 

They are all artifacts of the obtuse controls of BW. Unlimited control group selection and decent pathfinding would obsolete them. Essentially they just arbitrarily make the game out of reach of the average person while not being fun or adding strategic depth.

The 12-in-a-control-group limit was added to make it deliberately hard rather than any tech limitation. Do you really support that?





I am actually one Smash Bros. Fan who didn't particularly care for Melee at all. I loved the N64 game, and like Soleron said, Melee's bug forced competitive players to all play a certain way which didn't even resemble a Smash Bros game as far as I was concerned.

I LOVED Brawl though, it felt like a happy medium between the original and Melee. It made defense a bigger priority. The only thing that sucked was the tripping lol.

I love Malstrom, but I disagree with him on his recent Smash posts.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Soleron said:
wartaal said:
Soleron said:
Fifaguy360 said:

...

Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.

Same thing with Street Fighter.

There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.

I love MLG. I love game speedrunning. I loved Starcraft Brood War, the hardest and most competitive game ever made.

But I'd really rather a game's skill came from intelligence and strategy rather than mechanical aptitude. Normal sports already do the latter quite well. I've switched from Starcraft to LoL: lower mechanical skillcap, and yet more fun, exciting and still skill based games.

Fighting games make moves deliberately hard to do to slow players down from being perfect. I don't think that's right.


You switched Starcraft for LoL, there is your problem.

Please expand on this. Where is LoL flawed?

You can never balance a game around ppl who dont understand the game, or dont have the speed to execute sick moves/micro.

Balancing a game means deciding on an intended playstyle. Something may be balanced but totally unfun to do and hence needs removing. Wavedashing is this kind of thing.

what if they removed muta stacking, mineralwalking, reaver micro from sc : bw? 

They are all artifacts of the obtuse controls of BW. Unlimited control group selection and decent pathfinding would obsolete them. Essentially they just arbitrarily make the game out of reach of the average person while not being fun or adding strategic depth.

The 12-in-a-control-group limit was added to make it deliberately hard rather than any tech limitation. Do you really support that?




- I never said LoL is flawed, but ur switching between the greatest rts ever made for a shallow, free to play MOBA.

- Alot of diehard melee fans disagree with you.

- SC2 has unlimited unit selection, look were that brought us, 1 group deathblob amoving into another deathblob.

12 group unit selection, muta stacking, reaver drop micro is what BW made great, all across the map action with sick multitasking.

99% of the sc2 pros agree that BW > sc2

Ur basicly saying remove or lower the skillceiling so that the average Joe Blows feelings dont get hurt because he cant push the right buttons?

If u want a game about skill without having to do tricky combo and quick reaction speed , go play chess.

 

 



Around the Network
wartaal said:

...


- I never said LoL is flawed, but ur switching between the greatest rts ever made for a shallow, free to play MOBA.

Have you heard of subjectivity?

- Alot of diehard melee fans disagree with you.

So about 3 people then.

- SC2 has unlimited unit selection, look were that brought us, 1 group deathblob amoving into another deathblob.

I prefer this to artificial limitation.

12 group unit selection, muta stacking, reaver drop micro is what BW made great, all across the map action with sick multitasking.

There wasn't enough room for strategy. You had to have top-20 Korean mechanics to begin to use it. Below that, the better mechanics almost always won.

99% of the sc2 pros agree that BW > sc2

That's, what, 200 people max? Tiny.

Ur basicly saying remove or lower the skillceiling so that the average Joe Blows feelings dont get hurt because he cant push the right buttons?

I'm saying that catering to a ridiculously tiny audience is never a good idea if your goal is to make money, and that the game is not worse for being accessible. LoL is the perfect example of a low-mechanical-skill cap yet still deep and surprising strategy game.

If u want a game about skill without having to do tricky combo and quick reaction speed , go play chess.

If you want a fighting game that requires all that mechanical skill, go play anything except SSB.

 





How is this news.. aren't all Nintendo games aimed at non-experts?



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

Soleron said:
wartaal said:

...


- I never said LoL is flawed, but ur switching between the greatest rts ever made for a shallow, free to play MOBA.

Have you heard of subjectivity? what part do you consider subjective ? You could argue DMC 2 > DMC 1 since its all subjective, but are u this desperate to go down this road? Dont even know what point ur trying to make with the SC to LoL switch, since theyre somewhat different genres.

- Alot of diehard melee fans disagree with you.

So about 3 people then.

Not even close.

- SC2 has unlimited unit selection, look were that brought us, 1 group deathblob amoving into another deathblob.

I prefer this to artificial limitation.

Articificial limitation is by definition bad? if yes how so?Do you want a massively lowered skill ceiling just for the sake of having unlimited control groups(which clearly make the entire experience worse and adds nothing other than turtle fests into huge deathblobs attack moving into eachother).

12 group unit selection, muta stacking, reaver drop micro is what BW made great, all across the map action with sick multitasking.

There wasn't enough room for strategy. You had to have top-20 Korean mechanics to begin to use it. Below that, the better mechanics almost always won.

First of all i dont know where to even start so ill start with this. Did you know the greatest RTS gamer Flash has reletively weak mechanics? Do you think u could beat Bisu strategically if he had similar mechanics as you? Its called a real time strategy game for a reason. if it wasnt real time u would have civilization. Or if u could control only 1 unit u can call it a MOBA. Are u rly this clueless?

99% of the sc2 pros agree that BW > sc2

That's, what, 200 people max? Tiny. Its closer than ur first guess but still  way off, not to mention the entire sc2 competitive esports scene runs because of them.

Ur basicly saying remove or lower the skillceiling so that the average Joe Blows feelings dont get hurt because he cant push the right buttons?

I'm saying that catering to a ridiculously tiny audience is never a good idea if your goal is to make money, and that the game is not worse for being accessible. LoL is the perfect example of a low-mechanical-skill cap yet still deep and surprising strategy game.

LoL is a DoTa ripoff and not even such a good one, its not free to play for nothing. And what strategy are u talking about , online battle arena is a strategy game now? And hour long games killing mindless AI creeps is surpising/deep how?

If u want a game about skill without having to do tricky combo and quick reaction speed , go play chess.

If you want a fighting game that requires all that mechanical skill, go play anything except SSB.

Think a little before u type.

Smash bros is a brawler, 2 different genres. Come on man u got this !

 







Spazzy_D said:
CarcharodonKraz said:
Fifaguy360 said:
Soleron said:
EricFabian said:
irstupid said:
EricFabian said:
morenoingrato said:
So... the same as Brawl and Melee?


according some people Melee was for experts

Everyone thinks they are experts when they are 10 years old.  Doesn't make it so.

but Melee was for experts, more than Brawl at least

No, Melee was bug-exploited until an intensely difficult and harsh playstyle that barely resembles the original game was forced upon any serious player.

Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.

Same thing with Street Fighter.

There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.


Are you for real?  Are you saying that without the wavedash glitch you didn't like smash Bros?  That and tripping were the only vast differences in the two.  Please tell me i'm mistaken.


Brawl is also far slower, floatier, and lacks hit stun making combos more difficult.  Also, other advanced techniques that were intended to be in melee (not glitch abuse like wave dashing) such as L canceling were taken out.  Sakurai has SAID that he intended Brawl to be a much easier game in order to appeal to the Wii crowd.   I don't want wave dashign back, but I do want a faster game, which the new smash seems

to be.

I think "far slower" is an exaggeration.  If you take the speed of sonic it'll match up with the speed of sheik or fox from melee.  Every slow character's speed had been slightly increased from melee.  I do think the majority of the faster people were slowed down, but i think  this also excentuated the speed of sonic.  I will agree with you that the game was a bit floatier.  Not sure what you mean buy hit stun.  L-cancelling was taken out, but refined into auto cancelling.  Which, instead of deleting recovery animations, reduced recovery time but still had animation to it. It doesn't add the offensive advantage of l-cancelling, but still provides a defensive advantage.  I think the former was a glitch refined into the latter.  In addition to these points i'd like to add that brawl also added shield grabbing and differentiation in 3 hit combos.  So, although i'm positive i'm not changing your mind about brawl, i do hope you find some validity in these points.



KungKras said:
morenoingrato said:
I can't believe a slide-like movement that was ultimately a BUG is described as mastery by some people. >_>

It's not about wave-dashing. Melee would have been great without it, and including it in Brawl would have not saved the game.


"saved the game"?  you say it so factually.  Not going to turn this into melee vs brawl, (and yes i do prefer brawl), but brawl didn't need "saved"  Been to a couple of tournies for both.  I have a deep understanding of both games, and i simply don't think brawl deserves to be inferred to be a failure on any degree.