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As much as the Wii U is going to show up the 360 and PS3 later through developer middleware and optimization, it is looking like a Wii - 360/PS3 graphical situation over again. Which is the strategy that Nintendo used with the Wii and now the 3DS, and that I said they would use again with the Wii U. Create a weaker cheaper system that provides a development outlet that is cheaper than their competitors. The Wii had this is spades considering the rise of development costs the 7th gen....but this gen cost should only be going up 10% and I believe Nintendo make some poor decisions.

It may or may not be a sound strategy, but it is not one I particularly like. In the case of the Wii U they made the mistake of creating a weaker system that is not easier to develop for and therefor does not fall well into the category of being a weaker cheaper development option like the Wii was. It's poor sales are even more of a damage to their attempt at a console. The damning upcoming strain to the Wii U is the development ease the PS4 will have and probably the Xbox 3. If the Wii U really is the more expensive and/or difficult console to make games on this gen then they made some terrible mistakes.

It's a pity. I really didn't like the Wii very much, but I started to like what they were doing with the Wii U. I'm afraid they did some things wrong and it is going to cost them this gen going forward and I hope they plan better moving into 9th gens R&D.



Before the PS3 everyone was nice to me :(