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Forums - Gaming - Anti-used gaming policy is good for gamers.

Carl2291 said:
20happyballs said:

There have been many incredible games that just didn't sell well. If only it were that simple...


You didnt define a AAA game for me.


Sorry, because that's a difficult thing to do. I don't think that there is an actual definition out there. IMO, a AAA game is one that is high quality in terms of production values such as music, acting, graphics, etc... It does not mean a good game. A game can be good without having high production value, just like there are movies that are good without the high budget. But it depends on the type of game. An action movie inspace, for example, would very hard to achieve without hight production values.





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20happyballs said:


Selfish in regards to your own opinion. You'd rather everyone lose out of a great industry, than lose your ability to sale a used game.

An industry that spews out AC and COD yearly needs to learn some humility.



sc94597 said:
All it does is make the purchase of a video-game console less appealing to the poor and lower-middle class. In consequence somebody who would buy 1 or 2 new games a year on that console, will buy none as they would decide it's too expensive to own such a console at all if they must buy ALL their games new. Game sales will either remain the same, or in my prediction, DECREASE.

Anyway, fortunately we have competition and the free market where consumers can choose other platforms that do not restrict used gaming to game on.

This may be true, but then again used games sale are bound to end when games are exclusively sold in digital markets. It's gonna happen. We'll just have to wait and see what happens. 





20happyballs said:
sc94597 said:
All it does is make the purchase of a video-game console less appealing to the poor and lower-middle class. In consequence somebody who would buy 1 or 2 new games a year on that console, will buy none as they would decide it's too expensive to own such a console at all if they must buy ALL their games new. Game sales will either remain the same, or in my prediction, DECREASE.

Anyway, fortunately we have competition and the free market where consumers can choose other platforms that do not restrict used gaming to game on.

This may be true, but then again used games sale are bound to end when games are exclusively sold in digital markets. It's gonna happen. We'll just have to wait and see what happens. 

Game prices will have to adjust to accomodate that demographic. I don't see that happening with this though. Games will still be expensive as ever and people will be forced to purchase them new. 



DigitalDevilSummoner said:
20happyballs said:


Selfish in regards to your own opinion. You'd rather everyone lose out of a great industry, than lose your ability to sale a used game.

An industry that spews out AC and COD yearly needs to learn some humility.

Well, the problem is that people still want a new COD and AC game each year. Don't blame the developers, blame those consumers. Although I do not share the same opinion as them in regards to those games, I bet they'd be mad if those games were suddenly discontinued.





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youarebadatgames said:
thekitchensink said:
I am very tired of reiterating the same counters to these same claims over and over again, but here goes. We do not exist to serve the needs of the developer. They exist to try to please us. It is not our responsibility to manage their business and make up for their inability to properly manage their finances and growth. And yes, they actually are selling us a disc. Unless you're going to try and tell me that when I buy a DVD, I don't own a digital video disc, but a 'license to watch the movie,' which would be the stupidest thing I've ever heard. We never heard a peep from them about disliking the used game market and how it was so amoral until they discovered a way to block it out or take a piece of the pie themselves.

And don't try the excuse that we don't complain when PC games have DRM-no one liked it there either, and it's why PC games get pirated exponentially more often than console games.

The long and short of it: if you don't think what they're doing will affect your buying decision, more power to you. But to try to spin this into anything that can be remotely positive for the consumer--that is just incorrect in every conceivable way.

People didn't like Steam at first, but now it has probably done the most of anything out there to decrease piracy.  The only people who still pirate are the ones who will never pay for it anyways, and are willing to risk using a crack.

If you don't like the price of admission, don't buy the system, don't play the games, and go build your own DRM free console.  Bitch all you want, but voting with your wallet matters, and I bet nobody will give a shit in a year once these consoles get released because it's all talk no action like the COD boycott that did jack.

There are some minor but fundamental difference between Steam and Xbox One:

1. There is no cost of entry with Steam. You already have PC or Mac hardware and you can download Steam for free. The actual puchases cost money but the service is free at the point of entry (and can remain free in its entirety if you only play F2P titles). Xbox One is a console where you have to pay in excess of $300 before you can access any content.

2. Related to 1, on PC, Steam isn't the only service available. Off the top of my head there's also gog.com, GMG, Origin and GFWL. All are free at point of entry and competing for the same consumers. This drives the different services to provide sales and lower prices.

3. On PC there are plenty of workarounds for people who don't want to use Steam. You can purchase a game on Steam and download a crack to play fully offline whilst having all the advantages of keeping the game tied to your account. Or you can use a different service altogether that has less restrictive DRM.

4. On Steam, I can play games I've purchased from many years in the past. I have Half-Life 2 from release on there as well as older games from earlier generations. With XBone, when the next generation ends, what happens if the hardware is no longer compatible (e.g. due to another change in chip architecture)? The XBone can't play 360 games, so games that are tied to an account are not going to translate across generations as they do with Steam/PC. The next part of this is what happens when MS turn off the XBone based servers? Are those games going to be accessible at all?

5. PC and console markets are quite different and have diverged a fair bit. Digital took off on PC because normal retailers greatly reduced the amount of PC games on their shelves. There was a gap in the market that digital services fulfilled so players are/were more forgiving. However, it's not like people don't still complain about this, but as I said in point 3, workarounds and competitors exist due to the open nature of PC.



sc94597 said:
20happyballs said:
sc94597 said:
All it does is make the purchase of a video-game console less appealing to the poor and lower-middle class. In consequence somebody who would buy 1 or 2 new games a year on that console, will buy none as they would decide it's too expensive to own such a console at all if they must buy ALL their games new. Game sales will either remain the same, or in my prediction, DECREASE.

Anyway, fortunately we have competition and the free market where consumers can choose other platforms that do not restrict used gaming to game on.

This may be true, but then again used games sale are bound to end when games are exclusively sold in digital markets. It's gonna happen. We'll just have to wait and see what happens. 

Game prices will have to adjust to accomodate that demographic. I don't see that happening with this though. Games will still be expensive as ever and people will be forced to purchase them new. 

However, with used game sales, developers will find it very difficult to find the right price. 





There will always be ways around the obstacles Microsoft has implemented into the XBOx One. The Hackers will enable us gamers to play used games and get around the DRM issues and the XBox One will still play games when not connected to the internet. Both used and new game sales count as sales and allow more gamers to play and use the games. More than half of the games are not even worth playing period and are only good as rentals. 



So you would charge a whole Family Individually to get the same EXPERIENCE when they bought a DVD or Blu-Ray, 

I.E you would charge a family of 4 $20 each to watch the same movie in the same house on the same TV, or a book, or a CD for that matter ....



Games that dont sell, dont sell cause they failed to appeal to their audience.

The loss of used game revenue will be transformed into more sales lost than gained. People who buy a game for 15 euros do it because they arent willing to pay 60 for it.

This is nothing but greed. There is no evidance or logic behind thinking this will translate into more revenue. They are just doing it cause they can (or think they can).