Carl2291 said: Maybe if videogame developers didnt think they were working on the next big fucking Hollywood blockbuster, they wouldnt need mediocre games with small fanbases to sell 10 Million units. The best way to increase profit, would be to actually start making videogames that people want to buy. Gaining consumer trust would be a start. Stop cloning Call of Duty. Stop putting out unconvincing videogames. Stop developing games for 4-5 Years at a time. Stop putting out overpriced, shitty DLC. Stop putting DLC on the fucking disc. Stop advertising your product as something that it quite clearly isnt. Make a compelling product. These companies need to stop blaming the consumer and look closer to home for the problems. There is a reason why the Indie scene is doing so well right now. Its because they release new, good videogames, that dont cost a lot to make... And are worth the price you actually pay. Its controlled development and the likes of EA and Square Enix could learn a thing or two. |
This.
Game developers and publishers need to stop trying to shift the blame to the consumers all the friggin time. Rather they should make compelling products that people want to keep. Used games are a good way of ensuring this. If developers know that people have the option to trade in their games then there is more reason for them to try and make a product that has more value and will keep the consumer engaged for a long period of time. This in turn will lead to better gaming experiences. If not, devs have even more opportunities to make mediocre games that the consumers are stuck with. Look at Aliens Colonial Marines. I'm sure Sega would have liked it if there was no used game sales for that game.
Developers need to stop prioritising on pretentious crap that doesn't add much to the gaming experience. We don't need to see every single hair follicle on a person's body if it means the devs are going to go bust doing so. Indie games are constantly putting out good looking AND innovative gaming experiences at the same time by budgeting correctly. There is a reason why Nintendo 1st party games have been selling well for decades. It's not because they have been blocking used game sales. It's because they have their priorities straight and they understand that people play games for the gameplay experience, not to watch 5 hours of CG rendered cutscenes out of a 10 hour game. Then Square Enix wonders why they aren't making money. Even COD, yes COD does so well because it prioritises gameplay. People like to constantly hate on it by saying how crappy it's graphics are, but the developers at least understand that COD's success lies with the fact that the game runs with a butter smooth 60FPS and it's multiplayer experience, not because of how many polygons are on the screen. I don't see COD having problems with used game sales, because peope like to keep those games for the extensive MP mode that gives them fun for a long time.
If there are no used games, it won't just literally mean that every person will now start buying games new. No, people will just end up becoming more vigilant about what games they buy, which will just reduce game sales. People will also be much less willing to take risks and try out a new franchise like they may do now when buying a cheap used game, which could potentially lead to them buying sequels new. There are many factors here at play and it's not just a simple correlation of No Used Games=More New Game Sales.