By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - How will the Wii U fit games on the PS4, if the PS4 will have 7GB RAM available?

UltimateUnknown said:

I am curious about this scaling. Could a game like Skyrim be possible on Wii? If so what sacrifices would need to be made for the game to be played on it?

It's not just about the resolution of the textures. There are all the aspects of much more advanced AI, scale of the world, framerate, loading times and their frequency, etc.


Games which take full advantage of PS360 are not possible on Wii without a serious downgrade in every compartment.

This will happen also on WiiU VS PS4.    

Example : Can you imagine GTAV on Wii ? It would be another game compared to PS360. No offence, just reality.



Around the Network
richardhutnik said:
GribbleGrunger said:
It can't. It's stuffed unfortunately.

Well, curl-6 says it will be possible, because a number of Call of Duty titles made it over.

Next gen won't be the same as this gen. In this gen devs got away with just adding more assets or taking them away; compromising on textures or poly count to compensate for a system that lacked the specs. Next gen is a step too far for the Wiiu. They're be better AI, better physics, better lighting (although you could probably get away with this) and better graphics (but again you could probably get away with this). But then you have bigger worlds that require easy access to a huge amount of info. Not only is the Wiiu underpowered but it also lacks the HDD space to garner the enthusiasm from devs that next gen will. The Wiiu will find support for as long as the 360 and the PS3 are on the market. If both companies pull then Nintendo are fooked.



 

The PS5 Exists. 


As much as the Wii U is going to show up the 360 and PS3 later through developer middleware and optimization, it is looking like a Wii - 360/PS3 graphical situation over again. Which is the strategy that Nintendo used with the Wii and now the 3DS, and that I said they would use again with the Wii U. Create a weaker cheaper system that provides a development outlet that is cheaper than their competitors. The Wii had this is spades considering the rise of development costs the 7th gen....but this gen cost should only be going up 10% and I believe Nintendo make some poor decisions.

It may or may not be a sound strategy, but it is not one I particularly like. In the case of the Wii U they made the mistake of creating a weaker system that is not easier to develop for and therefor does not fall well into the category of being a weaker cheaper development option like the Wii was. It's poor sales are even more of a damage to their attempt at a console. The damning upcoming strain to the Wii U is the development ease the PS4 will have and probably the Xbox 3. If the Wii U really is the more expensive and/or difficult console to make games on this gen then they made some terrible mistakes.

It's a pity. I really didn't like the Wii very much, but I started to like what they were doing with the Wii U. I'm afraid they did some things wrong and it is going to cost them this gen going forward and I hope they plan better moving into 9th gens R&D.



Before the PS3 everyone was nice to me :(

GribbleGrunger said:
richardhutnik said:
GribbleGrunger said:
It can't. It's stuffed unfortunately.

Well, curl-6 says it will be possible, because a number of Call of Duty titles made it over.

Next gen won't be the same as this gen. In this gen devs got away with just adding more assets or taking them away; compromising on textures or poly count to compensate for a system that lacked the specs. Next gen is a step too far for the Wiiu. They're be better AI, better physics, better lighting (although you could probably get away with this) and better graphics (but again you could probably get away with this). But then you have bigger worlds that require easy access to a huge amount of info. Not only is the Wiiu underpowered but it also lacks the HDD space to garner the enthusiasm from devs that next gen will. The Wiiu will find support for as long as the 360 and the PS3 are on the market. If both companies pull then Nintendo are fooked.

Actually, the gap will be smaller this time around.

With Wii to PS360 is was single-core CPU and fixed function GPU to multi-core CPUs and programmable GPUs.

This time, it's multi-core to multi-core, and programmable to programmable.



How the PS3 and 36 were able to fit games on PC that are more powerful than the next Playstation?



Around the Network
richardhutnik said:

The Wii U is said to have 1GB RAM available for games (if not even less).  The PS4 is going to have 7 GB (of the 8) available for games.  My question is this.  How the heck does the Wii U have the techical capabilities to do games that the PS4 has, if the PS4 is going to have 7 times  more available RAM?  I can understand some current games we have now, in transition, and the likes of fighting games being doable, but what about stuff like open world games, where a lot of the RAM will be used?  How does the Wii U be able to keep up with this?

Missed over the news of the last few days, but now again we have some tasty doom.

To answer the question: Yes, some games of PS4/Nextbox will not make it to WiiU, similar to how it was for Wii. I think nobody expected WiiU to get all the PS4/Nextbox-titles. How this will turn out, we have yet to see.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Chark said:
As much as the Wii U is going to show up the 360 and PS3 later through developer middleware and optimization, it is looking like a Wii - 360/PS3 graphical situation over again. Which is the strategy that Nintendo used with the Wii and now the 3DS, and that I said they would use again with the Wii U. Create a weaker cheaper system that provides a development outlet that is cheaper than their competitors. The Wii had this is spades considering the rise of development costs the 7th gen....but this gen cost should only be going up 10% and I believe Nintendo make some poor decisions.

It may or may not be a sound strategy, but it is not one I particularly like. In the case of the Wii U they made the mistake of creating a weaker system that is not easier to develop for and therefor does not fall well into the category of being a weaker cheaper development option like the Wii was. It's poor sales are even more of a damage to their attempt at a console. The damning upcoming strain to the Wii U is the development ease the PS4 will have and probably the Xbox 3. If the Wii U really is the more expensive and/or difficult console to make games on this gen then they made some terrible mistakes.

It's a pity. I really didn't like the Wii very much, but I started to like what they were doing with the Wii U. I'm afraid they did some things wrong and it is going to cost them this gen going forward and I hope they plan better moving into 9th gens R&D.

I agree mostly here. They choose the same strategy like with the Wii regarding power. And I agree, that looking at the sales this times it doesn't work. Reason is, that they changed their strategy in another part: while with Wii they tried to get to the Blue Ocean, they compete this time in the Red Ocean. So they changed the part of the strategy they were successful with and kept other parts of the strategy - this doesn't turn out to be too well thought out.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

walsufnir said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

i don't think call of duty was a good example modern warfare 3 on wii got poor reviews


We are not talking about quality of games but their portability to other systems with less power/resources.

oh in that case call of duty is still a bad example


No, it's a perfect example on how an engine looks like on weaker hardware. It was still the same game though.

Not a good example.  IW engine was used for the first time in 2005, in the early days of this current generation.

It was designed to run on XBOX/PS2/Wii and PS3/360/PC, That's Why Wii is receives COD games.   



Magic Power?



I don't think A LOT of multiplat will even see a Wii U release despite being perfectly competent hardware to run a port.

If the business opportunity is there , there will be a Wii U port (not always the rule of course). Afterall there was ports of resident evil 4 and gta for the iphone..