Spazzy_D said:
CarcharodonKraz said:
Fifaguy360 said:
Soleron said:
EricFabian said:
irstupid said:
EricFabian said:
morenoingrato said: So... the same as Brawl and Melee? |
according some people Melee was for experts
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Everyone thinks they are experts when they are 10 years old. Doesn't make it so.
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but Melee was for experts, more than Brawl at least
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No, Melee was bug-exploited until an intensely difficult and harsh playstyle that barely resembles the original game was forced upon any serious player.
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Yeah but it was fun because you had to work very hard to hone those skills. People loved it so much so that it was part of MLG for some time.
Same thing with Street Fighter.
There's way too much pandering to these pampered North American kids who are taught "everyone's a winner" BS so they have to dumb games down. People should work themselves to reach their highest potential instead of capping game mechanics.
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Are you for real? Are you saying that without the wavedash glitch you didn't like smash Bros? That and tripping were the only vast differences in the two. Please tell me i'm mistaken.
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Brawl is also far slower, floatier, and lacks hit stun making combos more difficult. Also, other advanced techniques that were intended to be in melee (not glitch abuse like wave dashing) such as L canceling were taken out. Sakurai has SAID that he intended Brawl to be a much easier game in order to appeal to the Wii crowd. I don't want wave dashign back, but I do want a faster game, which the new smash seems
to be.
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I think "far slower" is an exaggeration. If you take the speed of sonic it'll match up with the speed of sheik or fox from melee. Every slow character's speed had been slightly increased from melee. I do think the majority of the faster people were slowed down, but i think this also excentuated the speed of sonic. I will agree with you that the game was a bit floatier. Not sure what you mean buy hit stun. L-cancelling was taken out, but refined into auto cancelling. Which, instead of deleting recovery animations, reduced recovery time but still had animation to it. It doesn't add the offensive advantage of l-cancelling, but still provides a defensive advantage. I think the former was a glitch refined into the latter. In addition to these points i'd like to add that brawl also added shield grabbing and differentiation in 3 hit combos. So, although i'm positive i'm not changing your mind about brawl, i do hope you find some validity in these points.