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wartaal said:

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- I never said LoL is flawed, but ur switching between the greatest rts ever made for a shallow, free to play MOBA.

Have you heard of subjectivity?

- Alot of diehard melee fans disagree with you.

So about 3 people then.

- SC2 has unlimited unit selection, look were that brought us, 1 group deathblob amoving into another deathblob.

I prefer this to artificial limitation.

12 group unit selection, muta stacking, reaver drop micro is what BW made great, all across the map action with sick multitasking.

There wasn't enough room for strategy. You had to have top-20 Korean mechanics to begin to use it. Below that, the better mechanics almost always won.

99% of the sc2 pros agree that BW > sc2

That's, what, 200 people max? Tiny.

Ur basicly saying remove or lower the skillceiling so that the average Joe Blows feelings dont get hurt because he cant push the right buttons?

I'm saying that catering to a ridiculously tiny audience is never a good idea if your goal is to make money, and that the game is not worse for being accessible. LoL is the perfect example of a low-mechanical-skill cap yet still deep and surprising strategy game.

If u want a game about skill without having to do tricky combo and quick reaction speed , go play chess.

If you want a fighting game that requires all that mechanical skill, go play anything except SSB.