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Forums - Gaming - Anti-used gaming policy is good for gamers.

20happyballs said:
pimpcoop said:
Anyone who tries to defend this is stupid!


Says the person who cannot even articulate an argument that goes against my post. Try. I feel that you'll have a hard time...

There are some arguments that are so obviously flawed that there is no need to argue against them.

Yours is one of them. And no, I have no intention of wasting my time either.

youarebadatgames said:

  Bitch all you want, but voting with your wallet matters, and I bet nobody will give a shit in a year once these consoles get released because it's all talk no action like the COD boycott that did jack.

It's funny 'cause it's probably true.



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kupomogli said:

It's been a long time since codes were required to tie your disc to your PC, and while the code could be reused, can you guarantee that the website for activation will always be available? Now there's a code where the game needs to be activated on Steam and that disc you have, no need to bother with it as you can download the game straight from Steam and it's just for show.

One thing even the current video game consoles had different from PCs is that you actually owned a physical copy not locked down by DRM. With the Xbox One doing this, there's no reason whatsoever for me to purchase these multiconsole titles on the system because I can get them cheaper for PC and even with the PC I have more freedom. I can play almost any of the games I have on my PC offline, I can burn them to discs and back them up and play them well into the future if I wanted. Some Steam games, very few, but even most Steam games will play offline.

The reason I purchase games for consoles over PC is because at the end of the console generations I can do whatever I want with these games. I collect games, so in 20 years I'll still be able to play these games. If the Xbox One doesn't offer that then I won't purchase the console. Ever.

There's no reason to get an Xbox One over a PC when I can play the exact same games or a good substitute with better graphics, better framerate, no screen tearing, and guaranteed to get the game at a much cheaper cost.

As people have mentioned before, publishers only recently started complaining about used games.  Even if the publisher should make money off of used games, consumer rights shouldn't have to be given up to make that happen. 


Your arguments all make sense and so I do see your frustration as being justified. There's nothing I can really say to you other than, I guess you should just start gaming on your PC. However, I think that the majority of consumers purchase consoles for a different reason, myself included.

I buy a console because, first of all, it's generally cheaper. When I buy a game, I know for certain that it will work as intended. There are games exclusively available for a particular console ( and also specifically developed because of the existence of the console), and it's just much more streamlined as a living room device (because I know it very easy to connect your PC and play your games in your living room).

 





I assume everyone who has a problem with the Xbox One only purchases CDs and DVDs/BluRays because digital forms of entertainment are anti-consumerist and you can't do whatever you want with it. I also assume none of you have smartphones because that is anti-consumerist as well since everything you download cannot be used by another party except yourself. I guess there are a lot more people walking around with Walkmans than I thought.



noname2200 said:
20happyballs said:
pimpcoop said:
Anyone who tries to defend this is stupid!


Says the person who cannot even articulate an argument that goes against my post. Try. I feel that you'll have a hard time...

There are some arguments that are so obviously flawed that there is no need to argue against them.

Yours is one of them. And no, I have no intention of wasting my time either.

 

Hahahahaha. Enough said.





20happyballs said:
Scoobes said:

There are some minor but fundamental difference between Steam and Xbox One:

1. There is no cost of entry with Steam. You already have PC or Mac hardware and you can download Steam for free. The actual puchases cost money but the service is free at the point of entry (and can remain free in its entirety if you only play F2P titles). Xbox One is a console where you have to pay in excess of $300 before you can access any content.

-If you're gonna game on your PC, you're probably gonna buy more expensive parts than what you really need just so that you can play the games on your PC.

2. Related to 1, on PC, Steam isn't the only service available. Off the top of my head there's also gog.com, GMG, Origin and GFWL. All are free at point of entry and competing for the same consumers. This drives the different services to provide sales and lower prices.

- There's also the PS3.

3. On PC there are plenty of workarounds for people who don't want to use Steam. You can purchase a game on Steam and download a crack to play fully offline whilst having all the advantages of keeping the game tied to your account. Or you can use a different service altogether that has less restrictive DRM.

-Um. That's probably against the user agreements you digitaly sign. It's not intended...maybe even illegal.

4. On Steam, I can play games I've purchased from many years in the past. I have Half-Life 2 from release on there as well as older games from earlier generations. With XBone, when the next generation ends, what happens if the hardware is no longer compatible (e.g. due to another change in chip architecture)? The XBone can't play 360 games, so games that are tied to an account are not going to translate across generations as they do with Steam/PC. The next part of this is what happens when MS turn off the XBone based servers? Are those games going to be accessible at all?

- True. No disagreement here. 

5. PC and console markets are quite different and have diverged a fair bit. Digital took off on PC because normal retailers greatly reduced the amount of PC games on their shelves. There was a gap in the market that digital services fulfilled so players are/were more forgiving. However, it's not like people don't still complain about this, but as I said in point 3, workarounds and competitors exist due to the open nature of PC.

- This is not really an argument against used sale implementation.



1. Not really, the forums might be filled with people who spend large sums on their hardware but general PC gamers don't. The Top 10 GPUs in the last Steam survey featured 4 relatively under-powered Intel GPUs, with the remaining 6 being mid-range GPUs from 2-3 generations ago (which you'd probably get when purchasing a new desktop 2+ yrs ago). Many game on PC simply because they have one and are willing to put up with lower settings; the best selling PC games tend to be the ones that have the lowest required specs/are the most scalable.

2. But again, you need to spend money on a rival product. The point is that there are multiple free services that make DRM policies more palatable. If you don't like the ToS of one company, it's fairly simple to use another. With consoles, you have a $300+ barrier that prevents you from simply changing once you've jumped in.

3. Of course it's not intended but my point is it's very easy to do this on the PC, to the point where people will do it regardless of the legality of the situation. People won't complain if they can use loopholes.

5. Second-hand sales have never been a big element of PC games and the sharing of games has gradually reduced since the late 90s (well, legitimate sharing). On consoles, second-hand sales and game sharing have been a big part of the consumer ecosystem for the last 20+ years that MS are suddenly saying will completely change on XBone. It's a forced consumer change rather than a natural one.

What I'm basically saying is that this system is taking the worst of PC gaming whilst giving virtually none of the benefits. What's worse is it takes away from some of the foundations, culture and ecosystem that console gaming has been built upon.



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kowenicki said:
Muffin31190 said:

So this is possible for the XBone to charge each family member to experience the same game ... ?

no, it was a test patent... the opposite is actually true.

10 family members can share a game for free with Xbox One.

Ok well while that is somewhat better, u still wont be able to loan a game to someone on a different xbox (besidedes the one time)

I knew about the 10 family member thing i was just asking if it is possible, and what do u mean by the Opposite is true, they they will charge you less for the more family memebers that play the game ?




20happyballs said:
Stefan.De.Machtige said:


Bold: Let me be clear...

*Serious face*

If the hope (or survival) of the gaming industry depends on stripping its customers of rights and services, then my friend, it deserves to die!

*Even more serious face*

(IMO)


They have never been rights. They have been privileges. Digital game purchases are not resellable and nobody complains. You know why? Its because reselling a game you've bought and played is not actually a right. And IMO, I'd rather accept the used game policy than let the gaming industry die. That's just selfish.

If it has truly come down to that dichotomy (which is a point you should back up before just throwing it around like this), then it's the industry's fault for letting it get that bad.

It is their prerogative to *try* and force all of this anti-consumer crap down our throats, just as it's our prerogative to migrate to a more consumer-friendly hobby, whatever that may be.



Monster Hunter: pissing me off since 2010.

Absolute garbage.

What on earth is the point of console gaming if it has license keys and no used games like the PC?
Consoles are a place where you can OWN your games and share them with friends and have freedom over the product you bought, why on earth would I want to play on a closed platform that enforces the worst aspects of PC on us.

License keys, DRM and used game policies = PC as main platform for me.



tuscaniman99 said:
I assume everyone who has a problem with the Xbox One only purchases CDs and DVDs/BluRays because digital forms of entertainment are anti-consumerist and you can't do whatever you want with it. I also assume none of you have smartphones because that is anti-consumerist as well since everything you download cannot be used by another party except yourself. I guess there are a lot more people walking around with Walkmans than I thought.


Except Microsoft is imposing these restrictions on physical media, which has always been free to share, rent and resell. That's why it's anti-consumerist.



Closed platform, low powered, stripped down PC with DRM issues and no real ownership and no control over your games and no used games and no rentals. Possibly the last console generation before the merge to PC gaming.