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Carl2291 said:
Maybe if videogame developers didnt think they were working on the next big fucking Hollywood blockbuster, they wouldnt need mediocre games with small fanbases to sell 10 Million units.

The best way to increase profit, would be to actually start making videogames that people want to buy. Gaining consumer trust would be a start.

Stop cloning Call of Duty. Stop putting out unconvincing videogames. Stop developing games for 4-5 Years at a time. Stop putting out overpriced, shitty DLC. Stop putting DLC on the fucking disc. Stop advertising your product as something that it quite clearly isnt. Make a compelling product.

These companies need to stop blaming the consumer and look closer to home for the problems.

There is a reason why the Indie scene is doing so well right now. Its because they release new, good videogames, that dont cost a lot to make... And are worth the price you actually pay. Its controlled development and the likes of EA and Square Enix could learn a thing or two.

maybe consumers should stop asking for always better graphics then? people even complain already that xbox one is too weak and some even say that about ps4. but the same people don't want to pay for those extreme costs developers have because of that. they don't want dlc which is a way to get the enormous costs back, they don't want drm, they don't want higher game prices. gamers are against everything which could help developers but they still ask for "more power" all the time and already laugh about the possible graphics of xbox one. 

indie games are successful, but how many of them? don't you think for every successful story there are minimum the same amount of people who tried but failed with it? it's not as if we get 5000 indie games and all make a profit. you just don't hear about the indie developers which failed because they are all only a few guys big and nobody will talk about them. many guys just make an indie game in their freetime. if it's a success it's great and if not then, well, they still have another job... people who work for bigger developers or publishers don't have that. if they aren't successful they lose their jobs. but it's not easy to be successful with those costs you have nowadays.