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Forums - Gaming - Anti-used gaming policy is good for gamers.

Carl2291 said:
20happyballs said:

Sorry, because that's a difficult thing to do. I don't think that there is an actual definition out there. IMO, a AAA game is one that is high quality in terms of production values such as music, acting, graphics, etc... It does not mean a good game. A game can be good without having high production value, just like there are movies that are good without the high budget. But it depends on the type of game. An action movie inspace, for example, would very hard to achieve without hight production values.


And this is the problem. Gamers who only want big budget, "AAA" titles.

Big budgets. This isnt Hollywood, this is the videogame industry. Leave the big budget stuff to the developers and publishers who can afford to do it. Middle teir devs and smaller devs are trying to do this and it isnt working. This is why we are seeing studios close and why we are seeing layoffs.

I for one am uber-excited for The Last of Us. Its a big budget, high quality game. On the other hand, I can still appreciate the likes of Castle Crashers, Don't Starve and Minecraft. I can still go out and buy Valkyria Chronicles and Ni no Kuni.

The industry shouldnt be all about how good the game looks, it should be about how compelling the gameplay experience itself is. Better games will sell more units and build fanbases.


Sorry. I guess I am part of the problem, but I really can't help it. Without games continuing to better themselves in production value, gaming starts getting boring. I'm already bored of the current generation. Again, I'm sorry. Developers are just reacting to the needs of people who share the same opinion as me, and sadly there are a lot.





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No second hand games policy effectively kills off game stores and rental shops. Kills two birds with one stone. In the eyes of Microsoft, employees at game stores and rental stores are sub human and effectively do not matter. A no second hand game policy will adversely impact on game sales: fewer teenagers/children the majority of gamers will buy less games because they simply can not afford the $60 per game.



20happyballs said:
Stefan.De.Machtige said:
20happyballs said:
Stefan.De.Machtige said:
20happyballs said:

I'm tired of everyone getting all worked up about Microsoft's used game policy. It's for the developers. It's not like it's greedy for developers to ask of this. Developers are not selling discs, they are selling entertainment experiences. It's only right that they be able to charge per experience given, not the physical discs sold. No one seems to have a problem with app store games not being sharable. 

In all actuality, an anti-used game policy is what is needed to keep the gaming industry alive. We all know that with improved graphic fidelity,  the cost to develop a game will also increase. Consequently, game developers will need to find a way to be able to continue making a profit. The most obvious way to address this increase in development costs would be to increase the selling price of games. However, many of us would respond badly, myself included. Sure people will still buy games brand new when they are first released, but it is likely that more and more people will start to wait for these games to become cheaper and buy it used. Which means that any increase in revenue brought on by the increased sales price would be offset by gamers waiting to buy games used. 

In the end, it is not only the developers who are going to lose out, but also gamers. The increased difficulty for a developer to turn a profit will means less AAA quality games, less new IPs, and developers taking less risks overall. We're already seeing the affects of increased development costs in the current generation. Why do you think so many developers are making first person shooters? Why do you think that many developers are making sequels instead of new IPs? 


Bold: Let me be clear...

*Serious face*

If the hope (or survival) of the gaming industry depends on stripping its customers of rights and services, then my friend, it deserves to die!

*Even more serious face*

(IMO)


They have never been rights. They have been privileges. Digital game purchases are not resellable and nobody complains. You know why? Its because reselling a game you've bought and played is not actually a right. And IMO, I'd rather accept the used game policy than let the gaming industry die. That's just selfish.

Selfish? The consumer is being selfish?

Lol :D

It's the industry which is failing their consumers, not the other way around. It's never the consumers fault. Not in any industry on this planet.

Selfish in regards to your own opinion. You'd rather everyone lose out of a great industry, than lose your ability to sale a used game.

First off, i have never bought a used game. But that's not the point.

You seem to think this is some moral, ethical or even social choice, when it's just about money. The developers want to extract more money. They are always testing ways to do so. Which is everything they can get away with.

From your standpoint, there would be no limit in which the developers could charge consumers. Not for the consumers sake, but for themselves.

What if the industry decides that for it "greatness", it needs 120$ a game? Or even more?



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Muffin31190 said:

So you would charge a whole Family Individually to get the same EXPERIENCE when they bought a DVD or Blu-Ray, 

I.E you would charge a family of 4 $20 each to watch the same movie in the same house on the same TV, or a book, or a CD for that matter ....

I have seen speculation that such a pricing scheme is possible, based upon Microsoft patents and Kinect's capabilities.

And no, I among being snarky. This came out the day of or after the initial XB1 reveal.  



      


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It's been a long time since codes were required to tie your disc to your PC, and while the code could be reused, can you guarantee that the website for activation will always be available? Now there's a code where the game needs to be activated on Steam and that disc you have, no need to bother with it as you can download the game straight from Steam and it's just for show.

One thing even the current video game consoles had different from PCs is that you actually owned a physical copy not locked down by DRM. With the Xbox One doing this, there's no reason whatsoever for me to purchase these multiconsole titles on the system because I can get them cheaper for PC and even with the PC I have more freedom. I can play almost any of the games I have on my PC offline, I can burn them to discs and back them up and play them well into the future if I wanted. Some Steam games, very few, but even most Steam games will play offline.

The reason I purchase games for consoles over PC is because at the end of the console generations I can do whatever I want with these games. I collect games, so in 20 years I'll still be able to play these games. If the Xbox One doesn't offer that then I won't purchase the console. Ever.

There's no reason to get an Xbox One over a PC when I can play the exact same games or a good substitute with better graphics, better framerate, no screen tearing, and guaranteed to get the game at a much cheaper cost.

As people have mentioned before, publishers only recently started complaining about used games.  Even if the publisher should make money off of used games, consumer rights shouldn't have to be given up to make that happen. 



mike_intellivision said:
Muffin31190 said:

So you would charge a whole Family Individually to get the same EXPERIENCE when they bought a DVD or Blu-Ray, 

I.E you would charge a family of 4 $20 each to watch the same movie in the same house on the same TV, or a book, or a CD for that matter ....

I have seen speculation that such a pricing scheme is possible, based upon Microsoft patents and Kinect's capabilities.

And no, I among being snarky. This came out the day of or after the initial XB1 reveal.  

So this is possible for the XBone to charge each family member to experience the same game ... ?



Veknoid_Outcast said:
@OP, I appreciate you wanting to protect all the great development teams out there that provide us with hours and hours of entertainment.

But it's just not worth handing over our rights as consumers to keep afloat a punch of developers/publishers who made some poor business decisions, or, in some cases, simply made a great game no one wanted. It's not our job to protect the video game industry. It's our job to buy the games we like. And it's our right to resell them afterward if we so choose.

I think many video game fans have convinced themselves that they are the guarantors of the industry. It just doesn't work that way. If you want to support a particular developer, buy its games, tell your friends, pledge some money to Kickstarter, write a blog post, etc. Don't forfeit your rights as a consumer.

As a consumer, who enjoys the gaming industry, I am willing to accept certain changes that need to be made in order that the industry survives. But yes, that is just my opinion when looking at the facts. If someone can find a better alternative, than I'd be happy to endorse it.

 And all this talk about rights... I don't know your particular case, but I don't think that people are mad that they won't be able to resale their games. It's not like we can get much back from it anyways. People are made because they cannot purchase a game used. 





kowenicki said:
Carl2291 said:
20happyballs said:

Sorry, because that's a difficult thing to do. I don't think that there is an actual definition out there. IMO, a AAA game is one that is high quality in terms of production values such as music, acting, graphics, etc... It does not mean a good game. A game can be good without having high production value, just like there are movies that are good without the high budget. But it depends on the type of game. An action movie inspace, for example, would very hard to achieve without hight production values.


And this is the problem. Gamers who only want big budget, "AAA" titles.

Big budgets. This isnt Hollywood, this is the videogame industry. Leave the big budget stuff to the developers and publishers who can afford to do it. Middle teir devs and smaller devs are trying to do this and it isnt working. This is why we are seeing studios close and why we are seeing layoffs.

I for one am uber-excited for The Last of Us. Its a big budget, high quality game. On the other hand, I can still appreciate the likes of Castle Crashers, Don't Starve and Minecraft. I can still go out and buy Valkyria Chronicles and Ni no Kuni.

The industry shouldnt be all about how good the game looks, it should be about how compelling the gameplay experience itself is. Better games will sell more units and build fanbases.

you do know you are on a VGChartz forum?

and you do realise you're not on a stock market forum



The used market actually supports the new market. Take away the used market and you will see a temporary increase in new game sales, but long term it will just depress the new market. Most likely you would see prices for new games crash shortly after launch as they try to make up the volume.



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