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Forums - Gaming - Why I hope PS4/NeXbox Blocks Used games

 

nightsurge said:

Or maybe the gamers should do their homework and spend their money wisely on only the games they absolutely know they will like? Yes, there will be letdowns still, but the average gamer that goes out and buys used games on a regular basis is typically the type that has very very little knowledge of those games, their reviews, etc. They are much more "casual" and just play games to play them.

Buying games to just play them sounds about right. What else do you want to do with them? Hold them warm?

 

 

nightsurge said:

Maybe those gamers should start making much more educated buying decisions and buy less games, to stick with NEW games that they really, truly want to play.

Buying LESS games sounds like a strategy that really helps the devs survive. All the game compynies in the OP because of gamers who have read the reviews and didn't bought subpar games instead of relying on the used games market.

 

 

 



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I'd endorse this on two big conditions.

1. Any game that does this has a downloadable option so it becoming rare is never an issue
2. They do it like Steam with the crazy sales so I don't care that I can not re-sell it

The industry's main issue is it can be so confrontational with consumers, rather than re-working the model to incentivize new behaviors.



Climb down from the pulpit for a moment. This is kind of a complicated issue. Simply eliminating used videogames might be a negative for the industry. It has the potential to drive down console activity and push gamers toward cheaper alternatives. It has the potential to reduce total software sold, as many gamers will be unable to subsidize new purchases by selling older games.

The PC model is a viable one, but it's also one that's built on competition and (usually) cheaper prices across the board. Console publishers would have to embrace that, which I'm not so sure they're willing to do. If they have captive consumers on consoles then why worry about fair pricing?

This isn't just a case of blocking used games fixing everything. I'm all for developers getting an increased cut but I don't think a brute force attack on that market is going to be without serious repercussions. There has to be some kind of middle ground for this to work or else the decline of console gaming is going to accelerate.

I think they they need to find a way to work with sellers like GameStop to reset discs. That way, both publisher and retailer will get a share and gamers will still be able to afford newly released titles. Likewise, if you trade for a game or buy it from another gamer, you should be able to go online and reset that game for a nominal fee.

But just turning a used game into a coaster? That's asking for trouble.



Otakumegane said:
Well then, couple years down the line, I'm looking for some games.

I notice that they have this 1 game for cheap that I didn't have the time/money for at the time.

There are no new copies, because they stopped shipping them.

I'll take the used one then. (Exactly what I did with TWEWY and Metroid Prime)

People who love classics are bad for the gaming industry. You should stop loving games. Now, or more game companies like the ones mentioned in the OP will die. Or kittens.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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If they block used games, I'm sure a lot of people will plan on sticking with their current PS3/360 systems, which is NOT healthy for the industry.



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Double post.



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http://Proseandconsoles.blogspot.com

Wiped said:
JayWood2010 said:
Wiped said:
Bollocks.

I suppose next time I jump into my second-hand car I should feel guilty because Ford lost out and I'm not 'supporting the company'. The games industry is the only one in which fans feel we should all bow down to the companies providing the content like they're our best friends.

They're businesses, they sell products, and we have the right to sell them on, share them, buy them second hand, like any other product in any other industry, ever.


ONCE AGAIN.  People dont buy a car then take it back 24 hours.  Ill just add that to the OP since you guys keep wanting to bring it up

People could if they wanted to. Just it would have lost tons of its value.

...just like trading in games.


Am i asking an "IF" question?  No im not.  Im saying how it is in the industry at this moment.




       

I'm sorry, but the only thing that matters to me is that I get to do what I want with my property. I have ownership rights and if a company tries to circumvent my rights I will circumvent their circumvention.

For example, I hate PC serial keys and always online anti-piracy systems. I often crack my legit games because these companies are trying to take my ownership rights away. I support every Humble Bundle because they are always DRM free.

Publishers have spent the last decade convincing people that they don't own the stuff they buy anymore. They have convinced people that the publisher owns the stuff on the disc and just lets you use the disc to play the game. That's not how ownership works. Ownership transfers at the point of sale. That's why I can do what ever I want with a pair of shoes or a box of cereal. Copyright stops me from using the Nike logo or the character on the cereal box, but I can do whatever I want with the physics property.

This is fundamental. Property and ownership rights are more important than some developers that made bad decisions and lost footing in a highly competitive market. Used sales are a part of all markets so if a company can't make it don't blame used sales.



dharh said:

I support used, but I also support online game passes, account locked DLC, and microtransactions because the truth is at the moment too many games (honestly _goog_ games) are not making enough money for their companies to stay afloat. What happens when a developer creates a game of passion (IE the game _they_ want to make and play) and it turns out to be a niche game that very few buy?

And here (bolded) is a big BIG problem. 10 years ago the game-market was much smaller. Games were sold at lower prices, the average gamer had fewer games and there were much less gamers to begin with. The industry has grwon incredibly. If this much bigger market with much much more money in it cannot support game devs these days, while the way smaller market did that for game devs back then, then the companies today make something very VERY wrong.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

JayWood2010 said:
Euphoria14 said:
I dislike these threads so much because they are obviously pro-corporation, anti-consumer.

Who's side are you on?


You are obviously trying to blame used game sales for these companies going under and not those companies making poor business choices and/or making shit games that nobody wanted.


Yes poor choices can be made but I dont support used game sales even if they have made poor choices.  The only industry that has used beside new is the game industry.  People dont buy cars and then take them back 24 hours later and sell it back.  See what im saying?  That is the main problem.  people get a game, play it less than a week then return it and then the cycle repeats its self.  I bet some games get rebought up to 10 times bcause of this.

that it is because people dont consider it worth of the price tag. So if companies block used games, they will just dont care about the games; and the sales will stay the same or less because the consoles will sell less due to that implementation.

You are seeing it the wrong way.