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Forums - Nintendo - In what gen has Nintendo been more innovative?

spurgeonryan said:
If Nintendo can be to blame for no 3rd party support, they can be to blame for when we did have 3rd party support.

GC ..... sure Nintendo put some games on it that were innovative. But did anyone notice? Nintendo obviously vowed to not let that happen again. The Wii and DS were so innovative that people Damn well took notice.

Wii Sports, Shit HappyD! Microsoft and Sony bent over backwards to get their own money printing devices out just to stay above the water.

Wii Fit, Brain age, Nintendo dogs.

The list goes on. Innovative in a way that made people who never cared about games, do just that. Care about games.

With that Nintendo hit the market with Galaxy 1 and 2, Skyward Sword, NSMB Wii, Mario Kart Wii, SSMB, etc

Some of the highest rated games of all time if I am not mistaken. Mario did what Mario sunshine didn't. Nintendo shows that Nintendo gamers did not have to relay on 3rd parties. Nintendo did without them just fine for years. Until they started to work on the 3DS and WiiU. Then they could not support the DS and Wii like before.

Yup, it sure is a tough call between the 6th and the 7th, because the 6th had disruptive innovations that negatively impacted the IPs in popularity (Sunshine, DD, WW respectively).

Also, I think 5th is not so far behind either, so for 5th, 6th and 7th gens I find it harder to mark  a clear winner in innovation personally. All innovate in very different yet very important ways.



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The introduction and correct usage of the analog stick and Z trigger with Mario 64 and Zelda on the N64 was damn genius.

Changed gaming forever.



One thing's for sure, the 8th gen is probably the least innovative gen for poor Ninty. (Hardware wise)

3D and Tablet woot.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

Nintendo's software excelled in the 3rd gen, along with their marketing strategy. They did the following in response to the video game crash:

- Deviated from a games console and instead referred to it as an "Entertainment System"
- the original came with ROB. It's main strategy was to get parents into thinking that it was a more futuristic system (despite the components inside the NES being up to several years old at the time).
- Used the front-loader to give it more of the look of something practical like a VCR, rather than a games console
- The Controversial "seal of quality" may have had some developers annoyed, but it forced a lot of companies to spend the time to polish up their game properly. Releasing innovative software themselves at the time didn't hurt, either...



spurgeonryan said:

3rd?- NES, POWER GLOVE, ZELDA, MARIO( sort of), light sensor gun, etc

 

4th?- SNES

 

5th?- N64, rumble pack, did more with cartridges than anyone else could ever dream of, OoT, etc

 

6th? - GC

 

7th? - Wii, motion control, Wii SPORTS, DS, Wii Fit, Mario for a new generation, etc

 

8th? - Wii U, etc, 3DS, Kid Icarus


The 8th Gen, the 3DS Hardware "features" speak for themselves. And then there's all the New Legendary 1st Party IPs that are already getting sequels, like Dillon 2 & Crashmo, and who knows what else will get a sequel.

The Wii U brings us "Single-Player-Asymetrical-Gaming" which hasn't been copy by the PS4 & 720, which helps the Wii U secure a few more exclusives, as well as more exclusive definitive versions of older games.

Plus theres finally full on connectivity between the 3DS & Wii U.

Plus TVii & downloading full 3D movies.

And many more.

 

As a bonus, the Wii U gets such games as Lego City & Bayonetta 2, while the PS4 & 720 are just stuck with the same multiplayer games as the Wii U & PC get, for almost all 3rd party support.

I guess I should name some legendary 1st party IPs & 3rd party exclusives the 8th Gen has gave us, starting with 1st Party:

 

Dillion's Rolling Western Franchise

Rebooted Kid Icarus Franchise

Pushmo franchise

Sakura Samurai franchise

Ketzal's Corridors franchise

Yarn Yoshi franchise

Nintendo land franchise

Rebooted Luigi's Mansion franchise

Spirit Camera franchise

Steel diver franchise

Rebooted Pilotwings franchise

Fire Emblem Cross franchise

 

For 3rd party exclusives:

Rhythm thief and the Emperor's treasure franchise (the sequel is exclusive to Wii U)

The wonderful 101 franchise

Lego city franchise

TheatRhythm Final Fantasy franchise

Mutant Mudds franchise (sequel exclusive to 3DS)

Mighty Switch force

Rebooted Bayonetta franchise

Rodea the Sky Soldier

Bravely Default Franchise

X franchise

code of princess franchise

Project X Zone franchise

Beyond the labyrinth franchise

 

And anything else I forgot about 8th Gen Nintendo IPs, both 1st Party & 3rd Party.



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fordy said:
Nintendo's software excelled in the 3rd gen, along with their marketing strategy. They did the following in response to the video game crash:

- Deviated from a games console and instead referred to it as an "Entertainment System"
- the original came with ROB. It's main strategy was to get parents into thinking that it was a more futuristic system (despite the components inside the NES being up to several years old at the time).
- Used the front-loader to give it more of the look of something practical like a VCR, rather than a games console
- The Controversial "seal of quality" may have had some developers annoyed, but it forced a lot of companies to spend the time to polish up their game properly. Releasing innovative software themselves at the time didn't hurt, either...


I am very sure that most developers today would give up if they had to deal with Yamauchi era Nintendo.



Otakumegane said:

One thing's for sure, the 8th gen is probably the least innovative gen for poor Ninty. (Hardware wise)

3D and Tablet woot.


The Nintendo 3DS has StreetPass & 3D controls (motion sensors in handheld) & virtual Surround sound Speakerphones (for people who don't have surround sound headphones like "Plantronics Gamecom 777") & Play Coins & Mii's created by taking a photo of yourself & 3D Augmented Reality & true Panarama view in video game system & Real Apps & DLC in Handheld console & download full 8 GB games in handheld device & download Full 3D movies to watch on the go & glasses-free 3D.

The Wii U has "Single-Player-Asymetrical-Gaming" & true panorama view in Home Console & NFC (as shown in E3 2011 & use for "Reverse Augented Reality" as well as for other things of course) & true home console video chat during gaming & Geomagnitic Sensor & MiiVerse (also in 3DS) & TVii.

And as a bonus the 8th Gen gave us eShop & Nintendo Network.

 

Here's some examples of the Wii U doing "Single-Player-Asymetrical-Gaming":

http://www.youtube.com/watch?v=TRr6JG15RK4

http://www.youtube.com/watch?v=Dza-jS7B7VU

http://www.youtube.com/watch?v=p7GvinWgw2I

http://www.youtube.com/watch?v=w0y75ei4VU8



Man this is really tough. Choosing between the third and seventh generations is not easy at all.

The seventh generation gave us Wii, one of the best-selling and most revolutionary consoles, and the DS, which will probably finish as the most popular video game system of all time. We got inventive titles like Wii Sports, Brain Age, Nintendogs, plus innovations in motion control and touch screen technology.

But I think I have to give a slight edge to the third generation. The NES saved the video game industry. Its controller popularized the D-pad, which has become standard on all systems. And it supported three of the most groundbreaking and influential games of all time: Super Mario Bros., The Legend of Zelda, and Metroid.



AgentZorn said:
fordy said:
Nintendo's software excelled in the 3rd gen, along with their marketing strategy. They did the following in response to the video game crash:

- Deviated from a games console and instead referred to it as an "Entertainment System"
- the original came with ROB. It's main strategy was to get parents into thinking that it was a more futuristic system (despite the components inside the NES being up to several years old at the time).
- Used the front-loader to give it more of the look of something practical like a VCR, rather than a games console
- The Controversial "seal of quality" may have had some developers annoyed, but it forced a lot of companies to spend the time to polish up their game properly. Releasing innovative software themselves at the time didn't hurt, either...


I am very sure that most developers today would give up if they had to deal with Yamauchi era Nintendo.


That's only because the videogame market doesn't need saving from a collapse.....not yet, anyway.



I'm going to go with the Game & Watch series. Nintendo invented the D-Pad for Donkey Kong G&W. Without the D-Pad the NES , Master System, Genesis and SNES would have had Atari like joysticks. The Game & Watch D-Pad was a revolution that changed console gaming forever.